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Gwendolyne

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Everything posted by Gwendolyne

  1. For the time being, they are hosted in the Resurrection Mods sub-forum. I uploaded most of them both at SHS Download Center and at SHS official GitHub account. Improved Alysum needs a lot of work to provide EE compatibility. As you have an SHS account, the admin can give you the mod badge so that you can update RPG mods at SHS, and in the meantime I can easily and quickly give you access to SHS GitHub account. All I need is your GitHuB account address (just send me a PM).
  2. @Rastor Waiting for your answer in this thread, RPG mods have been temporary hosted at SHS and a few have been updated with new translations and fixes.
  3. Nothing has been modified in Isra v3.2 except solving the Valerie banters component install issue with EET games.
  4. 1pp v4.2.0 will be released very soon (it's waiting for translations).
  5. Hello, 1pp next release needs to be translated. If you are interested, please read this. Thanks.
  6. Spellhold Studios Isra NPC has been updated to v3.2 with full EET compatibility. Visit the Mod Forum Download the Mod from Spellhold Studios Read the Readme Download the Mod from SHS official GitHub Mirror Change log: Fixed "Valerie/Isra crossmod content" component installation with EET games (at last!).
  7. Thanks for testing. I will officially update Isra tomorrow.
  8. afair VEF files are a bit tricky to be played on creatures with #215:
  9. I guess this is the way to proceed as Valerie is not EET compatible yet. I don't play EET, but if I well understood EET documentation, Valerie should be installed prior to EET. I modified the way valerie install is detected in EET games
  10. Hello @Caedwyr Would you please try to re-install Isra with this new tp2 to check if it solved the crossmod banter with Valerie issue ? Thanks. isra-newtp2.zip
  11. Unfortunately, I did not install the English voicing part (as the mod is translated into French) and did not notice this bug that might also happen with so many mods that can't use REQUIRE_COMPONENT condition when the component referred to is split into subcomponents. I will let you know the results of my investigations to solve it.
  12. @Caedwyr Could reproduce it. Seems WeiDU does not like BEGIN @111 // ~Phaelin's soundset~ DESIGNATED 10 LABEL ~adrian_phaelin_soundset~ SUBCOMPONENT @110 // ~Install optional soundset for Adrian~ but favours BEGIN @111 // ~Phaelin's soundset~ SUBCOMPONENT @110 // ~Install optional soundset for Adrian~ DESIGNATED 10 LABEL ~adrian_phaelin_soundset~ Don't ask me why. I have never encountered this before. In addition, during my testing, I always uninstall components one by one from the last one, to check if everything is OK and did not notice this bug. Anyway, it will be officially fixed this afternoon (Paris time). Edit: please, for SHS mods, report their bugs in their own forums if you want a quick answer. Edit2: seems be to more complicated and related to WeiDU which either does not recognize that main component has been uninstalled or is buggy when uninstalling subcomponents with several REQUIRE_PREDICATE conditions. The code works fine with 2d soundset installed then uninstalled, but loops when the 1st soundset is selected. The only way to escape the looping is to select "Quit" option: the subcomponent is uninstalled as intended. A not very elegant but effective solution. Waiting for Wisp answer, I had to split the subcomponents into two separate components to make uninstall process work.
