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Andyr

Retired Gibberlings
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Everything posted by Andyr

  1. Andyr

    Bugs...

    Oh. Weird... Yeh, I mentioned the Imoen thing at PPG and will incorporate into the next version. I do do the following check, though: ACTION_IF NOT FILE_EXISTS ~override/BIMOEN.DLG~ THEN BEGIN COMPILE ~Mur'Neth/dialogues/IMOEN.d~ END IMOEN.D is a file saying BEGIN BImoen, though yeh, I need to change that to _BImoen. As for the .tra, Cam fixed that up for me, so blame him.
  2. The pride of the book, a recipe like no other. Guard it well. Huzzah!
  3. Andyr

    The FAQ

    I'd code it for 100 gold per kb. Bear in mind WeiDU.exe itself is about 300...
  4. One Community to rule them all, one Community to find them, one Community to bring them all and in the darkness bind them...
  5. Oh dear, well I hope he/she is ok.
  6. I tend use T for ToB as a suffix on my fiiles, as it's shorter than 25. So I have A#Elai.D and A#ElaiT.D, for example.
  7. Yeh, they're all from the same place.
  8. What does this do? EDIT: As in, how/why would this help?
  9. Yes, though bonus spells can be a problem here. And we do this for Cleric Remix and it causes bugs for no particular reason.
  10. That was fast. Glad you liked it.
  11. I'd suggest using Disable Button, as Cam suggested. The problem with this comes with the spell casting - the spell slots would still be there to memorise, though you'd not actually be able to cast them, so it's not perfect. This is what I did for the Justifier kit in Unfinished Business.
  12. Andyr

    Screenshots...

    Hehe, I ma yhave to try and recruit you for some of these banters!
  13. Was all good. They spun me so fast on that spinny thing in the photo I couldn't walk straight for at least 10 minutes... And no, it wasn't the beer!
  14. Andyr

    Screenshots...

    Why, thank you. I may post some more stuff at a later date.
  15. Andyr

    FAQ

    I think it'd be better to work ToB - independent, at least for now. You can always add a version with ToB content later, after all...
  16. Andyr

    Bugs...

    Heh... Oops! I'll check there's a check for Mur'Neth actually *being* there in the banters he doesn't start. Could be useful. Thanks!
  17. Andyr

    Bugs...

    So, am doing a little work with new banters and stuff. If anyone sees a bug or typo, let me know. I've noticed Khay's artwork isn't actually appearing, you still see the vanilla BG BAMs for Mur'Neth's Ooze Touch attacks. Need to sort that out. So, I've spotted that one.
  18. Ellderon: Like we said, it'd be nice to add a Subrace step to character generation but it's just not possible, so we have to do it in - game.
  19. That would be nice. Or really just to unlock the racial restrictions. Or add a new step to character generation to allow subraces. Or add new paper dolls (beardless female gnomes/dwarves!). Or add a new base class.
  20. We know about creating dummy kits and chanmging stuff with scripts or dialogue, yes, but nobody knows how to make them selectable through the character generation screen, as if you always could.
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