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Jarno Mikkola

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Everything posted by Jarno Mikkola

  1. Did you really need to make it a .doc file ? They are simply bad ones cause not all of us have the Word. If you really need pictures, the .pdf format might be better(but not best), or if it's just text, an archived .txt file does best for that.
  2. That's a v7.4 -something to the best of what I can guess from the view ... I have a v7.6d and it has the language line in that window. Get a newer version from here. The newest is the v7.7 in that .zip archive.
  3. Start the editor, Setup -> Set WeiDU options -> the "Language" line is there.. select the "en_US" -> OK ...
  4. Is your charname a druid ? He he... Do they pass the level 14 druid level check ? -just asking.
  5. Theoretically you don't... you just install the SCS fix for the breach spell. And be happy with steroids.
  6. You realize you can install the P5Tweaks tweak to the dropping issue, so the creatures drop their stuff before they die permanently for various things. Of course the SR could have that too. "desintegrate" hah, yes it's actually spelled with i and not e, although it can be pronounced either way. Yes, the word check has ruined so many lives.
  7. Well, they could add it as an effect to the .cre file via the kit rather than to the fist item affecting it. But that's bad in most cases. And yes, it can be goooone around too. So rather than just adding the attacks to either the item or kit, use both so they are synched based around the character level. Level 1 get unarmed attack rate bonus(through the item), at level 4 get another(via fist), at level 7 get another (via kit effect), at level 10 another via fist etc... how ever one wishes to balance the thing.
  8. Yeah, just the various other item properties are... dun dun dun. In which iteration is this ? You have to tell that ... <pokes the first post in this light> So monks will be hitting 5 times at level 18 with any weapons they can use ? ... REALLY ! It says unarmed attacks...
  9. There's a bit difference though, the SHS's upload system allows anyone to upload a file to the Miscellaneous Release Mods, and a few other categories without too many requirements, except a verified account or whatever it was. The mod sites also support other, more serious forms of uploads, such as mods with their own official forums, but for those, the requirement of course increase and submitting a request of such to the admin is usually involved. And those can take their time to process. As they usually involve a few more than a person saying "yep". So it's not generally for the small mods.
  10. You could spawn in an invisible creature that does the dispelling with 3 "simple script" actions. But it could be a bit OP. Nothing is impossible, just cheese or easy. :lol:
  11. Erhm, how did you do that ? I ask because you have to uninstall the Tweakpack component, then install the Item Revision, and then install the Tweakpack component, because if you just reinstall already installed component with the Item Revision on top, the Item Revision mod is uninstalled automatically and then reinstalled on top of the Tweakpack component when you try to reinstall it. Look at the Weidu.log file, you have to change the order and the only way to do that is to uninstall a component, and then install it back after when the rest of the auto installs are done.
  12. Or you just switch the install order so the potions can be stacked ... after all the Item Revs main component should be installed before the Tweak Packs, usually.
  13. Just like I said in the Widescreen mod that was not supposed to get updates after the_bigg went away, if there's will there's a way to add it in, and look what happened, Mike -our new admin added the stuff in the same week. You just got to make a thread, get organized and make sure the tweak works for folks.
  14. Yeah, the thing there is, the [ANYONE] and LastTrigger don't always return as the same, if ever, the dead creature is supposed to be made into the shadow-clone.
  15. Right, or you could use creatures that were actually originally designed to be combat creatures and have none of the crashes. Think, it's not illegal. Besides, you can always supply your own animation resources and in EE, you don't even need to modify the .exe to use them...
  16. Could you implement a party/"group" inventory ? Aka something like this: The picture is supposed to be from the BG1's original GUI sketches, or whatever...
  17. Yes, see, everyone of these replies makes it worth it. I plague many of the forums, and they suffer greatly. But back to the Gavin as subject of the topic.
  18. What other kind of help do you need ? No, I am not volunteering, but Shaitan is... Hah ha.
  19. I am not sure AoF should be completely removed from RANGERs and druids. Druids perhaps, but Rangers could still use it. Or give them a similar elemental protection spell. (fire, ice, acid) Of course the staking problem comes from that, but ... ah well.
  20. Say thanks to EE that turned it into a hardcoded "feature". But you know, you could just always remove the feature with a +4 to saves effects, in the BGEE spell.
  21. Perhaps cause you haven't installed the easy fix... don't you touch it Demi !!!
  22. Even Wizard Slayer ? But I can see the rest ... but not WS. Hmm, he's INT might give him magic resistance... or take it away, OR BOTH ! But that's KR stuff.
  23. NO ! Don't touch it. It's not a joke, but more of an Eastern egg. There's a difference... what it is, I have no idea.
  24. Hah, CrevsDaak's attention is divided into quite few projects now , so a little delay is inevitable, and should be understood. I would suspect the old ... more than one (non-setup) .tra -file thing.
  25. It's just a stat bonus, besides it would have to be gigantic(as in the size of a giant, ettin, or similar) for the animal to be effected, and that's not what you are summoning here, unless I am totally off. You could use your imagination a bit and answer this: Is it better to cast a level 1 summoning spell and then give it a level 5 boost, or cast a level 5 summon and then give it level 1 boost, I would argue that the later is always better, unless the level 1 boost ends up nerfing the summoned creatures in stats.
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