  13. Spellhold Studios The Stuff of the Magi mod (from Victor Straffe) has been updated and is now available with macOS and Linux support. This mod adds a new set of Mage items scattered through the game. Version 6.0.0 includes v5 (by deratiseur), is BG2, ToB, BGT, BG2:EE and EET compatible, comes with 1PP and ToBEx compatibility, new Italian and Russian translations and many items fixes. Note: This mod was first released at Sorcerer's Place and has been officially mirrored at Spellhold Studios Resurrection mods section by kevlus. Read the Readme (Français) Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added stuffofthemagi.ini metadata file to support AL|EN's "Project Infinity". Renamed Setup-StuffofTheMagi.tp2 -> stuffofthemagi.tp2 to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Fixed a typo in `HANDLE_CHARSETS` function (replaced infer_charset with infer_charsets). Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. Added components `DESIGNATED` numbers and "sotm_new_items_in_cre_equipment", "sotm_new_items_in_cre_inventory","sotm_original_items_in_cre_equipment" and "sotm_original_items_in_cre_inventory" `LABELS`. Replaced `READLN` actions with `SUBCOMPONENTS` to support AL|EN's "Project Infinity". Externalized tp2 code into "sotm_items.tpa" library for more comfortable readability and maintenance. Added "always.tpa" library. Added native EET, 1PP and ToBEx compatibility. Commented code as much as possible. Fixed wrong ACTION.IDS patching. Fixed an installation issue preventing the player wearing whole Stuff of the Magi set to gain an extra bonus if Option 2 ("Use original, overpowered items") was selected. Does not compile anymore wzrdlich.baf twice. wzrdlich.cre: moved RNDTREnn items from quick item slots to inventory. Provided a portrait to Erevain Beraskána. Hard-coded items inventory and headers icons in .itm files to avoid writing them in installation process. Added 1PP compatibility to harmonize colors item with EE games and classical 1PP modded games. Added Break Sanctuary flag whenever relevant for EE games. Added Detectable Spells variables whenever relevant. Appended tooltip.2da whenever relevant (wzrdboot, wzrdhelm and wzrdstaf). Fixed too many items to be described here (read this for details). Updated strings.tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games. Split setup.tra file into separate thematic files for more comfortable readability. Added foreign languages WeiDU prompts whenever possible. Added Italian translation (by ilot). Added Russian translation (by the BiG World Textpack Russian project). Updated and renamed readme files to "sotm-readme-%LANGUAGE%.txt", then moved them into new "readme" folder. Reorganized mod architecture tree: created "lib" and "readme" folders, renamed "script" and "language" folders to "baf" and "lang" folders. Removed useless or unused files: wzrdlic2.baf, wzrdlichold.cre and wzrdbag.itm. Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Updated WeiDU installer to v246. Uploaded mod to official Spellhold Studios GitHub mirror account.
  14. Spellhold Studios The Ruad Ro'fhessa Item Upgrade mod (from Moonfroot) has been updated and is now available with macOS and Linux support. This mod adds Ruad, a new smith in Waukeen's Promenade, who improves items as well as forges some quite new ones. Version 29.0.0 includes v28 (by deratiseur), is BG2, ToB, BGT, BG2:EE and EET compatible, comes with 1PP and ToBEx compatibility, and many items fixes. Note: This mod was first released at Clan DLAN and has been officially mirrored at Spellhold Studios Clan DLAN mirror by Immortality. Read the Readme Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added ruad.ini metadata file to support AL|EN's "Project Infinity". Renamed Setup-Ruad.tp2 -> ruad.tp2 to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Fixed a typo in `HANDLE_CHARSETS` function (replaced infer_charset with infer_charsets). Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games (replaced old `ACTION_IF NOT FILE_EXISTS "Data/25Dialog.bif"` process). Added components `DESIGNATED` numbers and "ruad_soa" and "ruad_tob" `LABELS`. Added "always.tpa" library. Externalized tp2 code into "ruad_soa.tpa" and "ruad_tob.tpa" libraries for more comfortable readability and maintenance. Added native EET, 1PP and ToBEx compatibility. Commented code as much as possible. Fixed too many items to be describes here (read this for details). Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder. Inventory item icons: fixed wrong transparency index (pure green [0.255.0] replaces old turquoise - a pretty annoying BAMWorkshop leftover. Dialog and script files: added Chapters compatibility with EET (variables %bg2_chapter_n% are evaluated to set continuity chapter numbers). ruad.d: removed DestroyAllEquipment() action whenever possible. Included BWP Fixpack Luca Piol's typo fix for ruad.d: replaced wrong misc6s item (Chunk of Illithium Alloy) with misc6w (Wooden Stake) to create Wooden Stake (u#blun03.itm). Provided a Ruad portrait for EE game. Second component (#10): removed `AT_INTERACTIVE_EXIT` command and added a require main component process, otherwise mod will crash the game if first component is not installed. Added foreign languages WeiDU prompts whenever possible. Updated .tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games. Renamed "titles" and "setup" .tra files to more accurate "setup" and "items" .tra files. Updated items.tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games. And fixed restriction flags whenever relevant. Updated and renamed readme file to "ruad-readme-english.txt", then moved it into new "readme" folder. Renamed "american" language folder to "english". Removed unused files. Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Uploaded mod to official Spellhold Studios GitHub mirror account.
