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Gwendolyne

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Everything posted by Gwendolyne

  1. ToB = Throne of Bhaal. You need to rename the American-ToB-dialog.tlk file to dialog.tlk. Make a backup of your dialog.tlk and dialogF.tlk (this one is for female PCs in some languages, like French, German, Spanish...) and save them outside your game folder. Delete the dialogF.tlk file (useless for English games). Overwrite your game dialog.tlk with the new one.
  2. You will find the ToB US dialog.tlk here.
  3. @maurviradding the Extended Night flag and a ARnnnN tis is not enough. You must also create a ARnnnnN.wed file which points to your ARnnnN.tis file. Just clone your regular wed file to ARnnnnN and that should do the trick.
  4. DLTCEP has a feature that converts oBG2 day to night tilesets.
  5. If you don't have news in a few days, send me a PM and I will try to contact Isaya with another way.
  6. Isaya and Gusinda are the people to get in touch with.
  7. We had the same issue with a few vanilla strrefs when writing the BG2 French correct pack. The best way to solve it is to rewrite the sentence in an "impersonal" way that will fit to any character, regardless of its gender, race, or "vous/tu".
  8. Put your translated files in languages/french folder, and try to run the attached tp2. setup-gavin_bg2.tp2
  9. This has been fixed for the next IA release. However, the code worked fine with patch 2.5. I did not test it yet with new patch 2.6. I am currently checking all bam and sound clips files to be sure the core component won't install or patch files that might be added or fixed by the new patch. However, if you discover new glitches with creature weapons overlay, fell free to notice them in the repo.
  10. Updating French translation, I noticed "@" characters have been replaced with %atsymbol% variables, which is not the case in en_us folder. Moreover, the classes strref replacements won't be efficient because they are not the same in BG2 vanilla, BG2 patched with the French correct Pack mod, BG2:EE prior patch 2.6, and the so-called "professional" French localization provided by patch 2.6.0 which is nothing else but "foutage de gueule" (I let you translate this); so much that a translators pool is currently working on a correct pack that will affect almost all dialog.tlk entries...
  11. Many years ago, I faced the same issue on classic games with missiles and projectiles ids files. As @argent77suggested, a CLEAR_IDS_MAP did the trick.
  12. Spellhold Studios Valygar Friendship has been updated to v1.5. One of the things many find sorely lacking in the Bioware NPCs are the more complex relationships presented by modern NPC mods--especially in regards to "friendships", the relationships NPCs have with the PC when not romancing them. This mod adds a series of dialogues with Valygar. Version 1.5 comes with a Spanish translation by Magis365 and minor improvements. Read the Readme Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added dynamic install order syntax and global `LABELS` to support AL|EN's "Project Infinity". Added Spanish translation (thanks Magis365). Fixed a few typos in English strrefs. Reformatted readme file and moved it into new "readme" folder. Updated WeiDU installer to v247.
  13. First, you need to detect if the game is EE or if TobEx is installed. Then, you patch the item.
  14. Congrats for the new release. I won't have time to test this new version before a couple of weeks. Please, just tell me if the translation needs to be updated.
  15. @CahirI don't have time for this. Maintaining mods at SHS eats all my time, and I have not been able to write a single line of code for myself for almost two years. But, in my mind, this mod is like Isra NPC. Both deserve to be merged into one single mod that would install content according to the game you are playing. However, it needs a lot of work, much more than a simple update. Anyway, I will spend the next couple of weeks finalizing Infinity Animation update, then converting the first chapters of my own mod to EE games.
  16. Maybe it has something to do with the French localization, which mixed "Château d'Irenicus" (Castle) and "Donjon d'Irenicus" (Dungeon) in dialog.tlk strrefs. The French correct pack for BG2 harmonized all references to "Donjon d'Irenicus" because, as already said above, this place has nothing to do with what French people consider to be a castle. Maybe the first people who used it were playing the French version (from Europe or Canada) before the correct pack release...
