Lauriel Posted September 21, 2020 Author Share Posted September 21, 2020 A new version of Transitions is available. Moved exit timer to BALDUR.bcs so it's not affected by AI being off. Quote Link to comment
Lauriel Posted November 19, 2020 Author Share Posted November 19, 2020 A new version of Transitions is available. Just a small addition to dialogue at the beginning of BG2 for EET to go over the ending of SoD if it was skipped. Quote Link to comment
jastey Posted December 24, 2020 Share Posted December 24, 2020 Ascalon's Breagar, Brage's Redemption, and Grey the Dog are compatible and have the needed crossmod content for Transitions now! Ajantis BG1 Expansion adds it's own farewell dialogues for Transitions which makes most sense in case the romance of BG1NPC is active. Quote Link to comment
Lauriel Posted December 24, 2020 Author Share Posted December 24, 2020 Awesome! Version 1 of mod is really ready to go live, but I'm waiting for...something. If I get the 1st camp of SoD portion of Themed_Tweaks finished before that something happens, I'll probably start on changes to it that I had reserved for V2. It won't affect those transitional dialogues. Thank you for all your hard work. Quote Link to comment
Guest yota13 Posted January 28, 2021 Share Posted January 28, 2021 Hi, when will the full release be available? I want to start translating into Russian, and I need to understand that the texts won't change anymore. The same question about Themed Tweaks. Thanks. Quote Link to comment
Lauriel Posted January 28, 2021 Author Share Posted January 28, 2021 10 minutes ago, Guest yota13 said: Hi, when will the full release be available? I want to start translating into Russian, and I need to understand that the texts won't change anymore. The same question about Themed Tweaks. Thanks. I'll be starting up on Transitions again when I finish BG1 content for Themed Tweaks ... maybe another month for the BG1 content. Then my plan is to finish Transitions. If my time remains as free as it has been, it could be as soon as 2 months. I have a lot to do in SoD and ToB for Themed Tweaks, so that will be a while. However, for translating Themed Tweaks, some of the components are already finished and will not be changing further. The tra files are all separated by component. The read me will say which are finished. But if you want to wait until it is completed, it could be as soon as 4 months but as long as 6. Quote Link to comment
Guest yota13 Posted January 28, 2021 Share Posted January 28, 2021 Hi. When will the full release be available? I want to start translating it into Russian, and I want to understand that the texts won't change anymore. The same thing about Themed Tweaks. Quote Link to comment
Guest yota13 Posted January 28, 2021 Share Posted January 28, 2021 Just now, Lauriel said: I'll be starting up on Transitions again when I finish BG1 content for Themed Tweaks ... maybe another month for the BG1 content. Then my plan is to finish Transitions. If my time remains as free as it has been, it could be as soon as 2 months. I have a lot to do in SoD and ToB for Themed Tweaks, so that will be a while. However, for translating Themed Tweaks, some of the components are already finished and will not be changing further. The tra files are all separated by component. The read me will say which are finished. But if you want to wait until it is completed, it could be as soon as 4 months but as long as 6. Okay, I'll wait. No problem, thank you! Quote Link to comment
Lauriel Posted April 6, 2021 Author Share Posted April 6, 2021 Just a note - life interfered with progress on BG1 Themed Tweaks. Even though that is mostly finished now, there is another short mod taking precedence over version 2 of Transitions. It will be at least another couple of months before Transitions is ready for translation. Sorry! Quote Link to comment
Guest yota13 Posted June 7, 2021 Share Posted June 7, 2021 Hi! Any news about the 2.0 update? Can it be possible to start translating already? (I mean the github masret version). Or the texts are still in the process of being changed/added? Quote Link to comment
Axatax Posted July 2, 2021 Share Posted July 2, 2021 (edited) I'm not a newbie to EET, but I just don't know where Transitions should come in the install order. I run Linux, so I can't use that Windows tool (I forget the name that manages that). I just apply the mods straight with Weidu. This is the order that I currently use -- BG1 EE ------BG1 NPC ProjectBG1 Unfinished Business BG2 EE ------EETEET Fixpack Ascension Longer Road EEBG2 Unfinished Business Wheels of Prophecy CD TweaksNPC StrongholdsEET TweaksEET GUIEET EndSCS Edited July 2, 2021 by Axatax Quote Link to comment
jastey Posted July 2, 2021 Share Posted July 2, 2021 @Axatax Your first mod on BG:SoD should be DLC Merger. BG1NPC could be installed onto EET directly. Transitions is for EET and an early tweak, meaning it would go before the first mod on your EET install, in your list above Ascension. Quote Link to comment
Lauriel Posted July 2, 2021 Author Share Posted July 2, 2021 On 6/7/2021 at 7:27 AM, Guest yota13 said: Hi! Any news about the 2.0 update? Can it be possible to start translating already? (I mean the github masret version). Or the texts are still in the process of being changed/added? Sorry - I'm still working on the final version Quote Link to comment