  15. Spellhold Studios The Bolsa mod for BG2 (from Alexa and Mhoram) has been updated and is now available with macOS and Linux support. This mod adds Bolsa, a new merchant who sells several containers and bags for objects that will not appear in your inventory, ammunition belts and a very useful Staff of the Magi, besides common objects. Version 6.0.0 includes v5 (by deratiseur), is BG2, ToB, BGT, BG2:EE and EET compatible, and provides 1PP compatibility. Note: This mod was first released at Clan DLAN and has been officially mirrored at Spellhold Studios Clan DLAN mirror by Immortality. Read the Readme Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added bolsa.ini metadata file to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Fixed a typo in `HANDLE_CHARSETS` function (replaced infer_charset with infer_charsets) Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. Added component `DESIGNATED` number and "bolsa" `LABEL`. Added native EET compatibility. Fixed wrong and inaccurate ACTION.IDS patching. Fixed a bug creating Bolsa in Adventurer's Mart (AR0702) instead of the Five Flagons Inn 2nd Floor (AR0511). Staff of Magus (mhconti.itm): Added 1PP compatibility with EE games and classical 1PP modded games: Added Glowing staff animation (and colors) and harmonized colors item. Fixed wrong Speed Factor (1 - was 4) and weight (4 - was 3). Modified opcode #20 (Invisibility) resistance: set to 3 Dispel/Bypass resistance. Added missing opcodes for a full Immunity to Charm effects: op#296 Protection from Specific Animation (SPNWCHRM), op#267 (protection from string = 8364 Dominated - 14780 Dire charmed - 1476 14672 Charmed). Fixed opcode #142 (Display Special Effect Icon) = replaced wrong parameter2 28 (Protection from Magic) with 52 (Mind Shield). Restored missing Protection from evil equipped effects and added DS values (117 PROTECTION_FROM_EVIL). Fireball-Lightning Bolt ability: added Break Sanctuary flag for EE games. Spell trap ability: replaced with STAF11.spl. Appended tooltip.2da: added a new column if needed, and a new strref. Fixed wrong Speed Factor (1 - was 4) and weight (4 - was 3). Added foreign languages WeiDU prompts whenever possible. Updated .tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games. Updated and renamed readme files to "bolsa-readme-%LANGUAGE%.txt", then moved them into new "readme" folder. Reorganized mod architecture tree: created folders to sort files according to their types. Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Uploaded mod to official Spellhold Studios GitHub mirror account.
  16. Spellhold Studios The Neera Expansion modfor BG:EE (from K'aeloree) has been updated and is now available with macOS and Linux support. This mod adds a series of dialogues to the lovely elven wild mage Neera, in an effort to help flesh her out and give the game a little more content for those who've played through it a half-million times. For the romantically inclined, it also adds a number of flirts that you can initiate if you force-talk her. Two tweak components make Neera and Rasaad same-sex romanceable. Version 1.2.0 is comes with a Russian translation by Austin and support for future translations. Read the Readme Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added neera.ini metadata file to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. Added components `DESIGNATED` numbers and "neera_expansion", "neera_expansion_talks_900", "neera_expansion_talks_1800", "neera_expansion_talks_3600", "neera_expansion_talks_5400", "neera_expansion_talks_7200", "neera_romanceable_by_women" and "rasaad_romanceable_by_men" `LABELS`. Replaced old-school `DECOMPILE_DLG_TO_D` plus `COMPILE_D_TO_DLG` and destructive `REPLACE_SAY` processes with more accurate `DECOMPILE_AND_PATCH` command and WeiDU homemade "gw_dlg_functions.tpa" library which dynamically modifies response transitions without overwriting dialog.tlk. Moreover, the two "Game romance tweaks" components work now in foreign languages! Replaced old-school `DECOMPILE_BCS_TO_BAF` plus `COMPILE_BAF_TO_BCS` process with more accurate `DECOMPILE_AND_PATCH` command. Added Russian translation (Thanks Austin). Traified mod. Fixed typos in English .tra files. Updated and renamed readme file to "neera-expansion-readme-english.html", then moved it into new "readme" folder. Reorganized mod architecture tree: created folders to sort files according to their types. Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Updated WeiDU installer to v246. Uploaded mod to official Spellhold Studios GitHub mirror account.
  17. Spellhold Studios Rupert the Dye merchant has been updated and is now available with macOS and Linux support. This mod adds a new merchant who sells various dyes and new outfits. Dyes work like potions. These can be used by anyone, and will permanently change the user's colours as specified by the particular dye: there are separate options for major and minor colours, leather (belts/boots/straps), armour, decorative items (like belt buckles/amulets) and hair. Version 3.0.0 is BG2, ToB, BG Tutu, BGT, BG:EE, SoD, BG2:EE and EET compatible, and includes new French and Russian translations, as well as a restored German translation. Read the Readme Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added rupert.ini metadata file to support AL|EN's "Project Infinity". Renamed setup-rupert.tp2 -> rupert.tp2 to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. Added missing `HANDLE_CHARSETS` function to convert string entries for EE games. Added component `DESIGNATED` number and "rupert_the_dye_merchant" `LABEL`. Added native BG:EE, BG2:EE and EET compatibility. Commented code as much as possible. Rewrote store patching process. Simplified Rupert spawning and script `EXTEND_TOP` process with cross-platforms tutu variables. Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder. Included BWP Fixpack patch: fixed wrong header icons. Added foreign languages WeiDU prompts whenever possible. Added French translation (thanks Gwendolyne). Added Russian translation (BWP Russian Textpack team). Restored German translation. Fixed typos in English .tra files. Reformatted, updated and renamed readme file to "rupert-readme-english.html" readme file, then moved it into new "readme" folder. Removed useless "backup" folder Reorganized mod architecture tree: created folders to sort files according to their types. Lower cased files. Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Updated WeiDU installer to v246. Uploaded mod to official Spellhold Studios GitHub mirror account.
