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4udr4n

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Everything posted by 4udr4n

  1. Is it EET compatible? I thought it hadn't been updated for EE? That's what the kit description seems to show.
  2. I thought I understood, but will play with this more and see. I couldn't seem to change my available spells no matter what I did, rest, use innates, etc. I always got char mand orb. I'll play around. Are you saying I should get early access due to TnB? Nope. I am trying to set up an install where all companions just have appropriate kits and I need not respec them in game, so I'm not using SCS improved NPC management or NPCEE. I may just fall bac kto using it if I can't get this to work. Weird, I’ll have to test this more. I never saw this myself. Yeah, it has happened to me on a less modded BG2EE install, and now also on this EET install, but I'm not quite sure what does it, as simply bagging and releasing does not. I'll try resting, using familiar abilities, changign area and loading save and let you know if any of that does it. Huh. Will take a look. I get Blur Aura if started in BG2. Is it level linked? (Bigger issue there is that Imoen starts BG2 with STR 11 and DEX 19 as a level 24 mage!) Yup, he's a mess, I hadn;t thought MnG would reclass vanilla Bards, but that makes sense. Understood. As mentioned above I would prefer to choose NPC classes in advance so as to not need to break immersion, but it's looking awkward, so maybe NPCEE is the way.
  3. Agreed, every other kit mod does full lore titles. Would you like me to suggest content for them? Yes. Currently, as a human I can select Fighter / Cleric and get these kit choices: Fighter / Cleric Fighter / Druid Barbarian Shaman Fighter / Various FnP kits Under Fighter / Druid I see: Fighter / Druid Beast Lord Warrior 6 different XXX Mystic Warriors Halflings can only be Cleric / Rangers for me (no other Ranger options), and their kit choices are: Druid / Ranger Woodscout of Meilikki Windrider of Shaundakul Ranger / Defender of Arvoreen I like it.
  4. Maybe, Shaman is definitely available to Half-Elves in my unmodded BGEE install now.
  5. Issues Part 2 - early game: @Grammarsalad & @subtledoctor My Bladesinger has no blur aura. Got 5 proficiency points in character creation, max 1 per category, then got 4 more on game start including 1 yellow one that could be a 2nd point for the same proficinecy (INT 19). This seems a lot. Chose 4 L1 spells (charm person, sleep, chromatic orb, mage armour, all memorised once) at character creation, but only 2 (orb and charm) were memorised and those 2 are the only ones available available when I use the bardic spellcasting ability. All 4 are known. Innate Find Familar works fine initially, icons are there etc. I chose a Pseudo Dragon, it had the correct abilities, but when put in my pack and later released it, it had swapped Glitterdust for Nauseating Stench. I can't replicate this now, so I assume it isn't just the catch and release that does it, maybe it takes time? I am confused by the SoB proficiency allocation. Montaron (INT 12) gets a free green weapon proficiency. Xzar, Safana, Neera and Imoen (all INT 17), Eldoth (INT 13) and Tiax (INT 10) do not get any proficiencies. Kagain (INT 15) gets 2 yellow proficiencies. Tiax is a "Thief/the Sworn of Cyric". I think "the" should be removed or at least capitalised. Montaron would be an excellet Thug, maybe add an option to MnG to make him one? Eldoth is a basic Mage/Thief with no spells. This looks like an odd interaction between @smeagolheart's S9BGEENPCTweaks:43:Make Eldoth a Jester and might_and_guile:210:Bard Overhaul: Multiclass Bards. Imoen is not an Adventurer. @Idobek I assume NPC Kitpack only changes BG2 Imoen, am I right? That being the case, should I expect Minsc and Edwin to also only get their kits in BG2?
  6. I have ARP before UB and have had no issues.
  7. Thanks! Can you confirm that you have the same results for any of the mods you have also installed? I don't have Divine Remix anymore, so @CamDawg can stand down! That said, any input is welcome.
  8. @aVENGER_(RR) Half-Elves lack their +5% detect illusions from rr:3:Proper racial adjustments for thieving skills on the race selection pages. Half-Orcs lack their find traps and detect illusions modifiers, though I wonder if this might be due to atweaks:100:Restore innate infravision to Half-Orc characters overwriting it to restore infravision? I can't see anything in my list that would overwrite Half-Elves though.
