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4udr4n

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Everything posted by 4udr4n

  1. I can help here, 69 is automatically included in 67. It only exists in case players want 69 alone.
  2. I had missed that you have cdtweaks alter weapon proficiencies. Some time ago I had issues combining that with SoB WPO. I can recommend that SoB works well if you have everything else leave proficiencies alone.
  3. @Cahir Sadly not, still workign through, but ~70% of the time, the game just hangs after any of the classic voicover videos liek the prologue. I thought it was class linked, but it now seems not to be. Everything works well so far as long as it gets past that point, but then you face another 70% chance next time you hit one (like after G's death). The amount of reloading required to pass them make the game unplayable. Also, @subtledoctor I'm getting up to 3 add proficiency point innates every time I create a new level 1 character. I have SoB WPO, wondered if this is normal.
  4. Looked interesting and being quest content I figure it can't do much damage!
  5. I don't think this is the case - https://baldursgate.fandom.com/wiki/Portrait_File_Names
  6. I wasn't sure if EET_Tweaks would just use override and copy portraits, clearly it doesn't. @ABlake Thanks. I'm happily using override and have a list of the standard names. My questions are about what EET does specifically, as it imports creature files from BGEE and may edit them. Also, various tweak mods change the portraits either by dropping alternate portraits into override, or editing the creature files. I want to understand what EET_Tweaks does and whether it uses the standard portraits or new ones, so that I can override the correct ones. Basically, because my coding skills are shit, for now I just want to get a comprehensive list of all of the required XXXXXXX.bmp names for portraits for recurring NPCs across EET and major mods, and understand where they are used. This will let me build an override folder that replaces all of them with my lore-consistent set and optionally include the character development series I have for Imoen and others.
  7. It doesn't crash, so I don't think it is producing any. It just freezes trying to load the game UI after the voiceover stops, and I have to force exit.
  8. Looks like EET_Tweaks sets all versions of a companion to use the same portrait, so it's best not to install it if you want portraits to change.
  9. This appears to be something to do with the chapter start cutscenes in BGEE, I got a crash after G's death as well.
  10. No, everything is not fine, Imoen is a level 24 mage!
  11. Hmm, to make this even more odd, everything is fine if I start in BG2, but broken in BG1. I also get a load of level up dings before the prologue voice starts for various kits.
  12. I've installed them, but not tried them out yet. Check the abilities in game, it;s a very different issue if the whole mod hasn't worked vs jsut the descriptions being missed.
  13. Do the abilities work in-game? Might only be an issue with the description.
  14. OK, this is inconsistent, I'll test more.
  15. I don't think it is EEex as the game works perfectly as long as I don't use mod kits. @subtledoctor's kits and WSR all crash it. Stormcaller Shaman does not.
  16. OK, Storm Caller Shaman is fine, so it's TnB, MnG and FnP kits.
  17. Basically, I can create a character, but then the game hangs when I click done after the prologue if the character used a mod kit. Vanilla characters work fine. @Cahir, also the additional soundsets work perfectly.
  18. Yup, Cleric of Shar crashes too.
  19. Hmm, when I try to start a new EET BG game, it hangs after the intro if I make a Sorcerer/Fighter @subtledoctor. Vanilla classes are fine, trying some other mod kits now.
  20. Hi @subtledoctor, just looking through the Stat Bonus Overhaul, with the shift of saving throws, is there now no difference between Con 7 and Con 14 except intoxication and fatigue? Using this as a reference: https://baldursgate.fandom.com/wiki/Constitution
  21. I don't have any of these issues. It looks like your selection fro LeUI, EEUITweaks and Hidden Gameplay Options is the most likely cause as it differs from mine.
  22. It lives! All installed: Before I do something stupid, can anyone (@Cahir) confirm that I should use EEex.exe rather than the EET shortcut or Baldur.exe? Also, am I right in thinking that my BGEE game directory should be intact after EET, so if I need to reinstall I can use it as again as it is?
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