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Tactics Remix


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The irenicus at final battle has Protection from Magic, which makes him immune to all spells, I installed SCS component that makes Spell Strike remove PFM, however I casted it on irenicus and it shows spell invalid, wonder if you are using another version of PFM on irenicus at begining of battle?

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12 hours ago, morpheus562 said:

Do you have anything showing he has Protection from Magic on? He buffs with the following, and there is no instance of him using Protection from Magic in the scripts:

IF
  See(NearestEnemyOf(Myself))
  Global("Prep","LOCALS",0)
THEN
  RESPONSE #100
    SetGlobalTimer("Spawn","LOCALS",18)
    ApplySpell(Myself,WIZARD_STONE_SKIN)  // SPWI408.SPL (Stoneskin)
    ApplySpell(Myself,WIZARD_MIRROR_IMAGE)  // SPWI212.SPL (Mirror Image)
    ApplySpell(Myself,WIZARD_SPELL_SHIELD)  // SPWI519.SPL (Spell Shield)
    ApplySpell(Myself,WIZARD_SPELL_TURNING)  // SPWI701.SPL (Spell Turning)
    ApplySpell(Myself,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)  // SPWI611.SPL (Protection From Magical Weapons)
    ApplySpell(Myself,WIZARD_SPELL_IMMUNITY_ABJURATION)  // SPWI590.SPL (Immunity: Abjuration)
    ApplySpell(Myself,WIZARD_SPELL_TRAP)  // SPWI902.SPL (Spell Trap)
    SetGlobal("Prep","LOCALS",1)
END

EDIT: It could very well be caused on your end as you installed SCS AFTER Improved Irenicus. With the correct install order, Irenicus should not use that item.

Yeah I ctrl + q him to check his buff, and hmm probably because I installed SCS after tactics.

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I got the following error when i'm trying  to install the hot fix, any idea?

 

  [setup-A7-TotLM-BG2EE.exe] version 24900
  [setup-tactics-remix-hf.exe] version 24700
        Copying [setup-Unofficial Item Pack.exe] -> [setup-tactics-remix-hf.exe]: false
[setup-Unofficial] WeiDU version 24900
Auto-Updating on behalf of [setup-tactics-remix-hf.exe]
ERROR: error loading [setup-Unofficial]
Unknown argument: [Item]

                WeiDU (version 24900: "Master Doom")

usage: WeiDU [options] BAF,BCS,D,DLG,TRA,TP,TP2-files

General Input Options:

  --game X      set main game directory to X
  --game-by-type X      set main game directory to the one where X is installed (BG,BG2,IWD,IWD2,PST)
  --nogame      do not load any default game files
  --search X    look in X for input files (cumulative)
  --search-ids X        look in X for input IDS files (cumulative)
  --tlkin X     use X as DIALOG.TLK
  --ftlkin X    use X as DIALOGF.TLK
  --use-lang X  on games with multiple languages, use files in lang/X/
  --tlkmerge X  merge X into loaded DIALOG.TLK

                Press Enter For More Options

Edited by dunehunter
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Hello,

I have taken a look at your composant Gebhard Blucher's Lich in the Docks about the incompatibility with Back_to_Brynnlaw !

And it seem that you overwrite AR0318.BCS with Tactics-Remix.

Preferably you should use EXTEND_TOP or EXTEND_BOTTOM

Something like :

///////////////////////////////////////////////////////////////////////////
// Copy .BCS file to override folder                                     //
///////////////////////////////////////////////////////////////////////////
  
EXTEND_BOTTOM ~AR0318.bcs~ ~tactics-remix/baf/lich_docks/AR0318.baf~

COPY ~tactics-remix/baf/lich_docks/molich1b.baf~ ~override/molich1b.bcs~
     ~tactics-remix/baf/lich_docks/molich1c.baf~ ~override/molich1c.bcs~
     ~tactics-remix/baf/lich_docks/molichob.baf~ ~override/molichob.bcs~
  COMPILE_BAF_TO_BCS

This should resolve the compatibility issue.

