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Jarno Mikkola

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Everything posted by Jarno Mikkola

  1. Aka, the games characters animations are build around layers of over layed pictures, and when one layer covers another, they are set in an order that is known, and also the animations that are not shown are usually just transparent pixel space, to save room for additional data in the file system, and to save RAM, the few megabytes that we had. Cloaks have nothing that shows them as a layer, which is why the wings were made to occupy the helm slot in the Erephine's mod, as it can be used to display them well.
  2. It works if you remove the /revision... part and everything after of course. Hmm... I have played a game with a map like the above, and I swear it wasn't with Tutu... must be memory problems from old age.
  3. None. that's the original BG1(+TotSC) map. That Tutu probably just replaced it's worldmap with. That's entirely possible if you sleep/cheat in the BG1 story, as you get well enough amounts of xp via rest interruptions, or just summon demons or the like.
  4. It's mostly scrolls. It's called qwerty -keyboard, which would be the assumed keyboard character set ... But how the hell did you get W from a V ? EDIT: never mind, you got a Dvorak -key layout.
  5. You didn't actually explain. But when I tried it, I desided to uninstall it and never return to the mod because the sphere system for a priest, when they contain only 1 or 2 spells and you get 3 spheres is VYKK AGUR(to decode, just look one letter to the right), without healing spells.
  6. No. Just no. What one should use is their own judgement, and make their own desitions on what to follow. That's one of the projects, BUT outside of this topic... There are other ways to do things than just follow one line to oblivion. Now, yes, I saw also that Roxanne's primary support site is down. But there was changes made to the github page just a few days ago.
  7. Are you actually sure any of this is relevant in the Icewind Dale stories we are talking here about aka the EE stuff ? Cause it might have been so in non-EE IWD, but we are talking about a modified BG2EE engine after all... And there is no IWD2 that has any compatiblity with any of the other games or the EE engine, so the last part is trash. As in, you would need to import the data from that game to BG2EE engine compatible system, and that conversion should take this into a notion, if it's needed, but leave no bad cases behind. Ouh, there's already such conversions... ones that K4thos was reportedly using and Sarevok57's mod was the other, if memory serves.
  8. Actually, the IWD was ported to BG2EE, and that's how you got the game. ... in simple terms. And it was possible by SCS coder making an IWD to BG2 conversion mod first, and that had SCS type enemy AI, with a tweakpack it had, back in the days of jore-to-yong. Now, to bring this to the current situation, SCS itself is unlikely to be able to be ported to the IWDEE without DavidW's help, but you could just take the BG2EE, install SCS on it, and copy the script files it has made and retroactively port those with the required needed files and so forth to IWDEE, and there you go. you have custom AI components you need to make a -psuedo SCS in IWDEE.
  9. Is the intent to 1) try and see what goes off and ruins your run, or 2) get a stable game ? 1. Sure, yes, you can go ahead and install everything before iwdfication, extracted etc in the game, then install ... then exit that install, remove all the setup-modname.exe's so far, and install your less than norm mod, delete that setup...exe and setup-.tp2, open weidu.log, and delete the last mods lines, and then pick up where the BWP left off and quote out the needed sections and continue. After you manually auto-updated the rest of the weidu.exe's to v246. PS, do take your time to know what knowledge is needed to be left so the install continues and doesn't try to restart and you probably should have a backups etc just in case. 2. NOPE !!!
  10. Thing with this is, the (non-EE) BG2 games script files(11 of them, I had a list it you are intrested ) were a disaster just waiting to happen, and without the G3BG2Fixpack, they didn't work ... unless you fixed them yourself, so that's where the Baldurdash came into play. The difference between the fixes were moding stands ... and but let's not talk about it here. The list is this: rdog.bcs, rdwarf.bcs, retter.bcs, rgibbler.bcs, rhalflin.bcs, rhobcoba.bcs, rhobcobf.bcs, rkobold.bcs, rogre.bcs, rsiren.bcs and rsirene.bcs ...
  11. This doesn't only do that unfortunately, as the race has minimum stat line you can see in https://gibberlings3.github.io/iesdp/files/2da/2da_bgee/abracerq.htm Like the name inclines, requirements which are for an elf, far higher than for a human. Requirements that if not met, "allow a reroll" until they are met. And then there's the ab_class/kit_addons and the ab_race_additives ... all this make the human have smaller actual chance to give them the total amount of max stat.
