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jastey

Gibberlings
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Everything posted by jastey

  1. You could shape the discussions's conclusions up and post it in the tutorials section. It is useful advice for new mods, and not all (new) modders are aware of it. Also for existing ones, too.
  2. You are right about those points, I already asked a few times which choices the player made, and also testing the mod and re-installing several times gets a bit on my nerves. It was an honest thought, though. The mod is working now and seems not to have too many bugs left, so I'm not sure I'll start rearranging the whole installer now without a greater reason.
  3. Good thoughts, I also thought about making the class change another component with plain paladin being the default (i.e. installing cavalier instead would be the component's conetent), not sure I'll include other paladin kits, though. And yes, if the lovetalk timer will become an own component, I'll probably set a default in the main component and only give other choices for players that want them. But then, as Ajantis isn't on GitHub and I am not sure I'll put him there, you tool won't support the mod anyway, so why would I put work into this?
  4. What would I use for bg1re to replace the functionality. In bg1re, the first ("0.") component determins which of the other components get shown / installed by setting marker files, and also installs ingame scripts to toggle the amount of so called description texts. The player makes the choices by selecting via ACTION_READLN two times accordingly. I need the marker files installed by this first component for the rest of the components. Having the option to [n]ot install this required component should lead to quitting the installation as all other components would be skipped.
  5. I am not offering to code for you, but I would like to stress that finding someone willing to do so might increase exponentially with the degree of your dialogue writing being already in WeiDU-equivalent structure and style. So, instead of thinking of your own way of drafting "NPC line -> PC reply 1 leading to NPC line 2, PC reply 2 leading to NPC line 3" etcpp, please have a look at simple weidu dialogue examples and try to use it. It's not only a time saver for coding up the dialogues, it's also rather well-arranged for reading through the different dialogue paths. Other than that, experience shows that finding a coder is rather hard as everyone who can code is already working on their own stuff. But you never know.
  6. It should. One thing I noticed with 3 7th party members is that the party formation places them arbitrarily around the group if I click onto a new destination. The first is usually behind the last group member, but if it gets more they seem to be randomly placed farther away. EDIT: This was with three private projects all working like Solaufein, not Argent's mods.
  7. jastey

    ToB news

    "Has taken over" without consent of the original author, as far as I know. There would be other words for that, but I will not write them.
  8. Not in the terms of "includes devoted intimacies", no. The topic can actually be discussed with him by the PC to a certain extent. Solaufein only knows the frivolous and brutal ways of the drow, and he wasn't interested in any of this in the original game, so in my characterization he doesn't connect physical intimate actions to love. He does open his mind and heart, though, as a true friend. Which, in his eyes, is the real love (for him).
  9. But Cam! That's what the hidden forums are for. (Just in case: That was a joke.)
  10. No problem. I don't know why it took me so long to see this in the DEBUG. Especially since I was searching for the info yesterday as well, but somehow missed it. Next version will have a REQUIRE_PREDICATE GAME_IS added.
  11. And, please tell me exactly what game you are trying to install to. From the DEBUG: bgqe is for BG1. So, you can install it to BG1:TotSC, BGT, BG:EE, SoD, Tutu, and EET. Not BGII.
  12. Please do not make fun of old users. Even [old user] has a right to be forgotten at some point. And the young folks don't even get the joke. (Now I wonder whether I added to it, actually.)
  13. For some reason your computer cannot read in the temporary variables. (Yes I know I'm repeating mself.) I have no idea why this would be the case. Did you install other mods as well? I also downloaded and installed the current v18 to my SoD game and it works fine. I don't know how this can happen, I'm just wild guessing: do you have your game folder in the C:Programs folder of Windows? Do you lack any admin rights of sorts where you are trying to install the mod?
  14. Hi Gwendolyne, thanks for the offer, I'll keep it in mind but making all new bgqe quests compatible with BG1(:TotSC) isn't high on my list currently.
  15. That's weird. For some reason the install didn't read in the temporary variables in your case. Did you try it several times? Did you download the mod anew?
  16. In case you encounter it again, please quote some of the lines. It would help identifying the source.
  17. I agree. If this is not the case it's a bug. I'll look into it.
  18. Thank you very much for the explanation! I am very thrilled because this - with appropriate immutability - is the solution to the "I have x copies of my mod in different game folders and need to keep track which one is the most recent and have to copy it around if testing the installs" problem, in the past leading to Gremlins taking over my mod folders from time to time with vanishing changes or me working with outdated copies. This is awesome advice!
  19. Very interesting. I hate to admit I only understand 85% or your code examples but I do grab the concept. Immutability for the utf-8 text transformation is also very important if you tend to work on your texts while it is installed to an EE game. My experience was that any change was lost after deinstallation. This is the reason why I used the principle of copying the texts to another folder for transformation in most of my mods, too. Having the mod folder at one location and working with virtual directory links in all the game folders is one of those brilliant ideas I wonder why I didn't do this already. I guess it's because I have no idea how to make such a virtual link for Windows. I know this is not the actual scope of this tutorial, but if you or someone else would tell me how to do this I would be very obliged. Great fan of the concept(s)! Thank you for sharing.
  20. The funny thing is this sounds like content from the component "Brage's Sword" from bgqe, but there it's not Ender Sai saying this, there are journal entries, and I wouldn't know how it should prevent chapter 4 from triggering because it doesn't interfere with the Bandit Camp in any way. Sounds like a mixup of mod-added texts in your game if you ask me.
  21. Version v5

