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4udr4n

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  1. No idea what you mean, clearly -2 and -4, always have been! This is mainly due to one rapier being a pretty ungainly thing to wear, let alone two (though there are accounts and surviving examples of dual scabbards for a brace of rapiers - another SG vid in case you enjoyed the last). Also a main-gauche is highly specialised parrying dagger, maybe best represented by a specific item with a bonus to melee AC. I'm being picky, it's a valid point and I am in favour of mechanics that reward realistic choices here, which yours currently does. As for light and maneuverable (why is this getting spellchecked? manoeuvrable is a gross spelling!) I would suggest that is better represented in vanilla by Speed Factor or by modding in finesse (Dex based THAC0 bonus) or even weapon reach. Reach is something I'd love to see, but might be beyond the infinity engine. Got a feeling Temnix had a go once, unsure of the results! Ideally you'd get a free attack with a chance to halt movement whenever an enemy tried to move within your range, but a THAC0/AC penalty when fighting inside it, scaling with the distance inside. I suspect this just ends up really hard to script the AI for and requiring excessive micromanagement. Another option might be to give THAC0/AC penalties to long weapons when they are close to 2+ walls, representing the difficulty in wielding them in confined spaces. I've no idea how hard that would be to code, but it would be a pretty nice boost to small weapons. This I am on board with. Invalidating whole weapon categories is not where we want to be (though kind of already the case in vanilla!). Yeah, you're bolting on an item mod atop your proficiencies. Would have to decide the scope (IR? other item mods?).
  2. Warning, I'm a bit of a HEMA nerd, these comments assume that we are shooting for realism and I recognise that may not be your or other players' priority. Here's an interesting video on dual wielding, with mention of dual katanas. The book of 5 rings also covers dual katanas, so there's a historical source, bastard swords, not so much. That said, the sword categories in BG (and D&D in general across all editions) are anachronistic and inaccurate. With regards to dual wielding we could imagine: Long Sword = Arming Sword or similar "cut and thrust" sword. Definitely dual-wieldable. Specifically not a longsword because... Bastard Sword = A Longsword! Clearly supposed to be a longer sword with an extended grip for 2-handed use, usable in one hand, but not optimal. Katana - A Katana, mainly used 2 handed but able to be used one-handed as above. Two-handed Sword = Zweihander, Odachi or Greatsword, definitely too big to wield one--handed. My suggestion would be: Any weapon usable in 1 hand can be used in either hand. Two-Weapon Style= – ( ) = No off-hand attacks, no bonuses for dual-wielding – (+) = 1 point melee AC bonus; off-hand attack with 6-point thac0 penalty compared to main hand – (++) = 2 point melee AC bonus; off-hand attack with same thac0 penalty as main hand Single handed melee weapons categorised as follows with the penalty applied to the weapon's attacks if dual wielded regardless of which hand: Light (no THAC0 penalty) = Dagger, Short Sword Medium (-2 THAC0 penalty) = Long Sword, Axe, Scimitar, War Hammer, Mace, Club, Heavy (-4 THAC0 penalty) = Katana, Bastard Sword, Flail Dagger and Short Sword are not distinct irl, and both are definitely easier to dual wield then the rest. Flails are absolutely ridiculous weapons and definitely awkward enough to count as heavy here. I really like that you shifted the proficiency to an AC bonus, as that's a major advantage in real life. Ideally that should be melee only; shields are good vs missiles, swords are not. Also a higher AC bonus using daggers makes little sense, a longer weapon is often much better defensively as it can get in the way easier and be used to keep an opponent at reach. (Assuming it isn't a nightmare to mod) you could even give specific magical medium weapons the Light or Heavy property. I could see some clubs being light and some axes being heavy for example.
  3. I started checking what mods added vs edited items/spells/areas/creatures a while back to help understand compatibility and install order, maybe should add cloning to that list! Sounds like as a general rule PPE should be after any mods for which it adds portraits (BG1NPC for example), but otherwise as early as possible to accommodate any that copy .cre?