Axatax Posted August 2, 2021 Share Posted August 2, 2021 The game is crashing if I use the Duke Eltan item to skip to BG2 (it goes to SoD cleanly). The crash happens as soon as the Irenicus Dungeon screen appears, after the ending of the SoD cut scenes. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~./BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v25 ~./BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v25 ~./BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v25 ~./BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v25 ~./BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v25 ~./BG1NPC/BG1NPC.TP2~ #0 #155 // The BG1 NPC Project: Give Coran his "Murder in Baldur's Gate" portrait: v25 ~./BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v25 ~./BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v25 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.3 ~./BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.3 // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~./EET/EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12 ~./EET_FIX/EET_FIX.TP2~ #0 #0 // EET Fix: v1.2 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #0 // Main component: Allow continued play after Sarevok and/or Irenicus is defeated: v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #10 // Use BGI ending movie as a dream and give new bhaal-spawn power at first rest: v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #20 // Give Sarevok his armor, helm, and sword -> Equipped: v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #30 // Clean-up Quests -> Those supporters that are still alive when Sarevok dies immediately flee the area (to give more clean-up quests): v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #40 // Clean up the town folk chatter with regard to Sarevok: v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #50 // Clean up the wounded from the thieves' maze: v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #60 // Elminster makes an appearance outside of the Ducal Palace: v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #70 // Duke Eltan's reward option: House near Ducal Palace: v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #71 // Duke Eltan's reward option: Cabin in High Hedge: v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #72 // Duke Eltan's reward option: Gray house in NW Beregost: v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #80 // Add Waves of Refugees to Baldur's Gate: v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #90 // Allow Imoen's magic training to be delayed: v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #130 // Use abbreviated capture scene leading to BG2: v1.1 ~./TRANSITIONS/TRANSITIONS.TP2~ #0 #140 // Use Irenicus in hell movie to restore Bhaal-spawn powers after he is defeated: v1.1 ~./ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.13 ~./ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.13 ~./ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.13 ~./ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.13 ~./ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.13 ~./ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.13 ~./ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.13 ~./ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.13 ~./ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.13 ~./ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.13 ~./LONGERROAD/LONGERROAD.TP2~ #0 #0 // Longer Road: 2.0.1 ~./LONGERROAD/LONGERROAD.TP2~ #0 #1 // Restore Irenicus's original portrait from SoA.: 2.0.1 ~./WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.3 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1227 // Adjust Cromwell's Forging Time -> Full 24 hours (BG2EE default, includes sleep): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce (Angel): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3082 // Increase Ammo Stack Size -> Stacks of 80: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3091 // Increase Gem and Jewelry Stacking -> Stacks of 40: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3101 // Increase Potion Stacking -> Stacks of 40: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3111 // Increase Scroll Stacking -> Stacks of 40: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3124 // Stop Haer'Dalis-Aerie romance from starting: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3191 // Disable Non-Hostile Rest Spawns: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3196 // Alter Hostile Rest Spawns -> Increase frequency by 50%: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3260 // Recoverable ammunition -> 25% chance to recover after a successful hit: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3270 // Recoverable throwing weapons -> 25% chance to recover after a successful hit: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize automatic save names -> Use scheme: 000000000-Protagonist-Save-Name: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to use axes: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9 ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v9 ~./NPC_STRONGHOLDS/SETUP-NPC_STRONGHOLDS.TP2~ #0 #0 // NPC Strongholds: v8 ~./NPC_STRONGHOLDS/SETUP-NPC_STRONGHOLDS.TP2~ #0 #1 // Soundset Changes (Throne of Bhaal required): v8 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1001 // Edwin appearance -> BG2: 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1012 // Imoen appearance -> SoD: 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1021 // Jaheira appearance -> BG2: 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1031 // Minsc appearance -> BG2: 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1042 // Viconia appearance -> SoD: 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3010 // PnP spell scroll caster levels: 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3020 // Familiar death consequences -> Constitution loss & blocked summoning for 1 week: 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4040 // Import party items to SoA: 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12 ~./EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4080 // Replace classic BG1 movies with BG:EE ones -> Replace movies: 1.12 ~./EET_GUI/./EET_GUI.TP2~ #0 #0 // EET alternative GUI -> Siege of Dragonspear ~./EET_END/./EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation save.zip Quote Link to comment
jastey Posted August 2, 2021 Share Posted August 2, 2021 Can you start a new BGII game without a crash? Quote Link to comment
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