    3,000 downloads

    Tender love and care for one silent, brooding type The Mod Corthala Romantique adds a romance for female PCs (no short races) of good or neutral alignment (no chaotic neutral) or female druids. To proceed with the romance, the reputation has to be above 13. The mod also adds friendship talks for the SoA part of the game for PCs that do not fulfill the romance criteria. For ToB, all dialogues added are for romance, only. Also added are banters with other NPCs and interjections, for romance and non-romance case in SoA. Project Page Readme Discussion Thread
  22. The Gibberlings Three berelinde's Keldorn Romance introduces a romance for the original BioWare NPC Keldorn. It is compatible with all BGII games: original BGII, BGII:EE, BGT, and EET. He's loyal. He's brave. He's... single? Life is an uncertain thing, and changes come when we least expect them. This mod offers a chance to romance Athkatla's newest... and most reluctant... bachelor. All relationships take work, and this one takes more than most, but the rewards are great, for those patient enough to endure the trials. This romance is not for everyone. It is certainly not a romance for the hasty. When it begins, Keldorn is grieving after the collapse of his 20-year marriage, and it takes him a long, long time to recover. It deals with mature themes, the real consequences of rejection and recovery, and some players may not want to go through all that, no matter how devoted the would-be love interest becomes in Throne of Bhaal. It is also very, very long, with 35+ talks in Shadows of Amn, though the talks are spaced more closely together to compensate for this. To begin the Keldorn Romance, you must allow Keldorn and Maria to reconcile. He will only consider himself free if his marriage to Maria is legally ended, and imprisoning Maria will only separate them, not divorce them. Also, Maria's incarceration might present childcare issues that would be impossible to overcome. The mod also features a quest for all PCs, romanced or not, though that, too, requires a reconcilliation between Keldorn and Maria. v4 comes with bugfixes and the possibility to enable multi-romancing with a cheat. Changes: first Keldorn-Viconia banter will no longer repeat externalized detection of other romances into script. Other romance detection can be disabled by setting Global("B!Kel_MultiRomances","GLOBAL",1) via the cheat console. more mod romances considered for other romance detection: Adrian, Valygar (Corthala Romantique), Verr'Sza, Xan BGII Original Tree of Life interjection should not play if mod one does Original Solar interjection at the end of ToB should not play if mod added does; other NPCs should talk as well. Official Discussion Thread Download berelinde's Keldorn Romance
  23. Berelinde's Keldorn Romance updates to v4! Changes: first Keldorn-Viconia banter will no longer repeat externalized detection of other romances into script. Other romance detection can be disabled by setting Global("B!Kel_MultiRomances","GLOBAL",1) via the cheat console. more mod romances considered for other romance detection: Adrian, Valygar (Corthala Romantique), Verr'Sza, Xan BGII Original Tree of Life interjection should not play if mod one does Original Solar interjection at the end of ToB should not play if mod added does; other NPCs should talk as well.
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