Xazarlar Posted June 18, 2021 Share Posted June 18, 2021 (edited) There is a strange issue with this mod when using project infinity: As you can see, BG1 NPC project requires itself to be installed after Framed, while Framed requires itself to be installed after BG1 NPC - paradox! This does not permit installation to ever continue with both these mods selected. Edited June 18, 2021 by Xazarlar Quote Link to comment
jastey Posted June 18, 2021 Share Posted June 18, 2021 @Lauriel the bg1npc.ini indeed states that bg1npc should be installed after Framed. I put that in but I'm not sure why. What is the recommended install order? Quote Link to comment
Lauriel Posted June 18, 2021 Author Share Posted June 18, 2021 4 hours ago, jastey said: @Lauriel the bg1npc.ini indeed states that bg1npc should be installed after Framed. I put that in but I'm not sure why. What is the recommended install order? I have no idea why you'd want BG1NPC to be installed after Framed. Framed has cross-mod compatibility built in for BG1NPC with Garrick and Gorion's letter. It needs to be installed after in order for these to go in. Quote Link to comment
Lauriel Posted June 18, 2021 Author Share Posted June 18, 2021 4 hours ago, jastey said: I put that in but I'm not sure why. I suspect it was simply an error. We talked about the letter and the need for it go in after BG1NPC Quote Link to comment
jastey Posted June 19, 2021 Share Posted June 19, 2021 I think I mixed up the "Before - After" syntax in the ini. They are not intuitive for me (no offence @AL|EN), I always reverse them if I do not think about it. Quote Link to comment
Xazarlar Posted July 4, 2021 Share Posted July 4, 2021 (edited) How do you "finish" the quest? I did the catacombs and went back to report to Tethtoril, he tells me they're going to reseal the catacombs but there's no reward and the quest log doesn't update... EDIT: I discovered the cause - the Gatewarden is not present on the top floor, only a normal watcher, so the end-of-quest dialogue breaks when it tries to get him to say something. Edited July 4, 2021 by Xazarlar Quote Link to comment
Lauriel Posted July 4, 2021 Author Share Posted July 4, 2021 I'll add a check to the dialogue. In the meantime, you can spawn the Gatewarden by putting C:CreateCreature("GATEWA2") in the console. Why wasn't the Gatewarden present for the conversation? Is this something I need to work around? Quote Link to comment
Lauriel Posted July 4, 2021 Author Share Posted July 4, 2021 A new version of Framed has been released fixing this issue. Quote Link to comment
Xazarlar Posted July 5, 2021 Share Posted July 5, 2021 (edited) Thank you! As for why, I am not sure - perhaps one of my other mods moves him, but I don't think I have anything that affects Candlekeep other than Framed and Transitions... Attached my WEIDU log if you are interested WeiDU.log Edited July 5, 2021 by Xazarlar Quote Link to comment
Lauriel Posted July 5, 2021 Author Share Posted July 5, 2021 5 hours ago, Xazarlar said: As for why, I am not sure - perhaps one of my other mods moves him, Thank you for the log. I'll investigate. My initial stab in the dark would be ARESTORATIONP. I guess it doesn't matter, though. The fix that I put in place doesn't care if he's there or not. Quote Link to comment
jastey Posted July 14, 2021 Share Posted July 14, 2021 bg1npc is updated to v27 with hopefully corrected install order syntax with regard to Framed. Quote Link to comment
Lauriel Posted July 14, 2021 Author Share Posted July 14, 2021 5 hours ago, jastey said: bg1npc is updated to v27 with hopefully corrected install order syntax with regard to Framed. Thank you! :) Quote Link to comment
Guest Eimerian Posted July 15, 2021 Share Posted July 15, 2021 Hey, Do you have any idea if this alternative chapter 6 is compatible with the second part of Bonehill? Quote Link to comment
Lauriel Posted July 15, 2021 Author Share Posted July 15, 2021 12 minutes ago, Guest Eimerian said: Hey, Do you have any idea if this alternative chapter 6 is compatible with the second part of Bonehill? Sorry - I don't even know what Bonehill is. Quote Link to comment
Guest Eimerian Posted July 15, 2021 Share Posted July 15, 2021 12 minutes ago, Lauriel said: Sorry - I don't even know what Bonehill is. It is an old quest mod. http://www.shsforums.net/forum/194-secret-of-bonehill/ When you leave the Candlekeep Cave and walk around outside the walls of Candlekeep, an NPC called Fabio shows up to teleport you away. AFAIK he spawns there when the game is in Chapter 7. Quote Link to comment
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