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Jarno Mikkola

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Everything posted by Jarno Mikkola

  1. BEGIN ~Ahungry's Restore Backstab~ REQUIRE_PREDICATE (GAME_IS ~bgee bg2ee eet~) ~Game not supported.~ COPY_EXISTING_REGEXP GLOB ~^.+\.cre$~ ~override~ LPF DELETE_CRE_EFFECT INT_VAR opcode_to_delete=292 END BUT_ONLY_IF_IT_CHANGES COPY_EXISTING_REGEXP GLOB ~^.+\.itm$~ ~override~ LPF DELETE_ITEM_EFFECT INT_VAR opcode_to_delete=292 END BUT_ONLY ... but this will
  2. What of it ? I did not not help in the making of it.
  3. Yeah. And you are sure the character death doesn't crash your game ? Aka, you set the number to say 100, then test again ...
  4. Sure girl, sure. That translates into: COPY_EXISTING_REGEXP GLOB ~*.cre$~ ~override~ READ_ASCII 0x248 ~override_script~ PATCH_IF !(~%override_script%~ STRING_EQUAL_CASE ~~) BEGIN WRITE_ASCII 0x248 ~[nuscript]~ #8 END BUT_ONLY You of course replace the [nuscript] with the name of the new script file. Must be the auto-add_one phone spell re-contextualized, cause the "to" and "up the" words lead to a wrong thing. I myself would just replace the first word with "a".
  5. But... that doesn't set her maximum hit points to 3... it sets her max hitpoints to indexed of 3... which if you look in Near Infinity or just ShadowKeeper, is likely something completely different. And remove the 6 levels, which usually is about 60 hit point, and ups they are dead.
  6. You do realize that this kills the character, right ? Like SCS did, set the current and max hitpoints to +10 10 before ... or +20, so you don't axe-accidentally kill them.
  7. Which is ? You get far more with questions than with cyptic silence.
  8. Like I said in the other thread... there's the 5% approach you should take, open up a .tp2 file that does what you want to do, is it an NPC, items, tweaks, combat AI, the works, there's plenty of mods that have some, or more than plenty of examples. And if you need help with finding what you want, just ask; that's the easiest way to learn and us to help. Well, not me, see I am bad at it too, but asking exactly what you want will open the possibility of a knower(yes, a person that knows... ) to help. And provide assistance. The readme is there just for knowledge bases... you don't need to be able to read but the 5% out of it. And you will get more than plenty of help... by just asking. No there's no mirracles of knowledge popping out of no where, the people that release BIG mods, have probably spend more time asking questions than anyone else anywhere about the subject. Or they have been answering them too, as you'll learn that way too.
  9. And people cannot look at the characters stats in-game ? There's a stats screen for that. You really don't NEED to, you can, but that's a different thing. As changing a stat to 10 if it's already 10, is the same thing as doing nothing or submitting the creature to the spell effect anyways that does "nothing" cause it's already at ten.
  10. Well, if you set it via casting after a dialog, you don't need to check the current one at all, you just need to check a variable that the dialog sets, and make the current script to cast the then set spell.
  11. An NPC mod, the Tweakpack, and SCS. Easy piecy... but you know, 5% would be far faster to start from. It's not like you can make you own codebase to process other code to print out .baf files that will then be compiled into .bcs file. Yes, that's from SCS ... rather; start from the ground, make a stupid item file with Near Infinity and take it from there, make a weidu mod to install the said item to the game and place it in the games map, see that it works. Example, here's one. Learn to use the tools you are given, Near Infinity, IESDP, weidu, it's readme , and Notepad. Ouh, and last and not least. EET. Go ahead, figure that out.
  12. Some times the forum just breaks... you might have to ask one of the forum moderators to fix it. jastey should be able to help.
  13. Or you could just use melee ranged fighters... and let them proceed into the enemy and you'll do fine with the existing AI. Coward.
  14. Well, the HoF thing is not about AI, it's about kicking the player up to level 10-20 and make all the moisters level 10-20 too. The IMBALANCE of this makes the whole thing bullshit. Yes, the HoF campaign was made for game plus in mind.
  15. Ouh, you didn't name the mod component... Change the first: BEGIN To be: BEGIN ~ammo component~ .. or what ever you want to the mod component as...
  16. That's weidu code. Aka, a .tp2 code, that you can put in a normal .txt file, that you just rename as modname.tp2, add in this code above the above code for it to be a typical weidu code: BACKUP ~modname/backup~ AUTHOR ~Rhastor~ VERSION ~v1~ //README you don't need this line but its commented out if you want to eventually add it in And then you just copy one of the other setup-*modname*.exe's, rename it as the setup-modname.exe, and save the file. and then you can run the file in the game directory and you are done with your first self made weidu mod. And yes, you can edit any .tp2 file with Notepad, you just need to assign the Notepad as the opener program. And you can dio that with either right click or really, double left click too,m as it then asks ....
  17. You mean delete the game folder and copy a restoration point that was previously build, like from a clean install of the game from a storage device. Also, should it not be obvious, extracting an archive is faster than pure copy is. You of course have to make the archive, but that is there to "save space", but not really.
  18. Yes*. And by the by, when you try to kill a monster ... I am not sure you want your magical weapons break ... since they are the onlky things that can hit him and do damage. As there are SEVERAL creatures that are only hittable with Magical Weapons of specific level. And that level also increases. So no, you cannot hit this monster with minsly +2 weapons, you are SOoL. *well, depending on how it's done, and what other things are infliucting this. As in BGT-weidu, it would rely on a continiously running script that could be interrupted with a condition that could be set true, but I wouldn't rely on such a side effect prone alchemistry.
  19. I too hope you'll feel better soon.
  20. Well, you could cast charm person and then they could target persons they didn't intend to. Point being that one is not the same as the other, but if you use the opcode 101 to protect from opcode 3, then they will never be subject to opcode 3's effects. That's what protection means.
  21. Have a look at here. Questions ? Aka, they should start attacking other creatures they see.
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