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Jarno Mikkola

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Everything posted by Jarno Mikkola

  1. ... more like a thread like mine in SHSforums, into which you can link-back-towards-to and so to share your knowledge, that is also accurate to the time of reference, not to a list on 1 time install that's 11 months old. But I will admit, your step is a one step. Time to learn how to run. By trying another step forwards, or to a side. Remember, that takes making strides. And did you ask help ? Cause there's a way to "fix" that if you want to do it. It takes editing a single file in your override folder with a text editor, or with a Near Infinity if you biffed the compilation. _and the install instuction of that should still work out nearly well with the 10 year old thread of mine. I won't relink to it, but ... we have come back towards the point in the beginnig of this post.
  2. And since the player can stop the action at any moment(via the SPACE button), there's nothing that tells that the party member script cannot just move to the hostile target next to them if the current one is dead, as that would be the expected behaviour...
  3. Go ahead and make your own stupid thread .. and I'll come back 10 years from now and prove you how stupid all your ideas are by then. Yes, the community might have moved on to no where after BWS/BWP cause you fucking burned the whoile thing to HELL. Try to work something out of it ... darn idiot. And not reading the ingrained info plate what the yellow and red meant was your mistake, now, get it through your head that that was not how people used it at the time, and should not use it now either. And organize a list that help people to go thoguh a proven playthrough. Like the BWP people did..
  4. No. EE also contains the "Unfinished Business"'es. You might want to kick out like 7 of these. your party is already full with one of them. Yes, the 7 was an arbituary number desided by google.
  5. Switch the LastSeenBy(Myself) To NearestEnemyOf(Myself)
  6. It doesn't matter what you did or what I did, ... as if you were to say that I did nothing. It might be old, but it far more read topic than what you did to support the megamoding of it. And that kinda needs to have the name correct. Or do you disagree ? Really, cause I don't see him supporting this, yes, I found the thing I didn't want to.
  7. Sure sure, it's not like the last version of it was what ? A v3.03 that was a beta ? (from 2005) .. no, I won't go search for it. Question you might want to ask yourself ... do you actually mean the EET, rather than the BGT-weidu or the original BGT ? And we could just all agree that the question might have had agendas unrelated to "better idea" -thing. Cause all those had completely different things in mind, and ways to go about doing so, and we all ended up to the latest and then the EET is your answer, as it became online the last and had the tools that were developped in the way there. And now we have the culmination. Cause I am pretty sure BG1EE wouldn't have been made if there was no Tutu for example. But that's a different discussion.
  8. Doesn't this depend on the exact wants of the user, and so the install order differs... as the User Interface can be wanted to be different in yours and in their games. Also usually the BGEE and SoD come as a package in a one install, so there's no 1-2, just 1, and 5 can be skipped as that can also be installed way before 1. And 3 needs to be installed on the BGEE + SoD game. Reply to the original user about this:
  9. You should also tell them that this would be practically impossible to do due to how the Tutu utilizes the BG2 game to make itself. Yes, one can compile it to external folder, but then it's a separate game, and not doing this will result with the need to uninstall the whole of BG1Tutu to revert back to the BG2 game, all the while uninstalling every mod installed ... and undoing possibble and probable biffing. A scennario you don't want to walk into. And besides, it's not automatic in BGT-weidu either. You will have to either install a mod, or do other stuff than just kill Sarevok for this to trigger. Define some ? You will want to reconsider that desition ... it's time to do this.
  10. You could --change-log the .spl file and see which version of the file works and which doesn't from the procedures backup folder, and then go ahead and notify the mod maker that they shouldn't use EE opcodes in a non-EE game.
  11. Hahahaha. <rest of the message> Now, that would have been a good explanation in the above message.. so now who should sign here ? OK, asking to maker a video about the subject might have been too much to ask... well, it wasn't, as one can ask for the moon, while knowing the other will not hand you a cheese ball... but that's besides the point. But I really want my cheese ball, so where's my moon ?
  12. You sure ? Cause say we take a character with 10 attacks per round*, then say those are done with zero attack speed, which would probably indicate that the character can complete 10 attacks if they are next to an enemy or a friend they attack against. Now, take the same situation but with a character that has attack speed of 10. What happens in the round, can they complete all t h e 10 attacks they were assigned with... or will it take then a round to adjust and then be able to attack 10 times the next round ? Go test... and make a video about it. *And yes, that's with improved haste to get the 10 attacks rather than the normal max 5 via double attacks per round, and bonuses via proficiencies etc. and bonus APR as you norrmally can't get to the max 5 without any of that. OR with a cheat-in test-character.
  13. You do know that a throwing dagger and even a short swords has quite a size difference. In-game, and out of game. Hmm, is this topic a bit mislabled. Being it 'new' in the year 2022, ... while it's from 2019 originally ? Just though I would throw that as an idea.
  14. -well, technically the wizard spell scrolls are these type items. All you need to do is to remove a spell you know, relearn it from a scroll and vola 1000xp per spell level is yours.
  15. And this can* crash the game if your caster level isn't high enough. *At least in the past it did, when spells didn't carry level 1 versions of themselves... And you can still likely see this in spells like fireball, when a level 1 mage casts fireball spell, it's casts at level 7 with respect of looking at the damage (7d6).
  16. Well, then it's not scripting studder, but something else. The other things are all mentioned here. Except the fact that if you play on the EE engine, you don't need to do the Generalized Biffing that it's mentioned there in. As the newer engine run so much better ... well with more than 32 MBs of RAM, the program should run so much better ... ..as for the later reply, it matters not to me. Well, except that you get your replies later.
  17. Install the stuttering debug tool and find out which script it is by playing the game a minute, as your character will tell you(all the scripts that run things and you know which one is causing things if it repeats and or shows up everytime a pause lauches).
  18. Aka, the games characters animations are build around layers of over layed pictures, and when one layer covers another, they are set in an order that is known, and also the animations that are not shown are usually just transparent pixel space, to save room for additional data in the file system, and to save RAM, the few megabytes that we had. Cloaks have nothing that shows them as a layer, which is why the wings were made to occupy the helm slot in the Erephine's mod, as it can be used to display them well.
  19. It works if you remove the /revision... part and everything after of course. Hmm... I have played a game with a map like the above, and I swear it wasn't with Tutu... must be memory problems from old age.
  20. None. that's the original BG1(+TotSC) map. That Tutu probably just replaced it's worldmap with. That's entirely possible if you sleep/cheat in the BG1 story, as you get well enough amounts of xp via rest interruptions, or just summon demons or the like.
  21. It's mostly scrolls. It's called qwerty -keyboard, which would be the assumed keyboard character set ... But how the hell did you get W from a V ? EDIT: never mind, you got a Dvorak -key layout.
  22. You didn't actually explain. But when I tried it, I desided to uninstall it and never return to the mod because the sphere system for a priest, when they contain only 1 or 2 spells and you get 3 spheres is VYKK AGUR(to decode, just look one letter to the right), without healing spells.
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