  4. I just put together a mod list for vanilla EET playthrough, so no new or restored content and no rules changes but all the fixes and QoL tweaks I know of: A7-DLCMERGER-MERGE_SOD;DLC Merger - Merge "Siege of Dragonspear" DLC EET:0;Baldur's Gate: Enhanced Edition Trilogy (EET) - EET core (resource importation) bubb_revert_pathfinding:0;bubb_revert_pathfinding - Bubb's v2.6.6.0+ Pathfinding Revert EEex:0;EEex - EEex EEex:1;EEex - Enable effect menu module - LShift-on-hover to view spells affecting creature EEex:2;EEex - Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns EEex:3;EEex - Timer module - Show modal actions (red bar) EEex:4;EEex - Timer module - Show contingencies (green bar) EEex:5;EEex - Timer module - Show spell/item cooldowns (cyan bar) EEex:6;EEex - Time step module - Advance 1 game tick on keypress EEex:7;EEex - Hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys LeUI-SoD:0;lefreut's Enhanced UI (SoD skin) - lefreut's Enhanced UI (SoD skin) - Core component B3-BubbsSpellMenuExtended-Main;Bubb's Spell Menu Extended - Bubb's Spell Menu Extended bggo:0;bggo - BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu PS_BGEEClassicMovies_AddMissingMovies;BG:EE Classic Movies - Add missing movies PS_BGEEClassicMovies_AddMoviesToInGameMenu;BG:EE Classic Movies - Show all movies in options without need to unlock them in game PS_BGEEClassicMovies_RestoreChapterDreamScreens;BG:EE Classic Movies - Restore BG1 Chapter and Dream Screens A7-HQ_SOUNDCLIPS_BG2EE-MAIN;High Quality soundclips for BG2:EE extended content - Install high quality soundclips for new BG2EE content AY-NWN2Soundsets-Fem1;NWN2 Soundsets - NWN2: Female 1 (generic) AY-NWN2Soundsets-Fem2;NWN2 Soundsets - NWN2: Female 2 (generic) AY-NWN2Soundsets-Fem3;NWN2 Soundsets - NWN2: Female 3 (generic) AY-NWN2Soundsets-Fem4;NWN2 Soundsets - NWN2: Female 4 (generic) AY-NWN2Soundsets-Fem5;NWN2 Soundsets - NWN2: Female 5 (generic) AY-NWN2Soundsets-Fem6;NWN2 Soundsets - NWN2: Female 6 (generic) AY-NWN2Soundsets-Fem7;NWN2 Soundsets - NWN2: Female 7 (generic) AY-NWN2Soundsets-Dove;NWN2 Soundsets - NWN2: Kaelyn the Dove (female cleric) AY-NWN2Soundsets-Elan;NWN2 Soundsets - NWN2: Elanee (female druid) AY-NWN2Soundsets-Nees;NWN2 Soundsets - NWN2: Neeshka (female rogue) AY-NWN2Soundsets-Qara;NWN2 Soundsets - NWN2: Qara (female mage) AY-NWN2Soundsets-Safi;NWN2 Soundsets - NWN2: Safiya (female mage) AY-NWN2Soundsets-Shan;NWN2 Soundsets - NWN2: Shandra (female warrior) AY-NWN2Soundsets-Zhja;NWN2 Soundsets - NWN2: Zhjaeve (female cleric) AY-NWN2Soundsets-Raeg;NWN2 Soundsets - DoD: Raegen Brunegar (female fighter) AY-NWN2Soundsets-Veit;NWN2 Soundsets - DoD: Veiti Ironeater (female dwarf) AY-NWN2Soundsets-Mal1;NWN2 Soundsets - NWN2: Male 1 (generic) AY-NWN2Soundsets-Mal2;NWN2 Soundsets - NWN2: Male 2 (generic) AY-NWN2Soundsets-Mal3;NWN2 Soundsets - NWN2: Male 3 (generic) AY-NWN2Soundsets-Mal4;NWN2 Soundsets - NWN2: Male 4 (generic) AY-NWN2Soundsets-Mal5;NWN2 Soundsets - NWN2: Male 5 (generic) AY-NWN2Soundsets-Mal6;NWN2 Soundsets - NWN2: Male 6 (generic) AY-NWN2Soundsets-Mal7;NWN2 Soundsets - NWN2: Male 7 (generic) AY-NWN2Soundsets-Amon;NWN2 Soundsets - NWN2: Ammon Jerro (male mage) AY-NWN2Soundsets-Bish;NWN2 Soundsets - NWN2: Bishop (male warrior) AY-NWN2Soundsets-Casa;NWN2 Soundsets - NWN2: Casavir (male paladin) AY-NWN2Soundsets-Gann;NWN2 Soundsets - NWN2: Gannayev-of-Dreams (male shaman) AY-NWN2Soundsets-Khel;NWN2 Soundsets - NWN2: Khlegar (male warrior) AY-NWN2Soundsets-Sand;NWN2 Soundsets - NWN2: Sand (male mage) AY-NWN2Soundsets-Purf;NWN2 Soundsets - DoD: Purfbin Doogrick (male rogue) HouseTweaks:15;AionZ's House Rules - House Tweaks: Cloak of Dragomir only decreases stats in daylight HouseTweaks:18;AionZ's House Rules - House Tweaks: Faster Troll Unconsciousness HouseTweaks:19;AionZ's House Rules - House Tweaks: Restore Reputation Increase Sound Effect for BG2 cd_tweaks_viconia_skin_color;The Tweaks Anthology - Change Viconia's Skin Color to Dark Blue cd_tweaks_weapon_animation_tweaks;The Tweaks Anthology - Weapon Animation Tweaks cd_tweaks_remove_portrait_icons;The Tweaks Anthology - Disable Portrait Icons Added by Equipped Items cd_tweaks_drab_commoners;The Tweaks Anthology - Commoners Use Drab Colors cd_tweaks_icon_improvements;The Tweaks Anthology - Icon Improvements cd_tweaks_force_all_dialogue_to_pause;The Tweaks Anthology - Force All Dialogue to Pause Game cd_tweaks_fix_boo_squeak;The Tweaks Anthology - Fix Boo's Squeak cdtweaks:150;The Tweaks Anthology - Remove "+x" From Unique Item Names cd_tweaks_unique_icons;The Tweaks Anthology - Only replace icons that aren't already unique cd_tweaks_char_colors_normal_helms_shields;The Tweaks Anthology - For non-magical shields and helmets cd_tweaks_remove_equipped_blur_spell_trap_effects;The Tweaks Anthology - Remove all of the above cd_tweaks_replace_fire_cold_resist_icons;The Tweaks Anthology - Separate Resist Fire/Cold Icon into Separate Icons [Angel] cd_tweaks_more_interjections;The Tweaks Anthology - More Interjections cd_tweaks_alter_wounded_triggers;The Tweaks Anthology - Alter HP Triggers for NPC Wounded Dialogues cd_tweaks_reveal_cloakwood_1;The Tweaks Anthology - First area only cd_tweaks_improved_athkatla_guard;The Tweaks Anthology - Improved Athkatlan City Guard cd_tweaks_gradual_drow_item_disintegration;The Tweaks Anthology - Gradual Drow Item Disintegration cd_tweaks_breakable_armor_bg;The Tweaks Anthology - Breakable Iron Non-Magical Shields, Helms, and Armor cd_tweaks_send_bg_npcs_to_inn;The Tweaks Anthology - Send BioWare NPCs to an Inn [DavidW/Zed Nocear] cd_tweaks_add_bags_of_holding;The Tweaks Anthology - Add Bags of Holding cd_tweaks_reveal_city_areas;The Tweaks Anthology - Reveal City Maps When Entering Area cd_tweaks_add_map_notes;The Tweaks Anthology - Add Map Notes cd_tweaks_stores_sell_higher_stacks;The Tweaks Anthology - Stores Sell Higher Stacks of Items cd_tweaks_weimer_shapeshifter_rebalancing;The Tweaks Anthology - Shapeshifter Rebalancing [Weimer] cd_tweaks_multi_stronghold_class_restriction;The Tweaks Anthology - Keep class restrictions cd_tweaks_cromwell_updates_wk_items;The Tweaks Anthology - Allow Cromwell to Upgrade Watcher's Keep Items cd_tweaks_cespenar_updates_soa_items;The Tweaks Anthology - Allow Cespenar to Use Cromwell Recipes cd_tweaks_change_cloakwood_trigger;The Tweaks Anthology - Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab] cd_tweaks_protection_items_pnp;The Tweaks Anthology - PnP