Lauriel Posted December 23, 2021 Author Share Posted December 23, 2021 A new version has been released that fixes errors introduced with versions 2.0 and 2.1. If you've downloaded the mod recently, please reinstall. Quote Link to comment
Gwaihir Posted December 23, 2021 Share Posted December 23, 2021 I'll grab this right away, thanks May I ask if you have another version planned for the near future? I'll probably start a new installation soon, but I'm always on the lookout for updates. Quote Link to comment
Lauriel Posted December 23, 2021 Author Share Posted December 23, 2021 1 hour ago, Gwaihir said: May I ask if you have another version planned for the near future? I'll probably start a new installation soon, but I'm always on the lookout for updates. As far as I know, Transitions is finished. I've not found any other bugs and have play tested it quite a bit. Quote Link to comment
Gwaihir Posted December 23, 2021 Share Posted December 23, 2021 Awesome, thank you. I'll let you know if something happens during my playthrough. Quote Link to comment
Lauriel Posted December 28, 2021 Author Share Posted December 28, 2021 A new version (2.3) has been released that fixes the transition from BG2 to ToB. A hotfix is also available here for those that have already installed version 2.2. Quote Link to comment
Lauriel Posted January 2, 2022 Author Share Posted January 2, 2022 A new version (2.4) has been released that fixes Duke Belt's dialogue when Kivan is present and adds resolution of compatibility issues with EndlessBG1 Quote Link to comment
Guest Morgoth Posted January 28, 2022 Share Posted January 28, 2022 Hello Lauriel, an unrelated question - years ago I seem to have read somewhere that you were planning for a third path for Bg2 SoA ( not thieves and not bodhi path) - did you release it, are you still working on it, or did you actually stop working on it ? Quote Link to comment
Mordekaie Posted September 23, 2023 Share Posted September 23, 2023 About "140 - Use Irenicus in hell movie to restore Bhaal-spawn powers after he is defeated": - Just for confirmation: Any difference with the one from Unfinished Business (beside the fact that the restoration is triggered by a movie)? - How about compatibility? Any issue to install them both or should i stick to one? Alternatives to restore Bhaalspawn Powers in BG2: "19 - Restored Bhaalspawn Powers, by David Gaider" from Unfinished Business "40 - Restored Bhaalspawn Powers" from Ascension "Use movie of Irenicus in hell as a dream to restore all Bhaalspawn powers" from Themed Tweaks "140 - Use Irenicus in hell movie to restore Bhaal-spawn powers after he is defeated" from Transitions "218 - Regain Bhaalpowers in ToB" from atweaks Quote Link to comment
Nox Posted January 1 Share Posted January 1 (edited) On 9/23/2023 at 11:42 PM, Mordekaie said: About "140 - Use Irenicus in hell movie to restore Bhaal-spawn powers after he is defeated": - Just for confirmation: Any difference with the one from Unfinished Business (beside the fact that the restoration is triggered by a movie)? - How about compatibility? Any issue to install them both or should i stick to one? Safest is probably: Choose one, only install one, skip the component on other mods. Hard to tell how many of these mods check for the presence of how many others during install. ============================= Thanks for the mod. It is great to see new ideas for BG1&2 brought to life in 2023. Regarding this mod, the one thing i really needed is: Quote Prevents the end of game transition to ToB after Irenicus's death (BG2 to ToB). Because i use pretty much all SoD mods by Jastey, and her Ajantis mod, too, i would like to keep the whole EndlessBG1 experience -for consistency sake- and not overwrite anything with Transitions. Actually, i have probably more than 50% of her mods on my list. That's something. And so, i personally only needed the feature quoted above. May i suggest to @jastey to add this option to BG2 in Endless BG1 if installed on EET? I know it is BG1, but without an Endless BG2 mod, having the component as an option in Endless BG1 would be helpful. And may i suggest to @Lauriel to make simple transition components installable without the whole shebang? And by the way... an Endless BG2 mod would probably be a good thing to make... You end things in Suldanessalar, end up in Hell, and the next thing you know is: war rages, children of Bhaal wreack havoc on the Sword Coast and you end up draged into it just because you were told to talk to some random statue and coincidentally, one of the 5 was there... Wut Bioware? No time to rest. There is a sudden time skip without any foreshadowing of what really is a full blown disaster. What were you doing while the 5 rampaged? No idea, it is too sudden. Probably, some kind of smoother and more progressive transition would help in getting more involved with the dull ToB expansion. Edited January 1 by Nox Quote Link to comment
jastey Posted January 7 Share Posted January 7 On 1/1/2024 at 6:45 PM, Nox said: May i suggest to @jastey to add this option to BG2 in Endless BG1 if installed on EET? I know it is BG1, but without an Endless BG2 mod, having the component as an option in Endless BG1 would be helpful. I am planing on making an "EndlessSoA" mod. It's on the list, but no ETA. Quote Link to comment
Nox Posted January 7 Share Posted January 7 27 minutes ago, jastey said: I am planing on making an "EndlessSoA" mod. It's on the list, but no ETA. You seem to have a lot of work ^^. But indeed, once more, i am interested in any project you come up with. Thanks for the answer. Quote Link to comment
maurvir Posted June 11 Share Posted June 11 Ack, I was hoping this was already a thing. I've long hated the transition from SoA to ToB. Which explains why I've only played through to the end twice, usually stopping at the end of SoA on most runs. No pressure, as I also use a lot of your mods @jastey, but this is one mod I would seriously look forward to! Quote Link to comment
Isewein Posted September 24 Share Posted September 24 (edited) On 1/1/2024 at 6:45 PM, Nox said: And may i suggest to @Lauriel to make simple transition components installable without the whole shebang? Actually, just commenting out all the rest of the .tp2 makes the SoA transition still install fine. Mind you, that is unlikely to solve the disappearing Pocket Plane ability bug, so I'm hesitant to actually test it for a full playthrough... Which is a shame, because the ToB transition sticks out even more like a sore thumb now that SoD and Endless BG1 make the one from BG1 to BG2 so smooth. Edited September 24 by Isewein Quote Link to comment
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