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jastey

Gibberlings
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Everything posted by jastey

  1. It was really great meeting! Monterey also presented itself with a pleasant fresh breeze in the sunshine. After being at Hoover Dam at 106°F three days before that was a very welcome change.
  2. nope, not enough. The mod doesn't use EET cpmvars for BG1 resources, so can't be installed on top of EET. Ikki posted native patch here but it hasn't been tested yet. Ikki's patch is for BG1 NPC project.
  3. I made a new version of banterpacks with EET comp so no worries about the mod. It was meant as a general thing.
  4. Ah, but then it is considered. It was just a heads up because whoever did Fixpack's conversion for banterpack seemed to have missd it. Thanks!
  5. Not sure where to put this. Banter pack uses syntax like G("Chapter",6) for Global("Chapter","GLOBAL",6). Seeing that these instances are missed in the EET patches from Fixpack, could it be EET_modConverter doesn't consider these instances yet? Same for GGT("Chapter",X) and GLT("Chapter",Y).
  6. Adalon's Blood updates to v14 with EET compatibility.
  7. v2.0 there are new lines for the new components (obviously), but also in centeol.tra, setup.tra and setup-game.tra.
  8. Version 2.0 is out with the following four new components. Enjoy! The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina Not rain nor snow nor gloom of night shall stay a messenger of the Longwalker Messenger Guild from their duty but a bandit attack will. A dying halfling on the Coast Way wants you to deliver his last package of letters: a bundle of love, laughter, and loss for various inhabitants of the Sword Coast. Camryn and Tamah, by tibicina Before the departure from Candlekeep, the PC is told the story of the love-affair and eventual breakup of Camryn, the Master Illuminator and Scribe for Candlekeep, and his headstrong lover, Tamah. Should the PC be willing, s/he can collect up to thirteen (teen version: ten) letters written by Camryn and expressing his feelings on different aspects of his love for Tamah. These letters, if taken to Tamah, will influence the outcome of the pair's long-standing love-affair. Note: The letters are hidden in books, as the PC learns if returning the book to Phlydia in Candlekeep. To make the books unique, they are given a slight different image than the normal books in BG1. To remove the letters from the books, place each book into the quick item slot and "execute" via quick item bar. For each book, this will put the book (without letter) and a letter into the inventory. Minor Disclosures, by jastey Elfong Tavern has a neat little room for private encounters but it's difficult to have private meetings when there is no door that can be locked... So, it's not the PC's fault if s/he interrupts a flirtatious dinner by walking into it once or twice, or thrice... is it? Cloakwood Lovers, by tibicina There's a chapel and altar in the mines. Why not a wedding? Love, as we all know, can happen anywhere, and bandits and mercenaries have feelings, too. Of course, Cordelia and Dispero have chosen the worst possible day to have their wedding when they get uninvited guests - you!
  9. Readme v2.0 (removed, above link is current one)
  10. As of v2.0, bg1re is directly compatible with EET.
  11. I understand that it's too complicated /not easily feasible = not worth the effort. I have full understanding for not doing things if it's not worth the effort. Maybe put a line into the readme with instructions how to uninstall all in one go as you mentioned above? (Maybe with a bit more detail where to put that command line.) It's just a suggestion.
  12. Ah, cool. Using weidu directly didn't occur to me. Thanks! (I guess that was a "no" to my original question.)
  13. Would it be possible to give the possibility to uninstall all components in one go? (I just run the installer three times through all components until I managed to really deinstalled all of them.)
  14. Nitpicks in the readme. If the readme is opened in my browser, the browser slider has the name "The Tweaks Anthology". Spelling: Should be "Glacius"
  15. Updated the first post with current links etc.
  16. The download is updated to v3. Changes are: added fix for Anomen romance variable setting (Anomen romance should not turn committed silently, or if it does, has to be ignored by Keldorn romance)
  17. Ah, yes, in the "what a glorious day" dialogue the AnomenRomanceActive gets set to "2" always (independent of the reply options). And it triggers independent on what the variable is at the moment (RomanceActive does not get checked). It should stay at 3 if you set it afterwards. In case the "flowers" dialogue happens, be sure to pick the reply option above to make sure the variable stays at 3. Edit: so, let the glorious day dialogue happen, set the AnomenRomanceActive to 3 afterwards. That should solve the problem. Best you check, though. And just in cause the flower talk triggers, make sure to be very unfriendly (or check and reset afterwards). But the romance should be shut down once it is set to 3 after the what a glorious day talk. In the next mod version, I'll think of something to prevent the Anomen RA to highjack Keldorn's romance and still let Anomen's romance to play out until his confession. Thank you for reporting and your interest in the mod!
  18. No, unfortunately it's not, as some dialogue states are missing the RA = 3 action. If tell him ~Do not be an idiot, Anomen. I am no flower, and your poetry fills the area with an aroma far more powerful than any plant.~ in the flower dialogue, the variable should be set correctly, though. What do you mean it keeps switching back? The only script block setting the AnomenRomanceActive variable to "2" is for BGII:EE a "reset" if Anomen died while his romance was committed (and should only be activated if Anomen died while in romance and in party and was revived again). For the classic BGII, there is none. All other instances are inside dialogues.
  19. Yes, Anomen's dialogues after the test (passed / failed) set his romance to committed no matter what the PC says... This is two dialogues before he confesses his love and, well, badly coded. This is not yet considered in the Keldorn romance, I have to think about how to introduce a fix. Thank you for drawing my attention to this! Keldorn will continue his dialogues until he is ready to draw a conclusion, and before that, the AnomenRomanceActive should not be at "2".
  20. Hm. As long as you set the "AnomenRomanceActive" to "3" now and later have Keldorn's "walk with me" dialogue, it should be alright. Set Global("B!KelRomRESex","LOCALS",1) to "0", too, if you want to erase it completely (or Keldorn will refer in ToB to the PC not living chaste if the PC tells him she made a vow of chastidy.) I would be very interested in how the Anomen Romance became comitted, though. Do you have an idea when that could have happened? What were the last dialogues etc. from Anomen you got? The Anomen romance is cded a bit messy amd sets to "2" at times without the PC stating her explicit love, I was hoping to have identified these instances.
  21. Gavin BG1 updates to v12 with direct EET competibility. Also, for SoD, he behaves like a "normal" BG1 NPC now, too (i.e. has a good bye DisplayString in Korlasz's dungeon and leaves upon transition to the Duchal Palace).
  22. As of v12, Gavin BG1 is directly compatible with EET. Gavin BGII (from v22) now disables the BG1 fate spirit entries.
  23. Sorry for screwing up the check. As I edited above, now the links all go to 22.8a for me, too.
  24. Indeed. Sorry, I thought I redownloaded the latest version, but it was an outdated link, as it seems. EDIT: Or maybe the link didn't go to the latest version, but now it does. (EDIT: I followed a link from the currently last page of the BG1NPC Thread at BeamDog Forums. Now they all link to 22.8a.)
  25. The culprit is in "bg1npc\phase2\dlg\x#totsc.d" I think: Should be
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