restrictions cd_tweaks_max_hp_at_l1;The Tweaks Anthology - Max HP at Level One cd_tweaks_higher_hp_at_levelup_nwn;The Tweaks Anthology - NWN-style cd_tweaks_easy_spell_learning_capped;The Tweaks Anthology - 100% learn spells cd_tweaks_bottomless_bags;The Tweaks Anthology - Make Bags of Holding Bottomless cd_tweaks_store_rep_low_rep_discount;The Tweaks Anthology - Low Reputation Store Discount [Sabre] cd_tweaks_increase_ammo_stacks_infinite;The Tweaks Anthology - Unlimited ammo stacking cd_tweaks_increase_gem_stacks_infinite;The Tweaks Anthology - Unlimited jewelry, gem, and miscellaneous item stacking cd_tweaks_increase_potion_stacks_infinite;The Tweaks Anthology - Unlimited potion stacking cd_tweaks_increase_scroll_stacks_infinite;The Tweaks Anthology - Unlimited scroll stacking cd_tweaks_happy_neutrals;The Tweaks Anthology - Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz] cd_tweaks_sellable_items;The Tweaks Anthology - Sellable Items [icelus] cd_tweaks_taerom_makes_multiple_ankheg_armor;The Tweaks Anthology - Taerom Makes Additional Ankheg Armor [Icendoan/grogerson] cd_tweaks_recover_ammo_25_enemy_only;The Tweaks Anthology - 25% chance to recover after a successful hit, vs. enemies only cd_tweaks_recover_throwing_weapons_25_enemy_only;The Tweaks Anthology - 25% chance to recover after a successful hit, vs. enemies only cd_tweaks_universal_four_weapon_slots;The Tweaks Anthology - Give Every Class/Kit Four Weapon Slots cd_tweaks_personalize_savename_opt1;The Tweaks Anthology - Use scheme: 000000000-Protagonist-Save-Name cd_tweaks_death_cam;The Tweaks Anthology - Death Cam cd_tweaks_new_game_disable_party_ai;The Tweaks Anthology - Start New Games with Party AI Turned Off cd_tweaks_noncombat_speed_casting_increase_150;The Tweaks Anthology - Movement speed by 150 percent and casting speed cd_tweaks_create_interval_one_save_30;The Tweaks Anthology - Every 30 minutes (one save only) cd_tweaks_adjust_evil_npc_reactions;The Tweaks Anthology - Adjust Evil Joinable NPC Reaction Rolls cd_tweaks_improved_fate_spirit_summoning;The Tweaks Anthology - Improved Fate Spirit Summoning cd_tweaks_move_boo_into_inventory;The Tweaks Anthology - Move Boo Into Minsc's Pack cd_tweaks_protect_sharteel;The Tweaks Anthology - Ensure Shar-Teel Doesn't Die in the Original Challenge cd_tweaks_disable_joinable_ai_scripts;The Tweaks Anthology - Don't Auto-Assign Advanced AI Scripting to Party A7-HIDDENGAMEPLAYOPTIONS-INSTALL_ALL;Reveal Hidden Gameplay Options - Install all Hidden Gameplay Options at once A7-HIDDENGAMEPLAYOPTIONS-IMPROVED_CHEAT_MENU;Reveal Hidden Gameplay Options - Improved Cheat Menu A7-HIDDENGAMEPLAYOPTIONS-IMPROVED_CHEAT_MENU_UPDATE;Reveal Hidden Gameplay Options - Update resource tables for "Improved Cheat Menu" METweaks:2400;METweaks - Make enemies change their attack targets more quickly METweaks:3100;METweaks - Make it so the Jacil and Wiven encounters aren't replaced by other quests METweaks:3200;METweaks - Creatures without infravision have -4 THAC0 at night or in dark places METweaks:4200;METweaks - Replace the "I'm on it like ugly on an orc" quote with "I'm on it" tnt:2;Tweaks and Tricks - Improved trap detection: instant detection tnt:4;Tweaks and Tricks - disclose trap type