Grammarsalad Posted April 23, 2020 Share Posted April 23, 2020 (edited) On 4/21/2020 at 6:32 AM, Luke said: Thank you very much for sharing! I decided to remove the fake weapon and give them this effect. I also replaced your 'no filter' check with an INT check. In particular: Shadow Monsters: if the attacker has 'INT >= 16', then it will automatically disbelieve. Otherwise ('INT < 16'), it will disbelieve only upon a successful Save vs. Spell. Demi-Shadow Monsters: if the attacker has 'INT >= 17', then it will automatically disbelieve. Otherwise ('INT < 17'), it will disbelieve only upon a successful Save vs. Spell at -2. Shades: if the attacker has 'INT >= 18', then it will automatically disbelieve. Otherwise ('INT < 18'), it will disbelieve only upon a successful Save vs. Spell at -4. To sum up, these creatures will deal full damage unless the attacker realizes (via making a Save vs. Spell) it's hitting an illusionary creature. Let me know if you need more details about how to implement this mechanic (it's a little bit different from yours...) I love it! And my pleasure! I love talking about different implementation ideas! I'm working on a tweak that implements pnp high int illusion immunities, which will implement something like this, but require higher Int levels. I'm also going to do a variant that gives wis like bonuses to saves vs illusion (and maybe other spells that make sense), as well. And, I'll also be doing the pnp wis bonuses to saves. I'm interested in hearing more about your implantation. The way I would (and probably will)do it is by using different 326effects based on the Int stat. Let's see... This is a work in progress to implement save bonuses for exceptional attributes. I'll use similar, but more complex code as the initial 326s will need to target the caster and account for this component (and vice versa--oi!!), for save penalties based on caster attributes. Edit: The actual link: https://github.com/Grammarsalad/Proficiencies/issues/42 Edit 2: I don't think it's complete. As I recall, I got a bit burnt out. Edit 3: lol, I got off track. I actually don't remember how I implemented the disbelieve mechanic--the details, I mean. I remember not being totally happy with it. I would love to know how you did it Edited April 23, 2020 by Grammarsalad Quote Link to comment
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