  17. The mod has been officially updated to v2.0.0 with native BG2-ToB backward compatibility.
  18. Spellhold Studios Saradas Magic for BG2 has been updated to v2.0.0 and is now available with macOS and Linux support. This mod introduces a new NPC, Saradas the archmage, who interacts in various ways with the Bhaalspawn's group. In Shadows of Amn, he is a non-playable NPC that offers many services to the Bhaalspawn's group. You can find him in the temple of Lathander, in the Temple District of Athkatla. In addition to having several exclusive dialogues that take place as the plot takes shape, his store is worth the visit. In addition, Saradas is an artifacts collector. If you find any ancient artifact, you can bring it to him, and he will enchant it for you, granting magic properties to the item. In Throne of Bhaal Saradas is finally a recruitable NPC! You can summon him through the Fate Spirit in your pocket plane. He is a human Priest of Lathander dual-classed to Mage. Version 2.0.0 offers a backward native classic BG2:ToB compatibility, is EET compatible, and includes many fixes. Read the Readme Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added saradas_magic_2.ini metadata file (including dynamic install order syntax and global `LABELS`) to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Added `VERSION` and `README` keywords. Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance. Commented code as much as possible. Added a brand new optional sub-component to set an alternate appearance for Saradas (as a mage, not a monk). Added native EET compatibility (thanks Austin!): Added native WeiDU's built-in HANDLE_CHARSETS function to convert string entries for EE games. Added chapters continuity for EET games. Added EET_NPC_TRANSITION function. Provided accurate sized NPC portraits for EE games Added backward native classic BG2:ToB compatibility (thanks Austin and Gwendolyne!): Restored items usability restriction flags in description for classic games and automatically removed them for EE games with GW_UPDATE_ITEM_DESCRIPTION_TO_EE WeiDU function. Fixed Face() and LeaveAreaLUA actions using dir.ids in EE games, and crashing classical games. Solved the wrong WIZARD_IMPROVED_ALACRITY entry in classic spell.ids (misspelled WIZARD_IMPROVED_ALUCRITY) that was crashing installation in a way that does not break other mods compatibility. Solved the missing DRAGON_DISCIPLE entry in classic kit.ids that was crashing installation in a way that does not break other mods compatibility (in case they restore this kit). Provided NPC portraits for original games. Updated many items: Fixed items descriptions. Fixed items classes and kits restriction flags, and appended tooltip.2da whenever relevant. Added EE and ToBEx Toggle critical hit aversion item flag (BIT25) whenever relevant. Added 1PP compatibility to harmonize colors items with EE games and classic 1PP modded games. Proofread English strrefs (Gwendolyne). Renamed "english.tra" file to "setup.tra" for consistency. Fully TRAified the mod (some lines were not traified in tp2 file). Added a brand new "saradas_magic_2-readme-english.html" file, with videos. Lower cased files. Reorganized mod architecture tree: created folders to sort files according to their types. Included Linux and mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Updated WeiDU installer to v247. Uploaded mod to official Spellhold Studios GitHub mirror account.
  19. Spellhold Studios Minsc Friendship has been updated to v1.3. One of the things many find sorely lacking in the Bioware NPCs are the more complex relationships presented by modern NPC mods--especially in regards to "*friendships*", the relationships NPCs have with the PC when not romancing them. This mod adds a series of dialogues with Minsc. Version 1.3 comes with a Spanish translation by Magis365 and minor improvements. Read the Readme Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added dynamic install order syntax and global `LABELS` to support AL|EN's "Project Infinity". Added Spanish translation (thanks Magis365). Reformatted readme file and moved it into new "readme" folder. Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Updated WeiDU installer to v247.
