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Andyr

Retired Gibberlings
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Everything posted by Andyr

  1. Yeah, CMorgan's been a great help. It was good to be able to discuss things face-to-face!
  2. What file does it say is not found? Post the exact error message.
  3. I am glad everyone is making such positive comments about the photo.
  4. Heh, wow, I guess it does look a little odd in that photo. If I was they must've been pretty thorough because I don't recall one! Grim: That's because he took it.
  5. I met Domi and her husband earlier today in London--to continue with the spirit of the thread, here's a picture. They were both very nice and it's good to be able to put a person to the persona!
  6. Andyr

    FAQ

    If I do it probably isn't something I will do for a few years. Reasons being the time it would take and the fact I vastly prefer BG1/Tutu to BG2.
  7. Reposted Igi's DLTCEP setup tutorial and added a pair by theacefes to the index.
  8. Igi wrote this tutorial and I've reposted it at Avenger's suggestion. DLTCEP Setup: This is a basic tutorial on how to setup DLTCEP for editing. It is split into sections. Section 1 deals with installing DLTCEP. Section 2 deals with the Initial Setup. Section 3 deals with customising the DLTCEP setup. Section 1. DLTCEP is available from the DLTCEP homepage: http://forums.gibberlings3.net/index.php?showforum=137 Download the file (dltcepXXX.zip - where XXX represents the version and release). Once the download is complete, open the file, using an zip program (eg. winzip - http://www.winzip.com)/ (use the Windows Find File function if you cant remember where you saved the file to). Extract the dltcepXX.exe file from the .zip, and save it somewhere. Run the dltcepXX.exe you just extracted from the .zip. If you want a desktop shortcut, enable the option. If you want a startmenu entry, enable the option. If you want a summary of the file formats, based on the IESDP, enable the option. After selecting your options, click Next. Use the Browse button to find the directory you want to install to (or accept the default). Click Install. DLTCEP now installs. Click close. DLTCEP installation is now complete. Section 2. Run DLTCEP.exe (located in the directory you installed to in Section 1). The readme will be displayed. Read it. You will receive a message: "Please run setup!". Press Ok. You should now be at the main DLTCEP screen. Click "Setup" (bottom left). You should now be at the DLTCEP setup screen. You can get here again by pressing the Setup button on the main screen. Setting up the games: Type a name for the setup (top left) Select the correct game type (top right) Select the location of chiten.key (ie. the main game dir) Select the location of the .dat files (effect descriptions) (ie. the DLTCEP dir) Click "Add setup" (bottom right) Click "Save & Back" (bottom left) DLTCEP will now return to the main screen, and load the game files specified. You might get errors about missing files, this is normal, and these messages can be disabled (see Section 3). To add another game, simply repeat this process. Section 3. Run DLTCEP, and enter the Setup screen. Notice the buttons "Set Check Options", "Set Edit Options", "Set Weidu Options". Perhaps the most important is "Set Weidu Options", click this button, and you will be at the Weidu options screen. Enter the path to the Weidu executable in the box at the top, and click "Ok". Browse through the other option screens, and change them as you see fit (note the "windows 98" and "larger window" choice in the Editor Options window). Remember to use "Save & Back" when exiting the main option screen to save your changes, or "Cancel" to cancel them.
  9. Are any of them unique, or are they reposts of others? EDIT: Looks like there's some new ones. Will update first post.
  10. The spells set the effects, and there's another spell applied via the CLAB with the "Change Bard Song" effect referencing the former one (with the effects of the new song in it).
  11. Did you add the flags in decimal, or in hex? It makes a difference. (Or at least, when I didn't really understand what I was doing a year or so ago it did.) EDIT: You should be adding them as hex.
  12. You'd set their kit flag to match that of the Wizard specialism with the relevant opposition school. Take a look at Song and Silence's code--I did it for one of the kits (Gypsy, IIRC). Buttons are disabled using the Disable Button opcode. Look in the IESDP or the coding for the Inquisitor kit for examples.
  13. You don't need the + in front of the numbers in that row about stat adjustments, though I don't know if that is the problem. Try replacing your CLAB with another one from the existing game and see if it still crahses--that could help determine whether the problem is there or somewhere else.
  14. If you take your pick of the ones listed in the first post, that'd be great. For Elai himself, self-confident and a little condescending. For the shadow, any effects to make it sound a little spooky, rasping, whatever. I have no fixed sound inside my head so if you play around with what you think is cool, that's good.
  15. If you register I will PM you some details.
  16. Regarding magic spells; I guess you're going to have people choose and cast from the IWD2 selections?
  17. There shouldn't be a problem if you run the Tweaks setup program again and choose to remove that component.
  18. Weird, I've not heard of that happening before. Experience/level progression is (or has been in all cases I have seen) tied to the base class. When you say restrictions of several 'classes', do you mean kits, or something else? If you post the ADD_KIT part of your code it might help.
  19. The Divine Remix .tp2 has lots of examples of ACTION_Ifs and variables: http://dev.gibberlings3.net/index.php/Divine_Remix_tp2 And there's some notes on the DR .tp2 here (though not directly relevant): http://dev.gibberlings3.net/index.php/Divine_Remix_tp2_Notes
  20. You can nest logical checks, for example ACTION_IF ( FILE_EXISTS ~override/blah1~ AND FILE_EXISTS ~override/blah2~ ) THEN BEGIN whatever (though that syntax might not be exact). And you can store and set variables similarly to your block of pseudocode, yeah.
  21. Andyr

    FAQ

    Flagged as "Githyanki" since as you mention there's no "Githzerai" entry. He has no special racial abilities at present, though I am considering giving him some based on pnp abilities (something like mage armour once/day and 10% magic resistance, though I may well not bother).
  22. Andyr

    FAQ

    There are no items in the vein of Dak'kon's blade, no. Unless you count his monk's fists. He will get an item only he can use later on, though (a psicrystal which works in a similar manner to an ioun stone).
  23. Not possible due to engine limitations, unfortunately.
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