(But if the player didn't take care of the lich before, she will spawn anyway, even if the Back in Brynlaw NPC is present)

 


 

So I propose a workaround

Spoiler

Since the composant of Back in Brynlaw extend AR0318.bcs with this and depend of a the variable "Global("O#BrynnQuest","GLOBAL",2)" and "Global("O#BrynnQuest","GLOBAL",3)"

// Docks: the Warehouse
IF
Global("O#BrynnQuest","GLOBAL",2)
THEN
RESPONSE #100
CreateCreature("O#ROSLIN",[533.581],2)
SetGlobal("O#BrynnQuest","GLOBAL",3)
Continue()
END

You can probably add

!Global("O#BrynnQuest","GLOBAL",2) and "!Global("O#BrynnQuest","GLOBAL",3)" in your script so the lich won't spawn in the same time, but still show before or after.

Like this :

///////////////////////////////////////////////////////////////////////////
// Copy .BCS file to override folder                                     //
///////////////////////////////////////////////////////////////////////////

ACTION_IF (MOD_IS_INSTALLED ~BACKBRYNNLAW.TP2~ ~0~) BEGIN

EXTEND_BOTTOM ~AR0318.bcs~ ~tactics-remix/baf/lich_docks/AR0318.baf~
	REPLACE_TEXTUALLY ~Global("MO_LichSpawn","Ar0318",0)~ ~!Global("O#BrynnQuest","GLOBAL",2)
	!Global("O#BrynnQuest","GLOBAL",3)
	Global("MO_LichSpawn","Ar0318",0)~ // This one delay your script until the Back in Brynlaw Npc leave
	REPLACE_TEXTUALLY ~TriggerActivation("Tran0300",FALSE)~ ~Wait(5)
	TriggerActivation("Tran0300",FALSE)~ // This one is not mandatory

PRINT ~Back in Brynlaw is installed~
	
END ELSE BEGIN 

EXTEND_BOTTOM ~AR0318.bcs~ ~tactics-remix/baf/lich_docks/AR0318.baf~

END

COPY ~tactics-remix/baf/lich_docks/molich1b.baf~ ~override/molich1b.bcs~
     ~tactics-remix/baf/lich_docks/molich1c.baf~ ~override/molich1c.bcs~
     ~tactics-remix/baf/lich_docks/molichob.baf~ ~override/molichob.bcs~
  COMPILE_BAF_TO_BCS

 

The second :

REPLACE_TEXTUALLY ~TriggerActivation("Tran0300",FALSE)~ ~Wait(5)
    TriggerActivation("Tran0300",FALSE)~

is here to allow the player to fly away before the lich appear, if he / she don't want to fight the lich at this time, but it is not mandatory and without it the lich will appear as soon as the dialog is over and the Back in Brynlaw NPC leave.

 

Of course I've run a few tests to make sure everything is running properly.

But you may have other ways of doing it !

EDIT :

Since AR0318.BCS don't exist on a fresh game, maybe :

Spoiler

 

///////////////////////////////////////////////////////////////////////////
// Copy .BCS file to override folder                                     //
///////////////////////////////////////////////////////////////////////////

ACTION_IF (MOD_IS_INSTALLED ~BACKBRYNNLAW.TP2~ ~0~) BEGIN

EXTEND_BOTTOM ~AR0318.bcs~ ~tactics-remix/baf/lich_docks/AR0318.baf~
	REPLACE_TEXTUALLY ~Global("MO_LichSpawn","Ar0318",0)~ ~!Global("O#BrynnQuest","GLOBAL",2)
	!Global("O#BrynnQuest","GLOBAL",3)
	Global("MO_LichSpawn","Ar0318",0)~ // This one delay your script until the Back in Brynlaw leave
	REPLACE_TEXTUALLY ~TriggerActivation("Tran0300",FALSE)~ ~Wait(5)
	TriggerActivation("Tran0300",FALSE)~ // This one is not mandatory

