Jump to content

Jarno Mikkola

Members
  • Posts

    8,951
  • Joined

  • Last visited

Everything posted by Jarno Mikkola

  1. No. YOU CAN, that's the important part...as the code works in both orders. Duh. Even the "comp_sr" should read as "compatibility code for Spell Revision, if it's installed"... As for the shield, the appearance is probably because a Dwarves you know, wouldn't need a tower shields to protect their whole body... the medium shield is big enough to be them, being half the size and so forth.
  2. Ahh you mean the trigger spells actual effects casting time... which should be instant (0/10) and not 1/10 of a 6 second period(in 30fps)... yeah, there you are correct.
  3. Kinda yes, as they should be casted before the battle, not during them... as their effects last considerable time, and they allow the caster then cast instantly x amount of spells, so the only way to balance that is to set a requirement that their casting is interruptible. For the player. The spell can and needs to be casted before you see any enemies... The reason why the AI enemy can insta cast these spells is that they simulate the effect of having casted the spells before they saw you, say at the start of each day. The BG2 games world is not good enough to simulate that realistically, so the insta cast is kinda the only way to walk abouts the curves thrown at it.
  4. Yeah. But the idea is that as the frame is larger, you can place more stuff into it. Anyways, I don't thing that the idea of having more than 5 NPCs in a chat(as in participate into a single dialog is going to be the main attraction of this, but having more and especially different kinds of dialogs between the party members, due to the fact that there's more of them is the main point, kinda like jastey implied. I'll say that about 10 is more than enough for this and also the tactical fi.. ok it's more like berserker mode x2 with "who gets killed todays?" ... ghting. :D
  5. Try a different kind of character... not the class&kit combo you prefer, but say a base fighter and a mage and a druid of somekind, if it still crashes in each of them, then you might have a problem that should be investigated ... and can be, if you just add the specifics, weidu.log's info, class & kit info etc.
  6. Well, the picture is in 713px × 542px size... at say 1024x768 with is the largest working screen mode without the Widescreen mod, you have enough to fill in the 2 others.
  7. Are you sure... cause you should be getting the first at level 1, then another at level 5, and then additional at levels: 9, 13, 17, 21, 25, 29, 33 and 37.
  8. Did you rest recently ? And what mods do you have installed ? Weidu.log's content will show that up. You can open the file with Notepad.
  9. Have you been in the Berecost's Feldpost Inn? As to spawn the dudes, you need to talk to Tranzig on the second floor.
  10. You are they are talking about the IR v4 Beta that Demivrgvs has provided to them, and not the one in the forums download section(which is actually a v2) ? AKA, you need to request the beta to get access to it and then download it...
  11. Re-read the above post again... yes, I edited it. And I don't do no reloads...
  12. Ahh, so the lack of brain function in you body is ... part of the fun ? K. You didn't actually get why the items were identifiable in the first place did you ? The fact that the item has two description strings should tell you that the identified description should tell you 100% of all the functionality of the item. Yes, you can make the unidentified description in your mod to be what you placed on the identified description and you'll be having as much without the FUCK UP for others. And if you are unhappy with this arrangement, you can allow the option to remove the identification spell from the games spell book and set the items lore value to a decent amount... there's no F'ing reason to remove an important information from the player if one wishes to possess it ... without a need to use game editing tools(read, not fun !!! ). I have at least 3 times run into the mod of your while answering a question players have had ... and I haven't played your mod at all.
  13. I just got to say that I find it a little ironic that you would come up with this definition while your own mod clearly breaks it... as the updated descriptions won't actually tell a thing about the bad side effects of the items "including curses". And you shouldn't ever use the brackets in descriptions. I would use this: Yes, the last line is intended stab at your mod... Hmm, a question, how can you be fired if you were not ever hired. See, you can't.
  14. Well, it's not like you really have to anyways, I haven't played half of the mods either. Sounds like you are making good progress. So keep it up.
  15. It was neither of those, as they are in the Megamoded game, but you are probably thinking of the Sylmar Battlefield mod which is just another quest mod, so not a total conversion either(so they are not Total Conversion mods, the only thing that is a true TC is the Battle of the Deep mod). But I have no info on that, as I have never actually played that.
  16. And what happens when the party enters to an area that can't handle the 10 members... have you tested that this works in the BG1's ar1807.are, ar1808.are, ar2008.are and ar5001.are ?
  17. So what do you thing the player should use then that would work on Liches instead ?
  18. Between the versions the mods need to be re-translated, which makes the old translation out of date, making the Spanish not installable.
  19. I have two computers... and two different monitors... and play a single game using both of them using the same saves... that's why.
  20. @subtledoctor, exactly... which is why DavidW didn't want to include the kit check when he could have.
  21. What level is the .cre file at ? Normally in the unmodified game ...
  22. I am not sure that that's not just a misnomer, as it might have better be named as "The AI Treats HLA as innates" and thus gains more 9th level spells to cast... instead of just 10th.
  23. Yeah... but that's only true in the original BGII:ToB... the Enhanced Edition (at least up to v1.3)games still lack the kit scroll bar.
  24. Just install the fix for it, it's somewhere else too.
  25. It's still available here. Just look at the old files(Previous Versions), one of them is SCSI v21, yes, there's also old SCSII's and the new v23-30 ... just go to the Sword Coast Stratagems (Windows) v21 and push the red download button, it will link you to the file.
×
×
  • Create New...