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Andyr

Retired Gibberlings
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Everything posted by Andyr

  1. Unfortunately, Steve removed the blue hair before the last time...
  2. Practice? I was born ready.
  3. Well, an hour or so's notice would be nice. But, yeh.
  4. She's an American, but I believe she might find herself on our fair isle at some point.
  5. Nice. Some of those photos are a little distorted, though, makes us look slightly inhuman!
  6. I'll also add some errata from the SoA manual: You cannot have a druid-thief multiclass, and thieves cannot climb walls. Finally, the WIS stat does not affect saving throws.
  7. I can offer a hand on tech questions, but only the one. And I'm not going into a dark room with you again!
  8. Oh, the true class is broken? I'll have a look then and fix it. An opcode is what determines the effects of a spell or item... For tutorials, um, I'm not sure what the best general .SPL tutorial is. PPG might have one.
  9. Well, I like aVENGER's HLA ideas and the ones in the unmodded game suck. So I was going to ask him if I could use his stuff as a base, like Refinements have done. But as yet I have received no reply from him. Sim and NiGHTMARE have got a good few other ideas between them too, so don't worry though if I can't get in touch! There is an opcode to change bard song which the Jester and Skald use, yes. You put that in a spell referencing another spell file (which is the song you want to use). I think the true class one is probably hardcoded but it can be changed by using this opcode. One idea Sim had was giving the bard a choice of songs as he/she advances in levels (as in IWD2) so we might make a change like that for truclass bards. The opcode can also be used to give different songs as HLAs, which I think aVENGER does.
  10. You think Acrobats should get a save vs. death/breath bonus or something too? The Dirgesinger is adapted from the 3.5E book Libris Mortis, which deals with undead. And Jes, if you were on IRC I could send you a working copy now.
  11. Andyr

    The FAQ

    What's this mod about? It expands the options for bards and thieves. New kits, changes to existing stuff, new items... Is it WeiDU? Yes. Are the components optional? The first, general 'remix' component is required, but the rest are all optional. What game is it for? BG2 with or without ToB, or BG1 Tutu. What stuff from the unmodded game is changed? Look in this thread: http://forums.gibberlings3.net/index.php?showtopic=2453 Original-game bugfixes are detailed in this thread: http://forums.gibberlings3.net/index.php?showtopic=2574 What new Bard kits are there? Look in this thread: http://forums.gibberlings3.net/index.php?showtopic=2451 What new Thief kits are there? Look in this thread: http://forums.gibberlings3.net/index.php?showtopic=2452 Have you changed the strongholds? Not at present, though if there was a good idea there's no reason not to do something in the future. Can we give the BioWare NPCs some of the new kits? Idobek's NPC Kit pack (also available from G3) gives some NPCs new kits. The Adventurer from this mod was his creation, for example. If there is a kit from this mod that people think fits an NPC then yes, I will consider adding a component to kit him or her. What new items are in the mod? Look in this thread: http://forums.gibberlings3.net/index.php?showtopic=2575 Anything else, please ask!
  12. The following is just a summary of how stuff from the unmodded game has changed: - Bards and Blades can now be any alignment. Jesters and Skalds can be any non-Lawful alignment. Previously, all had to be partially Neutral. - Blades in the unmodded game did not receive the Pick Pockets penalty they were supposed to. This has been fixed. - Thieves and kits can now be of any alignment. Previously, they could not be Lawful Good. - Thieves and kits can now place 3 points in two weapon fighting style. Previously they were limited to 1. The Swashbuckler (who previously could have 3) has had its description altered to reflect the fact they are no longer special. There are plans to alter HLAs too but nothing has been done as of yet; I am tempted to release a first version without them changed since for Tutu and most of SoA they are irrelevant anyhow. At the moment if you have Rogue Rebalancing or Refinements installed you will get their tables... I am trying to contact aVENGER to build upon his work so please, if you see him let him know!
  13. Along with the four new Bard kits there are four Thief kits to choose from; each should hopefully offer a new gaming experience. Details are: You may recognise this one as having being packaged separately before:
  14. At present, there are four new bard kits available in this mod. These are as follows:
  15. And here is the description of one of the items. This is a tress of hair from a beautiful maiden; when held (shield slot) by a Bard or Paladin the party enjoys some bonuses.
  16. And apparently there is some sort of new store or something... Here's a screenshot of part of the merchant Raoul's store. Graphics are courtesy of the IWD games.
  17. It seems good practice to post screenshots to prove some work has actually been done and dispel allegations of laziness... Well, it's worked for Return to Windspear anyhow. So, while not too interesting, here's a few. Firstly, look! More Thief kits to choose!
  18. Andyr

    Bugs...

    I'll fix this and write banter soon...
  19. Andyr

    Bugs...

    Ghrey reported that and I fixed it locally. When I coded this mod BG1 NPC was using BIMOEN while Indira was using _BIMOEN, it's only recently _BIMOEN was adopted as a standard and I've not released a new version since then.
  20. Andyr

    Bugs...

    It should be from level 1... I'll look at the files when I get home and check. In the meantime I guess you'll have to CLUA in antidotes and pretend he's thirsty or something.
  21. What's her weapon proficiency spread like?
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