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morpheus562

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Everything posted by morpheus562

  1. This is closely related to and probably overlaps some with bugs, but I want a special thread dedicated to any inconsistencies in combat encounters and mechanics. If you are seeing oddities in the scripting or something that seems off, please post those items here.
  2. This thread is dedicated to any identified bugs you find or other quirks/oddities that look like they need some attention.
  3. Thank you all for your interest in assisting with the closed testing for the Crucible mod! This is the first mod I've made of this type and scope, and I want to ensure I deliver the absolute best experience I can to the player. With that, I am seeking the assistance of those interested in helping playtest this mod and provide feedback for me. More sets of eyes and differing perspectives are going to catch and identify things that I am inherently going to miss, so all help is appreciated. Gentleman's rules regarding discussing the mod outside of this forum. You are welcome to give honest, positive or negative opinion about the mod, but I kindly ask to not mention specifics regarding story, encounters, etc. Getting Started Once joining, I will connect with you and give you access into my git repository where this mod is kept. Simply download the mod into your game and install like any other mod. Note: The setup-xxx.exe is not present, so you will have to create a new one by copying an existing one and renaming it to "setup-crucible.exe". To easily access the area to kick off the quest, go into "ppguy01.dlg" and change State Trigger 1 and Response Trigger 4 to "True()". In game you can kick off the dialog by typing the following into the clua console which will take you to the start of the mod. C:CreateCreature("ppguy01") Feedback I am creating multiple threads to cover different types of feedback I am looking for. This includes Bugs/Quirks, Lore, Encounters/Mechanics, and Other. Any and all feedback is welcome. Difficulty This mod is inherently made to be a challenge for the player. Encounters are incredibly responsive to the difficulty slider, so for an unmodded playthrough I recommend playing at around Core difficulty. If you have a heavily modded game and feel up to the challenge, I think Insane is going to keep you on your toes and provide that challenge. EDIT: I did some big updates here and reduced the difficulty drastically on anything less than Insane difficulty. Playing on hard or below will allow one to be challenged, but be able to enjoy the quest and content. Insane is for those who do not want the punches pulled and have everything thrown at them. Insane is meant to literally be insane. Update Frequency I plan to move toward pushing one update per day to the mod which will occur nightly. Compatibility This mod can be used with or without Ascension and mods that add IWD Spells (IWDification or SCS). If using these other mods, install Crucible after them. Please Note: You only need to install the SCS IWD spell before this mod. The bulk of SCS should still be installed after Crucible.
  4. Incremental changes...please try this. tactics-remix-v0.6.2-beta.exe
  5. Please try this and see if it works. The fix will be localized to Tactics Remix, but it should get you sorted.
  6. There you come again half cocked with half the story and a wrong opinion. For months now its the same thing from you and it's tiring. No wonder you were banned from the OpenRA community per your own statements: "bipolar nature of GraionDilach's interactions." That makes perfect sense. The comments are there and anyone is welcome to look it up to include how Angel was told it was bad coding practice.
  7. There are a lot of things going on under the hood involving the MiH series and component numbers which makes things less ideal to do checks against. The creature changes introduced in MiH have multiple downstream impacts the owner publicly stated he doesn't care about. Additionally, the owner also very publicly stated he blocked me across all mediums, to include the git repositories. I'm not going to attempt to maintain compatibility if communication paths are blocked off and he's unreceptive to feedback.
  8. There are a lot of problems stemming from MiH - EQ. Some components will outright clash and the possibility for issues caused by MiH is high.
  9. In Tactics Remix I typically avoid ForceSpell() and instead prefer Spell() and SpellNoDec().
  10. Knowing the author's other crash to desktop bugs throughout the game, I would recommend looking at the creature spawns for the area. Historically, MiH - EQ has crash to desktop by trying to spawn creatures that don't exist.
  11. Official release for version 4.0 which brings the following enhancements: Added new Armor Overhaul component. Added 28 new items. Hindo's Doom +4 now provides immunity to disease and level drain. Gram the Sword of Grief (upgraded) becomes a +6 enchanted weapon instead of +5. Ravager +6 now deals 1d10 slashing damage if a creature is immune to the vorpal strike. World's Edge (BGEE) and Harbinger +2 (BG2EE) share the same item resource. Updated to ensure the correct item receives the updates. Add Ruby Ray Scrolls to Trademeet Store component. Only one charge on the Greenstone Amulet at all stores and the Beholder Lair. Corrected bug on Bone Club where incorrect eff files were applied. Updated Purifier +5 description updates. Fixed multiple minor item bugs. Forum at G3 Readme: English Download directly at GitHub
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