PRINT ~Back in Brynlaw is installed~
	
END ELSE ACTION_IF (FILE_EXISTS_IN_GAME ~AR0318.bcs~) THEN BEGIN

  EXTEND_BOTTOM ~AR0318.bcs~ ~tactics-remix/baf/lich_docks/AR0318.baf~

END ELSE BEGIN

COMPILE ~tactics-remix/baf/lich_docks/ar0318.baf~   ~override~

END

COPY ~tactics-remix/baf/lich_docks/molich1b.baf~ ~override/molich1b.bcs~
     ~tactics-remix/baf/lich_docks/molich1c.baf~ ~override/molich1c.bcs~
     ~tactics-remix/baf/lich_docks/molichob.baf~ ~override/molichob.bcs~
  COMPILE_BAF_TO_BCS

 

 

Edited by JohnBob
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59 minutes ago, Graion Dilach said:

Nah, it shouldn't be an explicit mod check, but a file_not_exists check. Who knows what other mod attempt to use that map as well.

It's why I did the second proposal...

The mod need to check for both if Morpheus want to adapt the lich presence to the Back_to_Brynnlaw Npc as well.

17 hours ago, JohnBob said:

Since AR0318.BCS don't exist on a fresh game, maybe :

  Reveal hidden contents

 

///////////////////////////////////////////////////////////////////////////
// Copy .BCS file to override folder                                     //
///////////////////////////////////////////////////////////////////////////

ACTION_IF (MOD_IS_INSTALLED ~BACKBRYNNLAW.TP2~ ~0~) BEGIN

EXTEND_BOTTOM ~AR0318.bcs~ ~tactics-remix/baf/lich_docks/AR0318.baf~
	REPLACE_TEXTUALLY ~Global("MO_LichSpawn","Ar0318",0)~ ~!Global("O#BrynnQuest","GLOBAL",2)
	!Global("O#BrynnQuest","GLOBAL",3)
	Global("MO_LichSpawn","Ar0318",0)~ // This one delay your script until the Back in Brynlaw leave
	REPLACE_TEXTUALLY ~TriggerActivation("Tran0300",FALSE)~ ~Wait(5)
	TriggerActivation("Tran0300",FALSE)~ // This one is not mandatory

PRINT ~Back in Brynlaw is installed~
	
END ELSE ACTION_IF (FILE_EXISTS_IN_GAME ~AR0318.bcs~) THEN BEGIN

  EXTEND_BOTTOM ~AR0318.bcs~ ~tactics-remix/baf/lich_docks/AR0318.baf~

END ELSE BEGIN

COMPILE ~tactics-remix/baf/lich_docks/ar0318.baf~   ~override~

END

COPY ~tactics-remix/baf/lich_docks/molich1b.baf~ ~override/molich1b.bcs~
     ~tactics-remix/baf/lich_docks/molich1c.baf~ ~override/molich1c.bcs~
     ~tactics-remix/baf/lich_docks/molichob.baf~ ~override/molichob.bcs~
  COMPILE_BAF_TO_BCS

 

 

Edit :

I kwow there is probably some better ways to do that and Morpheus will certainly do it differently, but in the meantime this workaround should be enough, at least I think...

Edited by JohnBob
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In my opinion, it would be preferable not to limit your component to before the Back in Brynlaw quest begins, since this will involve players confronting the lich before going to Spellhold.

I understand that delayed the lich apperance by 5 seconds is not ideal...

 

The alternative could be :

!Global("O#BrynnQuest", "GLOBAL",2) 
!Global("O#BrynnQuest", "GLOBAL",3)
!Global("O#BrynnQuest", "GLOBAL",4)

So the "Global 4"  would allow players to come back after progressing further in the Back in Brynlaw quest and the lich won't spawn as soon the dialog with the npc is over.

 

But if the player refuse to continue the quest and tells to the Back_to_Brynnlaw Npc to go to hell, the Global will remain on "Global 4".

Maybe it's an alternative anyway, since only those who don't pursue the quest will have to fight the lich before the spellhold, or won't be able to do so at all.

