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jastey

Gibberlings
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Everything posted by jastey

  1. Good catch. (I don't think I can do the formatting there, will inform admin.)
  2. It's a mod inserted vendor. "NPC" in BG is a joinable character. You could call the others quest characters or just characters.
  3. This quest only triggers for and with Minsc in Party - not sure that qualifies for the second list. Otherwise, yes.
  4. The latter was definitely the dev's cat running over the keyboard. I like the idea(s) of adding Korlasz to BG1 very much.
  5. I second this and what @Connelly said. SoD starts and it's like "oh, here is this very wealthy, high ranking follower of Sarevok with a crypt beneath BG city which I never heard of" and it takes me right out of the immersion. That, and , which is so out of character imho.
  6. @Yovaneth nice to see you and thanks for the insight!
  7. jastey

    Suggestion

    If you switch the itm files before the installation, the other one will be installed with the description of EndlessBG1's. That should work, yes. EDIT: and name it like EndlessBG1's like you wrote.
  8. jastey

    Suggestion

    @ktchong For EndlessBG1, the sword is a plot item only. This would be a cosmetic change that is not necessary imho (and my time for modding is rather restricted.) Thanks for the suggestion, nonetheless.
  9. The mod updates to v19.3 with minor fixes! Changelog: -If BG1NPC Romance is installed, Friendship Path should not start for low rep. -Reaction to three FF on the road should not lead to a stutter. -Reaction to SoD romances should happen independent whether another ended already. -Rephrased note about compatibility with Road to Discovery in the readme: RtD does not have to be installed before Ajantis Expansion.
  10. @Delior Thanks for reporting, I did The Mistake there to not give the dialogue a WEIGHT so it can't be triggered because it was installed after the PID. (Which is the required install order so this is totally on me.) To end the stutter, set per cheat: C:SetGlobal("C#AjantisFLAM5_0","GLOBAL",3) And this is what Ajantis is trying to say:
  11. @szef In case this happens with old tis area graphics on EE, then that would be a known problem (at least for BG(II):EE, I have no experience with PS:T).
  12. Just because I'm here: I'd vote for the black border, as well. Thank you for taking this on, @CamDawg!
  13. Great! Have fun playing!
  14. Not to sound offensive, but reading the solution of your problem gave me a good laugh, so thank you for sharing it nonetheless. - Would this be a candidate for the EE Fixpack? Not being able to see the spell you selected sounds like a dumb thing to encounter.
  15. She should be on the ground level, [204.582]. Did the dialogue with her after depetrification work alright?
  16. I don't know what the Skills and Abilities changes are exactly. One thing in the game that leads to items to be identified automatically when looking at the description is a high Lore score of the NPC who's inventory is holding the item.
  17. EndlessBG1 has direct EET compatibility, so it can be installed into the EET folder. I'm not sure EET supports it's transfer if it's installed to BG:SoD first. @dreypdx it might be a good idea if you post your mod list here first so we can have a look at the install order. It's crucial in IE modding.
  18. The error messages say that the tp2 cannot be found, could it be that you removed mod folders from the game folder? The installer needs the mod folders with the tp2 (inside) and teh backup info to deinstall a mod. DLC Merger is needed (as the first mod) in a BG:SoD game from GOG or Steam. For EET, DLC Merger has to be installed onto BG:SoD before you use it for the EET transformation. If you bought the game from BeamDog directly, DLC Merger (modmerge) is not needed, yes. I cannot guarantee EndlessBG1 still being fully compatible with an older game version, sorry.
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