  20. Spellhold Studios IEP Extended Banters has been updated to v5.8. The goal of this mod is to ensure that each Bioware NPC gets their fair share of banters with each other. We also intend to expand on friendships and relationships between the various NPCs; the friendship between Mazzy and Aerie, for example, or the peculiar relationship between Jaheira and Viconia. Currently, the mod includes banters mainly for Shadows of Amn, with two for ToB (between Minsc and Aerie). Version 5.8 comes with a Spanish translation by Magis365 and minor improvements. Read the Readme Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added dynamic install order syntax and global `LABELS` to support AL|EN's "Project Infinity". Added Spanish translation (thanks Magis365). Updated French and German WeiDU prompts. Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  21. Here is an example : Saradas Magic for BG2. The reverse compatibility with BG2 games must check if 1PP components are installed or not. If not, the game will crash because the mod is using items weapon appearances that are not included in classic unmodded games. Same issue for other purposes if BG2 Fixpack is not installed... And I can give you hundreds of such features that will crash the game. This means anytime someone submits an update, as a moderator, I must: Check no unwanted content has been added to the mod without the author's content. Check every file to see what has been modified and why. Add new compatibility process that have been forgotten. Search in SHS forums all reported bugs or malfunctions and try to solve them. Once it's done, and ONLY once it's done, the mod is officially updated. Unfortunately, moderators' time is not expendable. For the record, I have not been able to write a single line of code of my own mod for more than a year...
  22. Spellhold Studios The Silver Star NPC mod (from Davide Carta and Seifer) has been updated and is now available with macOS and Linux support. This mod adds an elven neutral evil assassin who can first join the party in Irenicus' lovely underground hole. Silver Star is partially insane (*we don't want to say mad*), and has some childhood complex: for example, she has a true obsession for sweet little lambs... She is chronically poisoned, which explains her high tolerance to poison and her low constitution. She is a remorseless killer, when in a normal mood, and does some evil things, like gambling, blackmailing, killing, stealing and so on... She has crude and cruel dialogues, and banters with NPCs in SoA, but not in ToB Version 2.0.0 is BG2, ToB, BGT, BG2:EE and EET compatible, and provides updated Russian translation. Read the Readme Visit the Mod Forum SHS official GitHub alternate download center Change log: Added star.ini metadata file (including dynamic install order syntax and global `LABELS`) to support AL|EN's "Project Infinity". Moved star.tp2 into mod top folder to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Added `VERSION` keyword. Replaced deprecated `AT_INTERACTIVE_EXIT` command with `README` keyword. Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance. Commented code as much as possible. Added native BG2:EE and EET compatibility: Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games. Added `ADD_JOURNAL` function for EE games. Provided NPCs portraits for EE games. `ADD_KIT` process: fixed lower kit strref, and added WeiDU `fl#add_kit_ee` function for EE games. starhl.2da: Removed one extra column entry. Moved extended scripts into new "scriptsext" to avoid compiling useless baf files Included all BWP Fixpack fixes: Patched "shape.cre" instead of overwriting it to solve the micbaldur Silverstar NPC - Frennedan NPC compatibility issue. Completed dialogues traification, and added the Escaped clone Silver Star dialog bug fix by Lollorian. Added a more robust workaround than BWP Fixpack cmorgan's ToBEx compatible ADD_KIT fix to fix Sebastian creature file installation issue with classic games if TobEx is not installed and more than 256 kits are installed. I know, pretty rare case, but who knows... http://www.shsforums.net/public/style_emoticons/default/wink.png Proofread English strrefs (Gwendolyne). Proofread Russian translation (Austin). Fully TRAified the mod (some lines were not traified in tp2 file). Reformatted, updated and renamed readme file to "star-readme-english.html", then moved it into new "readme" folder. Removed useless "backup" folder. Lower cased files. Included Linux and maxOS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Updated WeiDU installer to v247. Uploaded mod to official Spellhold Studios GitHub mirror account
  23. Spellhold Studios The Neera Expansion mod for BG:EE (from K'aeloree) has been updated to v1.3.0, and comes with native EET compatibility. This mod adds a series of dialogues to the lovely elven wild mage Neera, in an effort to help flesh her out and give the game a little more content for those who've played through it a half-million times. For the romantically inclined, it also adds a number of flirts that you can initiate if you force-talk her. Two tweak components make Neera and Rasaad same-sex romanceable. Read the Readme Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added Dynamic Install Syntax and global `LABELS` to support AL|EN's "Project Infinity". Added native EET compatibility (thanks K4thos). Reformatted readme file. Updated WeiDU installer to v247.
  24. It is in my TODO list, but I can't update it without checking what changes have been made.
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