Edited by JohnBob
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Noticed few issues with the component: Improve All Enemies Hit Points -> Enemies Have x2 Hit Points: v0.6-beta

Like the Genie appeared in Irencius Dungeon 1 instead of the Elemental Plane of Air.

Like Harper's in the dock district will turn hostile automatically...

Uninstalled that component, then the previous two issues were fixed, and hopefully with doing this I can still continue this save without any gamebreaking issue...

 

Spoiler

~INFINITY_UI/INFINITY_UI.TP2~ #0 #0 // Install Infinity UI++ Core Component: v0.5
~INFINITY_UI/INFINITY_UI.TP2~ #0 #1 // Add Transparent Tooltip Background: v0.5
~INFINITY_UI/INFINITY_UI.TP2~ #0 #2 // Update several strings in Dialog.tlk: v0.5
~INFINITY_UI/INFINITY_UI.TP2~ #0 #8 // Select Number of Quicksave Slots -> 6: v0.5
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.22-alpha
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.22-alpha
~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.6
~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.26
~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #0 // The Dreadful Tales: In Love, Undeath - a new quest and companion for BG2EE -> Yes, but don't patch existing save games: v1.4
~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #2 // Xzele: Player-Initiated Dialogues: v1.4
~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #0 // The Dreadful Tales: Juniper and the Stone Leech - companion and a quest mod for BG2EE ToB: v1.2
~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #1 // The Dreadful Tales: Juniper and the Stone Leech - Player-Initiated Dialogues for Juniper: v1.2
~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v5.2
~SKIECOST/SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: v5.2
~SKIECOST/SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Skie: v5.2
~SKIECOST/SKIECOST.TP2~ #0 #3 // Skie: The Cost of One Girl's Soul - The Return of Eddard Silvershield (quest & a joinable NPC): v5.2
~SKIECOST/SKIECOST.TP2~ #0 #4 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Eddard: v5.2
~SKIECOST/SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v5.2
~YVETTE/SETUP-YVETTE.TP2~ #0 #0 // Yvette Romance - BG2 Romance Character: 5.1
~YVETTE/SETUP-YVETTE.TP2~ #0 #1 // Yvette Romance - alternative class (Pure Heartwarder): 5.1
~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 5.3
~PETSY/PETSY.TP2~ #0 #0 // Petsy Chattertone: 4.2
~WILSONCHRONICLES/WILSONCHRONICLES.TP2~ #0 #0 // Wilson Chronicles - expansion for our favorite bear companion: v2.1
~VARSHOON/VARSHOON.TP2~ #0 #0 // Varshoon - an illithid NPC for BG2: v8.0
~GAHESH/GAHESH.TP2~ #0 #0 // Gahesh NPC: 2.1
~HEPHERNAANBG2/HEPHERNAANBG2.TP2~ #0 #0 // The Return of Hephernaan - a Baldur's Gate 2: EE NPC mod: v3.1
~HEPHERNAANBG2/HEPHERNAANBG2.TP2~ #0 #1 // Player-Initiated Dialogues for Hephernaan: v3.1
~KHALIDBG2/KHALIDBG2.TP2~ #0 #0 // Khalid for BG2EE: v1.01
~KHALIDBG2/KHALIDBG2.TP2~ #0 #1 // Khalid for BG2EE: Player-Initiated Dialogues: v1.01
~FALDORNBG2/FALDORNBG2.TP2~ #0 #0 // Faldorn NPC for BG2EE: 1.3
~FALDORNBG2/FALDORNBG2.TP2~ #0 #1 // Faldorn NPC for BG2EE: Player-Initiated Dialogues (PIDs): 1.3
~FHAUGY/FHAUGY.TP2~ #0 #0 // Fhaugy - Baldur's Gate 2: EE NPC: v1.01
~FHAUGY/FHAUGY.TP2~ #0 #1 // Fhaugy: Player-Initiated Dialogues (PIDs): v1.01
~DVARADIME/DVARADIME.TP2~ #0 #0 // Dvaradime - Baldur's Gate 2: EE NPC: v1.3
~DVARADIME/DVARADIME.TP2~ #0 #1 // Dvaradime - Player-Initiated Dialogue: v1.3
~LHANND/LHANND.TP2~ #0 #0 // Lhannd - Baldur's Gate 2: EE NPC: v1.4
~LHANND/LHANND.TP2~ #0 #1 // Lhannd: Player-Initiated Dialogues (PIDs): v1.4
~FYALVARA/FYALVARA.TP2~ #0 #1 // Fyalvara - Baldur's Gate 2: EE NPC -> Make Fyalvara a wizard slayer.: v1.0
~FYALVARA/FYALVARA.TP2~ #0 #3 // Fyalvara - install Player-Initiated Dialogues?: v1.0
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #9 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 30 Minutes: v5.9
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v21
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v21
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v21
~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: 7