  18. Spellhold Studios The Improved Haer'Dalis' Swords mod (from Badgert and Kania Blade) has been updated and is now available with macOS and Linux support. This mod allows you to upgrade Haer'Dalis' swords in the Underdark. Version 3.0.0 is BG2, ToB, BGT, BG2:EE and EET compatible, with new French and Polish translations, and provides 1PP compatibility. Read the Readme Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added swordap.ini metadata file to support AL|EN's "Project Infinity". Renamed setup-swordap.tp2 -> swordap.tp2 to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. Added missing `HANDLE_CHARSETS` function to convert string entries for EE games. Added component `DESIGNATED` number and "improved_haerdalis_swords" `LABEL`. Added native BG2:EE and EET compatibility. Swords updates: Added 1PP compatibility to harmonize colors item with EE games and classical 1PP modded games. Fixed item descriptions: Set THAC0 bonus to 4 (was 3). Added specific EE games item identified names. Fixed item Speed Factor value : 0 (was 1). Updated descriptions for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games EE compatibility: added op#319 (Item Usability) to restrict item usability to Tieflings Entropy +4 (news05.itm): added EE compatibility for opponents immune to poison (op#324). Chaos Blade +4 (news06.itm): added F2 Flaming sword (blue) animation (and colors) for EE and classical 1PP modded games. Added foreign languages WeiDU prompts whenever possible. Added French translation (thanks Gwendolyne). Added Polish translation (thanks Cahir). Split "swordap.tra" files into separate thematic files for more comfortable readability. Wrote a new "improved-haerdalis-swords-readme-english.html" readme file, then moved it into new "readme" folder. Removed useless "backup" folder Reorganized mod architecture tree: created folders to sort files according to their types. Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Updated WeiDU installer to v246. Uploaded mod to official Spellhold Studios GitHub mirror account.
  19. I am pretty sure I wrote something like that for you a few years ago when you began to code kits. afair, you decided to use another process - more suitable for your needs -. Unfortunately, I did not keep it when I updated my computer. The goal was to read all spell files (including those added by mods), check a few values (type, level, restrictions), write an array listing spells to remove, then apply an innate AP_spell that removed those spells from spellbook at level up.
  20. Spellhold Studios The Red Dragon Summoning Spell mod has been updated and is now available with macOS and Linux support. This mod adds a new 9th level spell scroll in Ribald's secret stock of items. Version 2.0.0 is ToB, BGT, BG2:EE and EET compatible, and provides new French, Russian and Spanish translations. Read the Readme Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added dragonsummon.ini metadata file to support AL|EN's "Project Infinity". Renamed Setup-DragonSummon.tp2 -> dragonsummon.tp2 to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. Added component `DESIGNATED` number and "red_dragon_summoning_spell" `LABEL`. Added missing `HANDLE_CHARSETS` function to convert string entries for EE games. Removed `READLN` action and included into main component the option adding the scroll in Ribald's secret stock of items, to support AL|EN's "Project Infinity". Added native BG2:EE and EET compatibility. Added new spell and scroll icons. Fixed wrong spell level (9 - was 7). Wrote an accurate spell description. Added French translation (thanks Gwendolyne). Added Russian translation (thanks Fess and Austin). Added foreign languages WeiDU prompts whenever possible. Added Spanish translation (thanks Lisandro). Updated and renamed readme file to dragonsummon-readme-english.txt, then moved it into new "readme" folder. Removed useless "backup" folder Reorganized mod architecture tree: created folders to sort files according to their types. Lower cased files. Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Updated WeiDU installer to v246. Uploaded mod to official Spellhold Studios GitHub mirror account.