  12. And then there were times when nothing of the sort would have happened. You do know your purity culture is just an antithesis to something, which was the same for other things and thing keeps rolling because the world keeps turning. And while people search themselves, they need bounders to misplace to/grind-against themselves. It's what's called being young. Didn't have the time to read the OP's misplaced excrement, wouldn't have bothered ... As for a reply to why to subtledoctor, I would suspect termix has misconception of investment. I had it ones... then I grew just old, but NOT wise.
  13. Right. As it happens, the CO can be made to show you unreal things. Like say ghost pictures. This was a hit in the 1920's.
  14. Right, so you never heard of the camera obscura then, dated to 500 years before the current conting started. Cause photos have been able to be made before the chemicals were invented for the photograph, they were just drawn with pensil, or equalent, and then painted over with paint, and thus was a new graft made, picture painting. Now, try and draw a picture of the lie that has left you out of that loop for how long, and we can forget about the simple lunacy of what you suggested. And then there was silent movies, and talkies etc. Now, of course that single point doesn't remove the points you have made here.
  15. I don't think so, thing is, the chimp does what it needs to, to get fed. They are victoms of an abuse, but then again, they wouldn't exist if they were not. Yes, the chicken and the egg problem. Which reminds me, that relationship is also really bad, with us humans. But then again, I need to feed my bacteria in my gut to get something out of it, and having blood in there doesn't help... yeah, it's that bad. So ... who's the real victom here ? In the inevitable end, you'll see, it's: No one.
  16. It's actually guite hard to convince oneself to stick with one group of NPCs for the whole of the story as they extinguish themselves fast and there aren't many that have the possibility to do it with, as the roster get thinner real fast if you just op-in the whole EET. Well, I am not too conserned about subtledoctor needing to see doctor... eventually, not even a witchdoctor, will be able to convince him that he was right.
  17. Yes, for one reason alone, and it's this: That's not how magic works in the Realms. Or the other possibility is that your are insane/unreasonable, so ... I'll just go with that. Now, if one was to draw the power from the inheritance they got from Bhall... the point where those powers were taken by Irenicus, would kill that character for sure. Good arguments. Just for the wrong side.
  18. Like I already said, the "computer random number generation" is not random. It's a series of randomly set, but set numbers*. So if you ask it to give you six sixes in a row, it will give you those, but it will not give you a random number after those sixes from it's generator, cause there's only so many number rows it has stored to give you the possibility of six 6's. *easy example, any modern graphic calculator, depending on the model of course, will give you the exact number when you give it the order to pick a random number between 1 and a 100**, when it's asked to do so the first time. **Or really any numbers you like. This is because the function seeded so to speak.
  19. Thing is, the Bhallspawn had to learn this priesthood from somewhere. Goodluck explaining that away from Gorion. Now yes, this all depends on the kits that are nowhere explained as a game mechanism, and in can be seen as a contrivancy as such to be learned from after adventuring as the standard non-kitted class for a time. But like I said, there's no where you can find a Tome of Scion to Bhall. It would need to be an additional mod ...
  20. Makes perfect sense, since Bhall is ... ouh, he is dead, so it doesn't. Erhm welcome a priest with no magic powers. -do-able perhaps, but not in the forgotten realms. As for the other... yeah, how about you just start with the classic: Fighter and go from there. I am sure you can find a mod or two to help you out, like kit tomes. Yes, that boots out the other WTF ever it was, yes, I know it's your own made mod, so it should go out of the laundrybasket automatically, but to each of their own.
  21. You do know that the number generation in BG's is not actually random, but a code based, non random number generation ? Just like all the video game gambling machines, none of them are "random", but based on a list of preset numbers, which will guarantee you'll lose if you play long enough. Aka, if you throw the numbers long enough, you'll eventually reach the max value that is somewhere in the middle of the max and min.
  22. Seems to me it's more along the lines of PERMANENTLY...
  23. Can we get a quotable determination of the order, are they listed in the order you intend to install them in ? And why the cheese are there two (G)UI mods ?
  24. Erhm, my issue with your definition of taxonomy is this, your duck is not a real specie, while it's a taxonomy class... So when one goes to a market, and buy a duck brest, they get it from this species: Duck, in almost white fethers ets, unlike very much a mallard. Also, the "domestic" in the up above quote, hows that even possible, cause if you look at the mallards distribution, you'll see this map, in wikipedia: At where I don't think there's a single contry only in(as in there's several), so how can that be called domestic, cause it flies to south in the fall and then north in the spring, for seasonal purposes. Now if it's a duck, it stays on the farm it's housed in and no where ealse, as it has been domesticated.
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