Andyr Posted February 6, 2004 Share Posted February 6, 2004 I've suggested 2% Fire Resist per level for Kossuth, so perhaps Talos could be 2% Electric and drop the Destructive Blow? As for the innates, I'm not sure, as Lightning Bolt is a Level 3 spell. The rest sound ok though. Maybe make Lightning Bolt level 5, Storm Shield level 7 and something else for level 3? As for the spheres, my info doesn't have them. But I'm sure NiGHTMRE will. Link to comment
Grim Squeaker Posted February 6, 2004 Share Posted February 6, 2004 Looks good Cam. Are we gonna have the additional innates from HLAs? If so I suggest just one level 8 one and one level 9 one (with the level 8 one as a prerequisite) Link to comment
CamDawg Posted February 6, 2004 Author Share Posted February 6, 2004 With revisions: Silverstar of Selûne Selûne is often called the Moonmaiden for her connection to the silver moon that orbits Faerun. She is the goddess of the moon and travelers. Her priests, called Silverstars, travel far and wide to help the oppressed and explore lost places. Silverstars are known for their open-minded tolerance and their hatred of bigotry. Alignments Allowed: NG, CG, CN Race: Any ADVANTAGES Infravision Free Action 1/day Spiritual Weapon: Moon Mace Faerie Fire at level 1 Alicorn Lance at level 3 Moon Shield at level 5 Emotion: Hope at level 7 Moonblade at level 9 Divine Shell at level 11 Summon Air Elemental at level 14 DISADVANTAGES Major access to the spheres of all, animal, astral, combat, divination, guardian, healing, necromantic, numbers, summoning, sun, travelers, weather Minor access to the spheres of charm, elemental, plant, wards No access to the spheres of chaos, creation, law, protection, thought, time, war One less spell per level HLAs Planar Ally Prismatic Spray Link to comment
Andyr Posted February 6, 2004 Share Posted February 6, 2004 Summon Air Elemental at level 14 13? Looks good! Link to comment
CamDawg Posted February 6, 2004 Author Share Posted February 6, 2004 Nah, 14. I posted an edit at the bottom of the Talos post, but I think you missed it. Clerics get their first seventh-level spell at level 14, so the last innate IMO should be pushed back a level. All of the other innates are fine. Link to comment
Andyr Posted February 6, 2004 Share Posted February 6, 2004 Oh, right... Didn't know that. Will change the Shar kit... Link to comment
NiGHTMARE Posted February 6, 2004 Share Posted February 6, 2004 List of spheres for the 9 deities we seem to have agreed on. I've also gone through and worked out which spells each priest gets at the first four levels, and listed a few possible new ones (the latter mainly for LoI purposes, where we'll be revising available spells for paladins, druids, and rangers too). Link to comment
Grim Squeaker Posted February 6, 2004 Share Posted February 6, 2004 Looks good Cam. Are we gonna have the additional innates from HLAs? If so I suggest just one level 8 one and one level 9 one (with the level 8 one as a prerequisite) Ermm... Cam? Link to comment
CamDawg Posted February 6, 2004 Author Share Posted February 6, 2004 w00t, looks like we have a template. Morninglord of Lathander Lathander is the good god of renewal, creativity and youth, and is celebrated nearly everywhere. His followers are very popular throughout the Realms, and there are numerous wealthy temples devoted to Him. Alignments: LG, NG, CG, TN Races: Any ADVANTAGES Boon of Lathander 1x/day Spiritual Weapon: Mace Sunscorch at lvl 1 Aganazzar's Scorcher at lvl 3 Negative Plane Protection at lvl 5 Hold Undead at lvl 7 Flame Strike at lvl 9 Heal at lvl 11 Greater Restoration at lvl 14 DISADVANTAGES One less spell/level Major access to the spheres of all, astral, charm, creation, elemental, healing, necromantic (restorative forms only), plant, sun, thought, wards, weather Minor access to the spheres of combat, divination, guardian, time No access to the spheres of animal, chaos, law, numbers, protection, summoning, travelers, war HLAs Aura of Vitality Mass Heal Link to comment
CamDawg Posted February 6, 2004 Author Share Posted February 6, 2004 Added sphere restrictions (thanks NiGHTMARE) and some HLAs to the kits. Link to comment
Andyr Posted February 6, 2004 Share Posted February 6, 2004 I'm not sure you can increase Turning level. The Spiritual Weapon is a mace. Aganazzer's is a level 2 spell- perhaps put it gained at Level 3, remove Bulls' Strength, put Shield of Lathander (is this ingame already?) at Level 5 and Hold Undead at Level 7? Link to comment
CamDawg Posted February 6, 2004 Author Share Posted February 6, 2004 I'm not sure you can increase Turning level. The Spiritual Weapon is a mace. Aganazzer's is a level 2 spell- perhaps put it gained at Level 3, remove Bulls' Strength, put Shield of Lathander (is this ingame already?) at Level 5 and Hold Undead at Level 7? It's possible to increase turning level in IWD/IWD2 and I was hoping it would be possible in BG2. After further investigation, though, the needed scripting actions and spell opcodes are not in BG2. We'll go with Hold Undead instead. Spiritual weapon has been updated. Shield of Lathander is new; I don't mind shifting the innates around but Hold Undead is already granted at lvl 0 so I don't want to duplicate it. How about Aganazzar's at lvl 3, and NPP at lvl 5? NPP is a spell level early, but it fits for a Lathander kit, methinks, plus it's short duration means it's not going to overpower the kit anyway. Link to comment
Andyr Posted February 6, 2004 Share Posted February 6, 2004 I meant Hold Undead at level 7 instead of at Level 1. With regards to NPP, I think NiGHTMARE said in pnp it is a level 3 spell anyway! Yes, it does fit for Lathander, I agree. Link to comment
CamDawg Posted February 6, 2004 Author Share Posted February 6, 2004 Got it, changes made. BTW what's the spiritual weapon for Talos? Link to comment
Grim Squeaker Posted February 6, 2004 Share Posted February 6, 2004 Out of interest how many different components are there gonna be in this little mod? - Cleric Kits - Cleric sphere restrictions - Ghrey's holy symbols What else? Link to comment
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