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5 hours ago, Endarire said:

@Austin
Should the milking quest also be possible with Hubelpot who's also a Druid and a veggie farmer?

It's a good idea, thanks! :) It would be good to add at least a few reactions to what is happening. But this will require the consent of the authors of the Hubelpot mod, and they have not logged into the forums for a long time. As far as I know, Gwendolyne tried to contact them to get permission to add those texts that they had previously created (and are available on the SHS in the closed part of the forum), but are not in the mod. No answer has yet been received. Therefore, I think I’d better finish the other things that have already been started.

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Oh wow! It has been a while!  I wish I had gotten Gwendolyn's email because I'm rather sad that the Hubelpot that I (and others) worked on never saw the light of day. We were down to restesting one battle in one quest (a bridge fight in SOA), and life happened (and happened, and happened...). 

Anyone who wants to take on the Herculean task of upgrading and publishing that version into the current code is welcome to as far as I am concerned!

I think it's pretty traditional for modders to let other modders write intermod banter. If you need permission, you certainly have it.

Edited by Bookwyrme
clarification
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MOD UPDATED!!!
This is the biggest update since release.
Version 4.0.1 includes the following changes:

  • Due to numerous requests from players, the code for the game's dialogues has been redesigned. Now in those dialogs where the “first-person view” was used before (with a portrait of the protagonist), the dialog has been changed to the classic version (with a click on the response line)
  • Added the fifth component of the mod. There were situations in the game when only one of all the NPCs spoke, although the developers provided replicas for each. After installing this component, all NPCs in the party will speak. Tipun's function that unlocked all NPC texts after the protagonist's first transformation into an Slayer has also been moved here.
  • Added a mini-quest when visiting the bank, it can be obtained from the woman at the entrance
  • Added even more new NPC "interjections" to the game's dialogues
  • Added new answer options to those dialogues where they were not enough (with the Jackal, etc.)
  • Added reactions of several NPCs after defeating the black dragon Nizidramanii'yt in the Suldanessellar. The group will now respond to kills of the three main dragons - Firkraag, Thaxll'ssillyia and Nizidramanii'yt, as well as the lich Kangaxx
  • Added the ability to deceive Shahbaz and, after completing his quest, lie that the cache was not found, leaving all the money to himself
  • Added the ability to try to "talk" with the troll even longer and ask him a series of questions, despite the fact that the troll cannot speak. If the player does this, Jaheira, Edwin, Cernd and Tiax (both versions from both Smiling Imp and Kulyok) will react to what is happening
  • Fixed a bug due to which, if the player found MaeVar's stash, but deceived Renal and did not give it back (and if the deception was revealed at the same time), the loot bag did not disappear from the inventory (although Renal said in the dialogue that he would have to give it back)
  • The miniquest with milking a cow in the Slums is now available not only for Cernd, but also for Hubelpot (permission from the author of the Hubelpot mod, Bookwyrme, received)
  • Changed the process of fighting in alliance with collectors (component 2, Korgan quest branch). Owney's group will now become "green", which will give the player control over their actions (similar to party NPCs, but only for the duration of the fight). This helped to avoid a situation where the player could accidentally injure an ally and he would start attacking him in response.
  • Fixed several bugs in the code of dialogs and scripts
  • Improved texts (including reworking Jan's interjection into dialogue with the wounded Renfeld to make his story more funny)
On 12/31/2021 at 12:00 AM, Bookwyrme said:

I think it's pretty traditional for modders to let other modders write intermod banter. If you need permission, you certainly have it.

Thank you very much for your answer and permission! Now, when "Hubelpot" mod and "HTaM" mod are installed together, Hubelpot will have a new mini-quest for milking a cow in the Slums :)

Download:
https://www.gibberlings3.net/files/file/1027-heroes-thieves-and-moneylenders/
https://github.com/Austin-BG/HTaM/releases

Edited by Austin
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Hey @Austin 
Sadly i still have problems with the Code from MaeVars stash. I don't have the latest version because i installed a quite modded game a month ago. However, the Code is the one where you have to match the Pictures witch the months (although in my Version, Edwin still talks about the Imperial cipher). 

