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jastey

Gibberlings
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Everything posted by jastey

  1. Hi LadyDawnstar, I'd need a bit more info to help you debug that. Which game did you install the mod to, and did you start a new game? Also, please post the content of your weidu.log.
  2. Activating the romances in SoD is actually pretty easy: for Neera, set Global("bd_neera_romancecheck","global",1) for Viconia, set Global("bd_viconia_romancecheck","global",1) for Safana, set Global("bd_safana_romancecheck","global",1) and then you need to walk over the right triggers in the right areas, as listed here.
  3. You can't change the worldmap for a running game, you need to start a new one. That's not true. Reinstalling doesn't change the install order, as weidu reinstalls in the same order it was before, i.e. if you reinstall a mod in the middle, all mods after will be first deinstalled and then reinstalled again after.
  4. Global("bd_vichand_talk","bd2000",1) will be set in the first dialogue with Vichand (starting with ~What is this—?~). Then you need to go away from him with Edwin in the group. (This: Means that the PC and Vichand need to be at least "30" length apart from each other for this dialogue to trigger.) And it probably only happens in bd2000.are (Boareskyr Bridge & Bridgefort). Your current save is in bd7100.are.
  5. Not this, I think: The BP-BGT-WORLDMAP is only needed if you install mods that add new areas and state in their readme that BP-BGT-WORLDMAP has to be installed (for EET) to be able to see them on the worldmap. There are a few mods that add the areas directly for EET, and in your list I think is none that actually adds areas. And I am highly confused the EET-END.tp2 is listed as second installed mod. It should be the last.
  6. Three modders suggested BWS by now. And yeah - linking to the master: bad idea. There is a reason some mods make release versions. What's in the master might be unstable intermediate stuff.
  7. I already pointed out my reasons for not being thrilled at BeamDog forums.
  8. From cdtweaks readme: BioWare romances: Anomen, Jaheira, Viconia, Aerie - in BGII.
  9. In EET, Neera's BG1 script would be NEERA_.bcs. Cheating her romance to work for a female PC is not so easy, because as far as I can see the "Gender(Player1,MALE)" check is repeated for every romance talk anew. Meaning, even if you set the "NEERA_ROMANCE" variable via console the talks will not trigger automatically. Also, the dialogues itself need more triggers than the "NEERA_ROMANCE" variable (there is also a local variable each and also the romance timer is checked as dialogue trigger), so it's possible to trigger them by setting the right variables and then click-talking Neera, but you'd have to look all the variables up first. Removing the gender check from this romance track is not trivial, unfortunately, because BeamDog coded it a bit differently than what is current modding standard.
  10. If Steam updated your EET (i.e. BGII:EE) game then your install is gone, in case you didn't use a copy for modding. If Steam "only" updated the BG:EE game then this is unrelated to your current EET game.
  11. I take this as an opportunity to thank you for this genius move! I know of one player who used it and it worked perfectly.
  12. The mod is not EET compatible yet. The inofficial pirated version seems to be. That's what you get when you make unapproved and unauthorized pseudo update versions: chaos reigns and players get confused (and original mod authors are annoyed or more, btw.)
  13. It says in the changelog that it's EET compatible, but I didn't check the install myself.
  14. Thank you! I wouldn't say nobody is going to read your words of praise, but indeed a lot of the authors aren't around any more. Still, the mod got lots of love and work and is still being updated, so yay to the current maintainer AstroBryGuy for keeping it up-to-date and compatible with BG:EE and all of its patches!
  15. Thank you very much for reporting, and of course for your interest in the mod! There is another small thing I want to fix affecting some crossmod content then the new version will be loaded to the download site here and at Kerzenburgforums.
  16. Hello NikitaA, sorry for your trouble and thank you for reporting! First a short explanation: the dialogue that tries to fire is the second Keldorn-Viconia dialogue, but because of a typo it resets the dialogue of the first one. Good catch! This will be fixed in the next version. To stop the stutter, please set Global("B!KelRomVic2","GLOBAL",1) - this will for one stop the repetition of the first dialogue and will also fire the second one. As a remainder: in the classic games, the cheat console line would be CLUAConsole:Global("B!KelRomVic2","GLOBAL",1) For BGII:EE, it is C:Global("B!KelRomVic2","GLOBAL",1) Thank you for playing the Keldorn Romance mod!
  17. Truskawka11: OK, I had a close look at the changes between v14 and v17 with regard to your reports. First off, the dialogue trigger were changed in a way that merely being in the same area (as in v14) does not suffice in v17 to trigger all dialogues. In v17, Ajantis has to see the PC, i.e. she shouldn't hide in shadows or be invisible, or the dialogues will not trigger. This seems to be the reason for most of the dialogues you were missing, because they did not change in any other way. The Eila Windspear dialogues did not change at all, if you experienced different dialogue lines before it was because of other circumstances the dialogue probably reflected. The Ajantis-initiated flirts were changed slightly but I triple checked the coding and didn't spot any difference. The Ajantis-Anomen dialogues didn't change except for what I wrote above, so maybe they weren't standing close enough in your game for the dialogue to trigger. Ajantis' dialogue inside the temple after his atonement only changed with regard to the "detect" trigger, as well, so maybe the PC wasn't near enough for it to trigger. I changed this back to the "in the same area" one for the next version. The NVLOR error for some player initiated dialogues were due to the fact that I didn't consider the possibility that people chose them before the first romance dialogue fires. This will be fixed in the next version.
  18. Wow, did you save your old weidu.logs? Didn't expect that. Thanks, though. Btw a lot of your mod versions are outdated, it might be worth to download the current version for your next install.
  19. Yes, thank you! Just a note, and I don't think it's related to the reported issues: in general, tweak mods are advised to be installed last.
  20. BG1 Romantic Encounters has quite a few components that do not deal with intimacies for the PC at all. Others can be played without them and leave a very nice encounter or even a quest. This post gives a list of these componens, because a lot of work and love went into them and they are worth being noted as serious quest encounters! 1. Components with absolutely no offer for intimacies: 6. Duke Eltan's Spare Minute (prerequisition for bonus component "Scar - The Return") 14. No Regrets 17. Late Night with Jaheira 18. Sil's Blessing 22. The Mourning of Centeol, the Spider Lady 25. The Great Zudini 26. The Messenger 28. The Novelists 29. The Honest Lies of Two Riversides 30. Necromancer's Trouble 31. Dinner with Thalantyr 32. Girdle of Gender Reactions 41. The Messenger 2: Rain or Snow or Gloom of Night 42. Camryn and Tamah 43. Minor Disclosures 44. Cloakwood Lovers Bonus Quest: Scar - The Return 2. Components that can be played without them and offer extended dialogues, encounters or even a quest: 2. Scar's Spare Time (prerequisition for bonus component "Scar - The Return") 9. Bartus' Seduction 19. Melicamp: The Poultry Boy 27. Ender Sai 34. All That Left Was 35. A Childhood Friend
  21. Truskawka11, do you have a weidu.log for your install - preferably with the v17 where you missed the dialogues, but I'd also take your lat / current one with v14. Also, which game are you on? BGI, BGII:EE, EET, BGT
  22. Made this an own topic because this is a wish for new content, not a list of existing but not yet included content.
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