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jastey

Gibberlings
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Everything posted by jastey

  1. I'd need more info to help you with this. bg1re does not add a Jaheira - Viconia banter, as far as I know, so I don't think the mod is the issue.
  2. OMG I am so daft! And I can't believe this bug didn't happen earlier... The cres of Bjornin bg1re encounter and RE for BGII are named the same. So, with installing RE, the bg1re cre was replaced with a slightly older and very, very confused version of Bjornin. The poor soul probably didn't know how he got teleported back to Beregost... Thank you very much for the report and the very important hint about the BGII line. I will fix this after I came back from hiding in shame. :-) ALIENQuake: Thank you for the link. This fix will be included into the next version of bg1re, too.
  3. I checked in my game and the cutscene ends as it should. I checked the BWP Fixpack v15.4 and it doesn't seem to change bg1re. I am sorry, but I cannot reproduce the problem. There will be a v1.4 eventually which opens the encounter to male PCs. I hope the problem was a glitch and won't happen again.
  4. Guess the ones convinced of their righteousness are the worst.. Or he was just so excited about your CHARNAME. - Anyways, sounds as if the cutscene didn't stop, which is not good. Will investigate, and thank you for reporting. EDIT: Please link me to the BWP fix you used. I am not sure which one is the most current etc.
  5. Glad it worked now. Not sure what went wrong the first time. Thank you for your interest in the mod!
  6. Go through the original Noober content until he leaves. Do not kill or attack Nobber. Wait for two ingame days. Noober should respawn. Talk to him.
  7. What do you mean with activating the table? What you need to do to solve the quest is: find the invisible rune in the library (it is invisible), make it visible with the powder, and then go through the door of "Garren's" Cabin.
  8. Please define "initially completed the Noober quest earlier (...) I respawn him" The bgqe quest kicks in automatically (at least it should) two days after the original game content for Noober is through and he wasn't attacked by the party. The timer is set in his first meeting dialogue. For this, the mod has to be installed before the first meeting with Noober. He then respawns at [2444.3235]. Mind that the mod uses a custom cre: "c#lcno01". For the dialogue to work, the variable Global("C#LCNOOB_Quest","GLOBAL",1) has to be at 1.
  9. This is intentional, I didn't change the scene. Did knights of the order collect the bodies? If no, then the Ajantis mod didn't kick in. If yes, then everything is fine. To regain Ajantis, a quest has to be solved. In Fierkrag's Lair, in front of the room where Garren's child is held prisoner, someone will hand over a golden globe. This globe opens a portal, behind which Ajantis can be freed. Thank you for your interest in this mod!
  10. Current version with Italian translation now can be downloaded from G3, too!
  11. Hm, a very valid discussion. Does any official G3 still have a login at BWL or Baronius' Email address to ask him to take the add down for the prefix list? (I got the add every time I went there).
  12. Sorry for not linking to what I meant, I was referring to this: https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1 Although what Jarno linked is equal or better. Glad it worked for you! Thank you for your interest in the mod!
  13. Thank you for the reports. Just one question to you both: do you have SoD from GOG or Steam and if yes, did you prepare the game like it is necessary (tool available at the Beamdog's Forums) before installing the mods? If not, that would be the problem (SoD comes as a zip and weidu doesn't patch the correct Dialog.tlk so you would see random lines from the SoD expansion).
  14. Not sure I understand your problem. Which guard in what inn? Also, after upgrading to SoD, did you install the mod new and started a new game?
  15. Of course. Problem would be older mods with no support. I am more thinking about e.g. a special ability the NPC gains by a quest in BG1, that would be stripped from the BGII cre, I guess (if the player starts playing in BGII)?
  16. Not sure why Ajantis is on that list. He doesn't have any custom kit, not even a custom (fighting) script. The mod content is designed for him to be paladin, of course, but so is every NPC designed with a special NPC background in mind. I have no objections against Ajantis being included in this mod. I do recall from Level 1 NPCs, though, that some extra information and mod author's consent was wanted before inclusion (something hard to come by nowadays with so many authors no longer active, I am aware). Advantage was that the mod authors could give information about e.g. custom weapons of their mod NPC etc. the mod could include. There is a certain risk of adding bugs if mod NPCs are changed without restriction if e.g. a quest relies on an ability the NPC should have but is removed by a new kit. It would be cool if this mod would / could include information about these risks - it's the main advantage of changing stats with the help of a mod like this one instead of wildly applying EE Keeper, imho. Great mod, btw. I appreciate everything that gives the player a greater replayability and possibility to customize. I would have spared the hassle of offering two default kits for Ajantis if mods like this would have been available earlier.
  17. What ugly clash? Yovaneth's exclamation about the leak of BST has what to do with you or FFT (which is made EET compatible with the mod's authors)?
  18. qwerty1234567: This would be bgqe, not bg1npc project, and is fixed for v12 that is currently only available at Kerzenburgforum since G3 download center upload function is not working. (I'll go and deactivate the current download, now.) EDIT: Thank you very much for reporting! I didn't mean to sound snappy, in case I did.
  19. Thank you very much. v12 with completed Italian version is up at Kerzenburgforum. It will be here at G3 as soon as the problems with the download section are fixed. All addressed issues are fixed. Thank you for the report!
  20. Until G3 download section is updated, v12 including Italian translation can be downloaded at Kerzenburgforum. Thank you ilot for the Italian version. Changes are: Version 12: Italian version completed by ilot "Fallen Paladin": NPCs will not comment on the nanny if the PC did not talk to the fallen paladin yet Version 11: "Family Quest": After solving the quest, Mrs. Dudley no longer has a necklace that can be pickpocketed The wyvern head of the Nashkel monster now gets actually installed! Fixed several instances (hopefully all), where party members would perform quest character's actions (like Take Gold, Escape Area etc.) Family Quest: "Annie drops necklace" bug fixed
  21. No idea. Best you start an own topic in the General Mod forum. It is a very interesting question, for players as well as modders. Thank you very much for the report! Next version will address this. argent77: not a bad idea. I'll have to ponder about this some more.
  22. argent77: Good to know. Yes, i's usually safer to do one reply option with conditions an one with the opposite, to be on the safe side. For Gavin, the text goes (these are no quotes): PC is elf: "You will live much longer than I do, I'll die before you'll even notice time went by." PC is human/halfling/halforc: "Your lifespan is about the same as mine." PC is half-elf, gnome, dwarf: "You'll live decades longer than me." That is what I meant with I don't know how to cover a race I don't know. Because I don't know the life-span. And the whole dialogue goes on about this. I am clueless what to assume here as a general thing for the mod-added races. Same life-span? Longer?
  23. I wouldn't know which race that would be, though? For PCs, that is. (Also, in this case, Gavin mentions the PC's life span, I am confused as to how a "catch all" line would work here, in the sense of how to do that here - hellllp)
  24. OK, the LT divides reply options by: PC is elf PC is either human, halfling or half-orc PC is either half-elf, gnome, or dwarf Question: What is your PC? I guess these checks are missing some new race introduced by either BG:EE or a mod (?) ? (Or it's a spelling mistake and the race is not checked properly.)
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