  9. Also @Andyr @NiGHTMARE I don't have a revised kit description for Monk Remix, is this expected?
  10. Big list of issues and questions round 1 (Character creation): @lefreut, I have leUI (SoD) installed, but my EEUITweaks Hidden Options/Mod options page shows in the BG2 UI. Is this expected? @subtledoctor Cleric & Paladin kits are all "Priest/Cleric/Zealot/Champion of..." with the full titles like "Hand of Torm" only in the kit description, however the Cleric multiclass kits are all "Fighter/Hand of Torm". Can I recommend that the latter looks much nicer and is clearly possible as you have things like the Loresinger Cleric kit named correctly. I may have mentioned before that the Agent's kit description references the Herald in its Mind Blank Aura ability. The Cleric/Mage named cleric kits appear twice. Abjurist of Mystra and Monitor of Azuth are only there once so this is the standard Cleric kits (Beshaba to Umberlee). The Druid/Thief kit description is just a copy/paste of the Forest Druid one, no mention of thief. Note the Shaman/Thief one does mention thieving. Priest of Mask's kit description says it is a Nightrunner, can the kit title also say this? Doom Mistress of Beshaba's Kit descriptions says " DOOMmistress" which looks odd. Ranger/Shaman kit description does not have RANGER capitalised and looks generally incomplete. Champion of the Red Knight is missing an actual description, it only has abilities and (2?) restriction sections. Zealot of Elistraee has no textual kit description. Zealot of Mystra has no textual kit description. Hammer of Moradin has no textual kit description. Hoodwinker of Baravar has no textual kit description. The standard Bard is available as both a class and as a Mage/Thief kit. Is this expected? Fighter/Druid is available as both a standard multiclass and a Fighter/Cleric kit option. Why is this and are they different? Obviously the Druid kits are only in the full multiclass but this is confusing. Elves, Half-Orcs, Dwarves, Halflings and Gnomes cannot choose Druid or Fighter/Druid kits. Is this intentional? Gnomes cannot be Swashbucklers, this seems to be an error with your revised Swashbuckler as they can be in vanilla and you have allowed them to be Scouts. There is no Paladin Truesword of Arvoreen kit or Fighter/Truesword of Arvoreen kit for Mazzy! I found the Ranger/Cleric Defender of Arvoreen. What's the rationale? Mazzy calls herself a paladin! @Ulb Storm Caller Shaman is not available to Half-Elves, but does not say so in restrictions. Is this expected? @aVENGER_(RR) Wizard Slayer Rebalancing does not show a revised kit description in character selection.
  11. Make sure you provide info on these back to IR & IRR (and any other mods with such items), we can only hope they will be included in future.
  12. It looks a lot like the only differences between Con 7 and 14 are intoxication and fatigue related. It would be interesting to perhaps include poison and disease resistance or faster healing on rest (but not real regen) as part of the con bonuses. Maybe tie it to resistance to chunking somehow?
  13. It has the larloch fix in it, excellent!
  14. Strong recommendation, having tried various: Use Project Infinity. Also, maybe see these threads for some guidance (and a warning of what you are getting into trying multi-mod EET installs!): My full install list (which is looking pretty stable as of leaving candlekeep!!!) is attached on the last page of mine and has full instructions from downlading PI onwards.
  15. @cahir did you see? https://forums.beamdog.com/discussion/74322/mod-olvyntweaks-version-1-2/p2
  16. EEex removed, everythign seems to be stable. aTweaks and klatu still yet to install, but SCS is in, and I am not getting random crashes. @subtledoctor I'm about to give you a long list of questions and potential bug/missing content from various kits and abilites. Do you want it all here in one list, as github issues, PMs or in your various mod threads? What is most convenient?
  17. My Fighter/Sorcerer gets them. I asked elsewhere, with saving throws moved elsewhere, what does CON of 7-14 actually do now with SoB?
  18. No, I'll do a full run, with SCS and all sorts of goodies.
  19. Ah, are the L1 points also INT dependent?
  20. This makes a lot of sense. I was getting a lot of free points in BG2EE, hadn;t gotten round to investigating and reporting. What's the rationale behind the free points? Generally, WPO makes it far easier to have enough points already as you cover more weapons per point. I get the INT bonuses.
  21. No: Using Language [English] Using .\lang\en_us\dialog.tlk SKIPPING: [Prevent silent prebuffs] Requires Smarter Mages weidu_external/lang/english/setup.tra file not found. Skipping... Smarter Mages did install.
  22. Here's what I'm trying now. EET PI IO NoEEeX 20200501.odt
  23. Ah, I somehow have 1.13, thanks. I'll let you know if anything works in game. I think RWS worked, but made no changes to kit descriptions in my last game (before I gave up actually playing in favour of fiddling with install orders!). Why thank you, I'm flattered! I must have missed this, are there bonus proficiencies for high INT for all characters? Are there any other adjustments? Do you have a table of the full revised stat bonuses, as the in game descriptions are a little lacking.
  24. Yeah, I'm retrying without EEex and any mods dependent upon it. @Cahir did you have issues with WSR? I've just tried it instead of RWS and PI can't install it, it fails to copy the folders from my unzipped mods to the game directory, then tries to run setup-wsr.exe and fails. I wonder if it is linked to the folder names differing from the .tp2 name? @aVENGER_(RR) @ALien any suggestions? I've manually installed it instead, with no issues.
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