tnt:15;Tweaks and Tricks - Non-disarmable Davaeorn's Battle Horrors tnt:16;Tweaks and Tricks - Additions only tnt:19;Tweaks and Tricks - Reintroduce and adjust to framerate tnt:22;Tweaks and Tricks - No talking when hiding in shadows tnt:24;Tweaks and Tricks - Hassle-free ammo tnt:28;Tweaks and Tricks - Remove blur graphics from items tnt:34;Tweaks and Tricks - Unlimited goodberries stacking tnt:38;Tweaks and Tricks - Distinct quest items tnt:63;Tweaks and Tricks - No XP farming tnt:64;Tweaks and Tricks - Can't steal Carsomyr tnt:68;Tweaks and Tricks - Improved strongholds tnt:78;Tweaks and Tricks - Gem, scroll, potion, ammo (GSPA) EET_Tweaks:1001;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - BG2 EET_Tweaks:1021;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - BG2 EET_Tweaks:1031;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - BG2 EET_Tweaks:1042;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - SoD EET_Tweaks:1050;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Cameo NPCs appearance EET_Tweaks:2040;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - BG1 values (default) EET_Tweaks:2052;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Decrease to 50% EET_Tweaks:4040;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Import party items to SoA EET_Tweaks:4050;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Books/Scrolls categorization EET_Tweaks:4060;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Wand Case EET_Tweaks:4070;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Key Ring PPE:0;PPE - Portraits Portraits Everywhere (PPE) - core component PPE:100;PPE - Sequenced PPE:20;PPE - Replace Low Quality TOB & SOA Portraits PPE:25;PPE - Edwin/Edwina PPE:30;PPE - Ust Natha Drow NPCs EET_end:0;Baldur's Gate: Enhanced Edition Trilogy (EET) - End - Standard installation EnhancedPowergamingScripts-MainAccelerated;Enhanced Powergaming Scripts - Accelerated Pre-Buffing Speed EnhancedPowergamingScripts-Celestials;Enhanced Powergaming Scripts - Install Enhanced Scripts for Summoned Celestials There are loads of other great options in the tweak mods above, but they all take the game further from vanilla than I want for my palate cleansing run! There is a project to build an EE Fixpack, but it hasn't been released yet, so is not advised unless you are capable of doing your own troubleshooting. As for content, my recommendations tend to be: BG1 Unfinished Business Unfinished Business BG1NPC Almateria's Restoration Project Ascension Wheels of Prophecy Alternatives Restored Rhyn Lanthorn BG1 Mini Quests And Encounters Hidden Encounters Ascalon's Questpack The above either only add small quests or make positive changes to existing content. They are mostly in keeping with the tone of the original games. Depending on how chatty you like your game, you might also want to add the Interaction Expansion Project and PPG Banters, along with the various banter/friendship/romance expansions for the original and EE companions. After that you are into mods with entirely new content or major rules changes, many of which are excellent. I can recommend most of @Lava's quest mods, and am looking forward to playing SoD with a bunch of @jastey's storyline/RP mods.