Because there are three pictures and i need a 5 number Code (and since 0 is not an option), November and December have to be included (in may way of thinking) - although i would argue that deepest Winter would be January (hence the name Deepwinter) and that most grain is harvested between July and early October. All in all, i think i am just too stupid for that 😅 Help would be appreciated!

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25 minutes ago, Zara said:

Hey @Austin 
Sadly i still have problems with the Code from MaeVars stash. I don't have the latest version because i installed a quite modded game a month ago. However, the Code is the one where you have to match the Pictures witch the months (although in my Version, Edwin still talks about the Imperial cipher). 

Because there are three pictures and i need a 5 number Code (and since 0 is not an option), November and December have to be included (in may way of thinking) - although i would argue that deepest Winter would be January (hence the name Deepwinter) and that most grain is harvested between July and early October. All in all, i think i am just too stupid for that 😅 Help would be appreciated!

Yes, in the latest versions, the references to the imperial cipher have been replaced with a more accurate hint. You have this left due to using the old version.

As for the choice of months, you correctly understood the principle of solving the riddle, but in the game world (D&D) the Calendar of Harptos is used, not the calendar we are used to :)http://dnd.steinhour.net/Forgotten_Realms_campaign/Forgotten_Realms/DnD_FR_calendar.html

I can send you the solution to the riddle in a private message if you'd like.

Edited by Austin
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8 minutes ago, Austin said:

Yes, in the latest versions, the references to the imperial cipher have been replaced with a more accurate hint. You have this left due to using the old version.

As for the choice of months, you correctly understood the principle of solving the riddle, but in the game world (D&D) the Calendar of Harptos is used, not the calendar we are used to :)http://dnd.steinhour.net/Forgotten_Realms_campaign/Forgotten_Realms/DnD_FR_calendar.html

I can send you the solution to the riddle in a private message if you'd like.

Thank you for your answer. 

I figured that "our" months are equivalent to the DnD months, so Hammer/Deepwinter (January) = 1, Alturiak/Claw of Winter (February) = 2, and so on. I still don't know how the Calender of Harptos changes the numbers, for me it only changes the names of the months but not their order.
Midsummer is between 7 and 8 (July/August - Flamerule/Eleasias), Midwinter between 1 and 2 and Highharvestide between 9 and 10. Either way i don't get a 5-number Code (and i cant enter 10 because i dont have a 0). So I either don't get the numbers of the month or i have the wrong months. However, since there are only 12 Months in the Harptos calender as well, i figured that I need 11 and 12 just because these are the only two-number Months which could get me a 5 number code...

I especially want to know what my mistake is - if that would spoil the solution i would appreciate a PM. Thank you 😀

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Mod updated!!!

New version - 4.2!

-fixed bugs
-improved the actions of the guards in the bank. Now she becomes hostile in the right cases, and the guards have become stronger and among them there are mage guards
-added new NPCs interjections in the dialogue after leaving the Underdark

https://www.gibberlings3.net/files/file/1027-heroes-thieves-and-moneylenders/
https://github.com/Austin-BG/HTaM/releases

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On 4/12/2022 at 12:07 AM, Mariou23 said:

Hi, great mode with the quest that i finish.

But im having trouble with Fayaz's quest to open de chest. I have the scroll from Lorna with the poem but i can't open the chest. I appreciate if i can get help to get the right  sequence.

Hello!) Thank you!

The poem describes five mountains, each of which symbolizes one of the fingers of the hand. And the features of the description of each mountain suggest which finger it is about. If it is still not clear, I will write a sequence, but I will have to first look at it in the code, and then I will write to you in private messages so as not to spoil it here.

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