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #4 // Update names, appearances, icons, and lore values of existing dragonscale-based items to be consistent across Baldur's Gate 1, 2, and with new items introduced by this mod.  ***These changes are cosmetic only***: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #5 // Update resist type for original Shadow Dragonscale Armor for consistency with new variants:  Acid -> Magic Damage): v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #8 // Force all import-able SoD items to be available in their normal locations ****Requires starting a new game**** -> All importable items with randomized Voidhammer +3/Voidsword +3: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #10 // Allow choice of weapon imported from Baldur's Gate into Irenecus' dungeon -> Varscona +2: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #23 // Allow choice of armor imported from Baldur's Gate into Irenecus' dungeon -> Protector of the Second +2: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #27 // Allow choice of item imported from Baldur's Gate into Irenecus' dungeon -> Helm of Balduran: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #31 // Cosmetic Enhancements for Existing Items (does not affect function): v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #34 // Enhanced visual on-hit effects. (fire, cold, acid, electricity, magic - cosmetic only) -> IWD-Style on-hit visual effects.: v2.0.5
~OFHEIRLOOMSANDCLASSES/OFHEIRLOOMSANDCLASSES.TP2~ #0 #0 // Of Heirlooms and Classes - new forgeable artifacts for different classes: v2.1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics [Andyr]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3012 // Maximum HP Creatures [the bigg] -> For party-joinable NPCs only: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% learn spells: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Unlimited jewelry, gem, and miscellaneous item stacking: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited potion stacking: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited scroll stacking: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3130 // No Traps or Locks [Weimer]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere [japheth]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3194 // Alter Hostile Rest Spawns -> Disable completely: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3345 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 150 percent and casting speed: v16
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3551 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict the maximum amount of damage in this range: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4171 // Increase the price asked by Gaelan Bayle -> Gaelan wants 60,000 gold pieces: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 34.3
// Recently Uninstalled: ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #25 // Improve All Enemies Hit Points -> Enemies Have x2 Hit Points: v0.6-beta
~ARTAPORT/ARTAPORT.TP2~ #0 #1 // Add portraits for non-joinable NPCs in BG2:EE: 2.0
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #2 // "Kuroisan", the Acid Kensai: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #1 // The Ritual: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #3 // "Red Badge" Poison-Based Encounter: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #4 // Gebhard Blucher's Lich in the Docks: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #5 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #8 // Improved Sahuagin City: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #10 // Improved Irenicus: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #11 // Improved Guarded Compound in the Temple District: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #12 // Improved Twisted Rune: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #14 // Gebhard Blucher's Improved Demon Knights: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #15 // Kensai Ryu's Tougher Kangaxx and Guardians: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #17 // Kensai Ryu's Improved Copper Coronet: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #19 // Mike Barnes' Improved Small Teeth Pass: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #35 // Morpheus562's Improved Planar Prison Bounty Hunters: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #39 // Morpheus562's Improved Drizzt (BG2EE): v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #23 // Tougher Fire Giants: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #32 // Morpheus562's Tougher Githyanki: v0.6-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #33 // Morpheus562's Tougher Yuan-ti: v0.6-beta

 

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