  5. I would recommend: Several of the quest mods have rather powerful loot, make sure you suppress XP and/or sell off any imbalanced items. Ditch the worldmap, EET's worldmap is great and covers your quest mods. PPE should go late otherwise mod added characters may not gain portraits. I think it can be safely installed last as it changes so little. Unfinished Business is recommended early in quests. I have UB, Almateria, then Endless BG1 as my first 3. Item Revisions should be after anything that edits items or their descriptions otherwise you risk a mismatch (also check out IRR). This probably means after all your quest mods. Don't use the item description component in UB. If you are using IWD spells from SCS, install those earlier, I think I have mine just after item revisions. For other mods maybe see my list (install order still WIP):
  6. Current version is here: https://docs.google.com/spreadsheets/d/1tt4f-rKqkbk8ds694eJ1YcOjraZ2pISkkobqZ5yRcvI/edit?usp=sharing I suspect that this is now at least a useful starting point. I hope that this is the case as I am keen to get going with another mega-install in the next few weeks. To Do/Done: Double check links and info for EET Sorted. Review updated readmes for further compatibility and install order info. Review https://k4thos.github.io/EET-Compatibility-List/EET-Compatibility-List.html for missing mods (anything released or made EET compatible since late 2020!) Merge EET Unsorted with EET Sorted. Test Installation, add errors, report to mod maintainers. (in progress) I welcome any contribution, suggestions or criticism.
  7. I strongly recommend that you do not try to install based on this info, it is 3 years out of date and was unfinished then! I'll have a new version out in a day or so, watch this space.
  8. Hard agree, I am doing that work at the moment. I left it available with 3 editors, have been away from the community for years so it is now badly out of date. I've taken it offline for now, hope to have it back shortly. Hugely appreciate both of your input, all being updated now.
  9. Thanks, I'll be sure to provide bug reports and feedback on those that I use.
  10. Looks like bg1aerie is compatible, can we add that to the list please? I'm working through my install list and checking for compatibility, so as I find more of these is it best to post them here, github or elsewhere?
  11. Yes, ran well into BG2 with the old list with only avoidable issues (some mod-added content bugged/missing, some additional quests incompletable, core game fine). I am now back and working on a new list, currently updating the sheet and reading through the many updates in the past 3 years!
  12. Perfect, please implement immediately. Would reinstall just for this.
  13. She'd be cooking, think of the last time you were in 40°C heat with no wind.
  14. Tried a Sorcerer/Thief, same issue.
  15. No item ability appears at any point.
  16. @subtledoctor recreatign the character, occasionally I don't get a prompt to memorise spells at creation, but usually I do. No spells are visible in my spellbook. Also, sometimes I don't even have the innate! Whenever I do get the innate, it does nothing. finally, I cannot write scrolls to spellbook before or after using the innate. Current weidu log in an earlier post if you need it.
  17. Super, good luck. @subtledoctor, my fighter/sorcerer has no spells, I click the innate "initialize sorcerer spellcasting" and it casts, but nothing happens and I do not recieve any spells. I was able to select 4 at character creation.
  18. I think it's the combination of mods I have, basically anything where additional creatures or abilities are added gets compounded by SCS and other tweaks! Mages, Battle Horrors, Greater Basilisks, Wraith Spiders are all problematic. This is further enhanced by my disabling Lock/Trap/Scroll XP and halving murder XP, leavign me pootentially underlevelled for some encounters. It wasn't a complaint, I want the game to be hard.
  19. I'm in favour of universal usability with restricted proficiencies, it's much more realistic and simpler.
  20. Just reinstalled as I had issues to solve (Baeloth missing, Dorn broken, porbably because I'd tried to both passify and relocate them using diff mods), and now have an odd issue. @lefreut, when I use Faydark's Autoroller, it crashes if my character is an Elf or Gnome, but otherwise works perfectly. I've tried a variety of classes and kits, they make no difference. In better news, simple centred dialogue works well. Hidden gameplay options still shows in the BG2 UI though (I have LeUI SoD installed). Also, I can't find any crash files, does EET store them somewhere new? Weidu log:
  21. PC001, PC002 etc. Also, worth knowing that in EE, you only need a single portrait, the game will resize it for you. Resizing can slightly blur it, so you will get sharper small portraits if you resize manually.
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