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Experience points for successful pick pocketing?


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'Course it's hardcoded, but back in the days (2009?) Brendan Casey aka scient on SHSForums made some engine fixes used by Qwinn in his PS:T fixpack, there was also a "Pickpocketfailed()" function to trigger a few Eli Havelock's unfinished reactions, which is present in the Iengine, but utterly broken.
It always pissed me off that Beamdog never fixed that it in EE
I wonder if I will be ever possible for EEex to do some magic...

Edited by Frenzgyn
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