  21. You should have a look at this.
  22. Spellhold Studios The Jan's Alchemy mod has been updated and is now available with macOS and Linux support. This mod adds Jan's Book of Brewing into the game, a magical tome that will allow Jan to create 8 potions following specific recipes. Version 8.0.0 includes v7 (by Deratiseur), is ToB, BGT, BG2:EE and EET compatible, and provides updated French, German and Russian translations. Read the Readme Visit the Mod Forum SHS Download Center SHS official GitHub alternate download center Change log: Added alchemy.ini metadata file to support AL|EN's "Project Infinity". Renamed Setup-Alchemy.tp2 -> alchemy.tp2 to support AL|EN's "Project Infinity". Replaced `AUTHOR` keyword with `SUPPORT`. Restored `VERSION` flag. Replaced `AT_INTERACTIVE_EXIT` deprecated command with `README`. Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games. Added component `DESIGNATED` number and "jan_alchemy" `LABEL`. Fixed infer_charsets variable name in `HANDLE_CHARSETS` function. Added native EET compatibility. alchem1.baf: replaced `CreateItem` action with `GiveItemCreate` and added `DestroyGold` action. Fixed Potion of Mind Shield recipe (2 Potions of Clarity - was 1 - and 2 000 gp - was 1 000). Spl files: removed hard-coded spell descriptions. Jan's Book of Brewing spell (jalchem.spl ) replaced wrong description spell with a more accurate one (was "Spell Immunity" spell description!). EE only: Jan's Book of Brewing use is now restricted to Jan. Potions updates: itm files: hard-coded item unidentified names and descriptions to avoid writing them in installation process. Fixed item descriptions: added missing restriction flags. Fixed wrong Dispel/Resistance effects values : 3 Dispel/Bypass resistance (were 0 Natural/Nonmagical). Fixed wrong duration effects values. Assassin's Gift (potx03.itm): added missing Ranger and Monk restriction flags. Potion of Mind Shield (potx05.itm): Added missing opcode #142 (Display portrait icon): 52 (Mind Shield). Added missing opcodes for a full Immunity to Confusion effects: op#267 (protection from string = 14782 Confused - 14791 Rigid Thinking), op#169 (Immunity Special Effect Icon = 2 Rigid Thinking, 47 Chaos), op#296 Protection from Specific Animation (SPCONFUS). Added missing opcodes for a full Immunity to Fear effects: op#296 (Protection from Specific Animation = CDHORROR), op#240 (Remove Special Effect Icon = 36 Panic), op#106 (Morale break = 1), op#161 (Remove fear), op#23 (Reset moral), op#101 (Protection: from Opcode = 23 Reset), Added op#321 (Remove effects by resource) for EE games (a7!in13b, spwi205, spin105). Added DS value (67 BUFF_PRO_EFFECTS and 106 RESIST_FEAR) for EE games (op#328). Added missing opcodes for a full Immunity to Charm effects: op#296 Protection from Specific Animation (SPNWCHRM), op#267 (protection from string = 8364 Dominated - 14780 Dire charmed - 1476 14672 Charmed). Added missing opcodes for a full Immunity to Hold effects: op#296 (Protection from Specific Animation = SPFLAYER, SPMINDAT), op#101 (Protection: from Opcode = 109 Paralyze, 185 Hold Creature III), op#169 (Prevent portrait icon: 13 Held), op#267 (protection from string = 14102 17404 8823 1473 915 384 340 Held). Added missing opcodes for a full Immunity to Stun effects: op#169 (Immunity Special Effect Icon = 55 Stun), op#267 (protection from string = 1280 Stunned - 14013 Stun). Added missing opcodes for a full Immunity to Sleep effects: op#169 (Immunity Special Effect Icon = 14 Sleep 130 Unconscious), op#267 (protection from string = 14001 Sleep - 20438 Unconscious). Added missing opcodes for a full Immunity to Feeblemindedness effects: op#169 (Immunity Special Effect Icon = 48 Feebleminded). Gatekeeper (potx07.itm): fixed wrong duration effects values (300 - was 360). Heal (potx08.itm): removed Wizard Slayer restriction flag. Updated tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games. Added foreign languages WeiDU prompts whenever possible. Updated translations (Gwendolyne and Austin). Updated and renamed readme file to "alchemy-readme.txt", then moved it into new "readme" folder. Removed useless "backup" folder Reorganized mod architecture tree: created folders to sort files according to their types. Lower cased files. Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!). Added archive libiconv-1.9.2-1-src.7z with iconv licence info. Uploaded mod to official Spellhold Studios GitHub mirror account.
  23. Yes! This function automatically converts .ogg files to .wav if installed on a classic game, and rename .ogg files to .wav with EE games.
  24. Great idea! I remember having proofread these lines of text when updating the French correct Pack, and I am so happy they will be actually used.
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