Andyr Posted February 8, 2004 Share Posted February 8, 2004 I thought they might. Do you have a list of which spells they are offhand? If so, I can alter the Shar kit now. Link to comment
CamDawg Posted February 9, 2004 Author Share Posted February 9, 2004 FINALLY. Alicorn Lance was refusing to work, but it, at last, gave in. It took longer than expected, thanks to Iron Modder and the fact that I had to lay a lot of groundwork in the trueclass changes before I could get to the Silverstar kit. We now have the beginnings of a Cleric Remix mod. Coded so far: * Sphere restrictions for trueclass priests are implemented, including spells which heretofore were druid-only * Priest spell descriptions have been non-destructively altered (ie no STRING_SETs) to reflect mistakes/changes in their spheres * Protection from Evil 10' Radius and Negative Plane Protection have been moved from fourth level to third level * Added Alicorn Lance, Curse, Divine Shell, Emotion: Rage, Faerie Fire, Moon Blade, Moon Mace, and Moon Shield * Added Silverstar of Selune kit Tweaks still needed: * Imported spells are using IWD/IWD2 icons * HLAs are, as yet, untouched Andyr, the druid spells are: SPPR105 - Entangle SPPR204 - Charm Person or Animal SPPR207 - Good Berries SPPR302 - Call Lightning SPPR305 - Hold Animal SPPR319 - Summon Insects SPPR410 - Call Woodland Beings SPPR506 - Iron Skins SPPR516 - Pixie Dust SPPR517 - Insect Plague SPPR605 - Conjure Fire Elemental SPPR606 - Fire Seeds SPPR610 - Dolorous Decay SPPR702 - Conjure Earth Elemental SPPR717 - Creepng Doom Link to comment
icelus Posted February 9, 2004 Share Posted February 9, 2004 This makes me very happy. Did the Iron Modder competition stress you out as much as it did me? Link to comment
CamDawg Posted February 9, 2004 Author Share Posted February 9, 2004 Yes and no--because I'm one of those folks that likes to code and then spend ten times as much time testing, it was stressful that I had to submit an undertested (IMO) mod. And no, because it's just for fun. Link to comment
Grim Squeaker Posted February 9, 2004 Share Posted February 9, 2004 Did the Iron Modder competition stress you out as much as it did me? Yuhuh. Shame I didn't get time to test my mod with all the possible NPCs. It did work for the ones I tested it with but I didn't have time to spawn all the others and add them to my party... but oh well, it was fun and I'll probably have another go in May. Link to comment
Andyr Posted February 9, 2004 Share Posted February 9, 2004 Cam, I think Shar is restricted from Animal and Plant anyway so I'll sort out the remaining spells locally as relevant. Link to comment
CamDawg Posted February 10, 2004 Author Share Posted February 10, 2004 For those interested, two extra long threads has convinced me to move this to a separate workroom to iron out some details. We're still taking suggestions, though. Link to comment
CamDawg Posted February 12, 2004 Author Share Posted February 12, 2004 Another update: two kits (Shar and Selune) and complete enough to be considered beta; however we're still ironing out other details. edit: And I should actually rephrase that, since it makes it sound like I'm doing all the work, which I'm not. NiGHTMARE and Andyr have done the lion's share of this. Grim continues to do nothing, though. Link to comment
Grim Squeaker Posted February 12, 2004 Share Posted February 12, 2004 Grim continues to do nothing, though. I plan and scheme I've made this perfectly clear! And I'll almost certainly beta-test. Get me 6 different kits to play and I'll have a really crazy go of ToB... (I'd get whupped!) You do know I can't make kits right? Well, at least I've never tried... Link to comment
Andyr Posted February 15, 2004 Share Posted February 15, 2004 heh I have sent Shar to Cam, now. Well, I did it yesterday. Link to comment
CamDawg Posted February 25, 2004 Author Share Posted February 25, 2004 Just a quick progress report: revised Lathander, Helm and Talos kits are done; Shar and Selune kits are done, and Andyr is wrapping up the Tempus kit. Link to comment
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