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Roxanne

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Everything posted by Roxanne

  1. My mistake, sorry. Yes c#solaufein is there. I was looking for solofein...idiot
  2. You should be able to revisit BG1 areas by now to do things you missed, if any.
  3. @ jastey There seems to be an error in the compatibility list with respect to Solaufein. There is a mod - alpha version? - listed for you in the part that requires fixpack patching. The only fixpack patch however is for Weimer's Solaufein and it is not even for EET. My assumption is that the two drow mods were mixed up when the list was originally created.
  4. That Lich thing from SoD is a great disappointment. It only works for that quest, There needs to be a mod that makes it a universal thing against Liches. I carried it around and it does nothing outside the cave it was made for. Actually I forgot to look into the case. Maybe I will do one of these days.
  5. I never use it myself, so I cannot answer your question. BUT From an older discussion with k4thos I know that there is a global you can set to disable it in game. This means, that you can just go ahead and use it and if you run into trouble you can disable it with setting that global with console. If needed I can look up that global, so no need to worry.
  6. I have those SCS components I listed above in #15 I have NOT SR, it appeared to me it had too many issues by the time I did my install around November.
  7. I played with no XP cap at all, ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.7 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2040 // XP for Traps, Spells and Lockpicking -> BG1 values (default): 1.7 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2052 // XP for killing creatures -> Decrease to 50%: 1.7 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2062 // XP for quests -> Decrease to 50%: 1.7 I did all the big mods in BG1 part (including Sandrah) and the side quests in SoD. My single class fighter (swashbuckler) was level 11 at BG2 start and the continuous NPCs I re-recruited were between level 9-11 depending on their classes and when/how they joined in earlier days. Some of them have meanwhile gained a level during initial SoA quests. I did the slavers including those in the temple district. Did Unseeing Eye and Umar. Also the Mae'Var quest and now owning the thieves guild (thanks to Amber, my thief) and the cleric stronghold (thanks to Chloe, not a cleric but devotee of Lathander). Based on this, the game's quests and challenges are still pretty hard but I am not as desperate as you are, PS - I also defeated the first of the Liches with Kangaxx parts and the Lich in the Crocked Crane, so I have daystar now. And I did one of the TDDz quests to test how it fits into the game now - it was rather easy. Also some Region of Terror episodes (without Drizzt, which I can do as I have Sandrah in party) - those were not too hard.
  8. The SoD campaign has a *Main* global Global("bd_plot","global") which runs all through the campaign from 0 to somehere in the 600's Increments are made on that global for all relevant plot events. As such it is a really good tool for modders during SoD to time or trigger their events as you always have a relation to where you are in the campaign. It is a far better reference than chapter numbers or area checks. Really great design in my eyes. Question Does somebody know of any source/list/overview as to what the value of that Global iadvances at significant events? Like e.g. Global("BD_PLOT","GLOBAL",50) = end of Korlasz dungeon + start of main quest Global("bd_plot","global",440) = Dragonspear last gate falls
  9. There is no correct path in BG2 other than the main plot. Everything else serves to get you the money, experience and equipment to move on. You can do as much or as little of it as you like. I would order the main side quests by difficulty, knowing there may be a lot of different view on that. Here is mine, just as a starter for discussion 1. Slavers in the Slums 2. Trademeet + Druids (including Djinns) 3. D'Arnise Hold 4. Unseeing Eye 5. Umar Hills - Shade Lord + Dragon 6. Firkraag 7. Kangaxx (including the two Liches to get his parts) The 6 and 7 may change positions depending on the mods you installed.
  10. One possible thing to do is to set the difficulty slider a bit lower. You can also do that for just major battles only and reset it for the overall game in between.
  11. Just for comparison, these are the Just to clarify, since you always mention EET - EET only is the platform to make all the parts into one game. It does not change challenge level by itself.
  12. This sounds like something else is involved here, not just SCS. I cannot remember rakshasas appearing before Suldanessalar except in mod added areas. The one in Druid Grove is some lesser version, I guess. (But this is just memory and I may be wrong...)
  13. Random question but how do you find out the cre file of a monster you're fighting? With Near Infinity. Either it is in the are-file of the area you visit or it is in the respective bcs-file for the area if spawned later. Some cases spawn extra monsters after some special event/dialogue/cutscene. There is also some hotkey function if enabled, but I forgot which, I usually use NI anyway because I then have the file already at hand for further details.
  14. Is that not LastAttackerOf? I also saw LastHitter, but I cannot confirm it works,
  15. In this case the method with two scripts, I posted would be applicable. While the cutscene script is a *free* script, just called by the other one's action block, the first one needs some *anchor* in the game. It must be running in the active area to react to your hotkey triggering. There's many ways of doing this and depends on your circumstances.
  16. This is probably what the OP was looking for... I had my modder's view on it, far too complex thinking.
  17. 0x0021 HotKey(I:Key*HotKey) Returns true only if the specified key was pressed in the last script round. Hotkeys defined in keymap.ini take precedence over hotkeys expected by this trigger. 96 Rest() This action applies the benefits of resting (i.e. healing, restoring spells and restoring abilities) to the active creature. The action does not play the rest movie or advance game time. IF HotKey(X) THEN RESPONSE #100 StartCutScene("MyRest") END where MyRest.baf is this IF True() THEN RESPONSE #100 CutSceneId(Player1) StorePartyLocations() FadeToColor([20.0],0) Wait(1) Rest() ActionOverride(Player2,Rest()) ActionOverride(Player3,Rest()) ActionOverride(Player4,Rest()) ActionOverride(Player5,Rest()) ActionOverride(Player6,Rest()) Wait(1) RestorePartyLocations() Wait(2) FadeFromColor([30.0],0) EndCutSceneMode() END Just a starting point, you need to test and modify it to your needs. I have no idea where you want to put that first script that triggers the cutscene? Some NPC that must be in party, some creature you create in the area you are in? Baldur,bcs? It must be a script that already runs in the active area,
  18. I just dd another round of tests with your tool. It works now as described. I have no idea what failed on my earlier attempt. Maybe too many other things were running. Anyway, sorry for the false alert.
  19. I have the following issue - EET_gui mod is installed and in use. - I start your tool and go to Setting - it shows SoD GUI in use and I select change to BG2 - The tool freezes. When I kill it in Taskmanager I can start the game from Baldur.exe and the GUI has been changed to BG2 indeed. - when I try your tool again, it still shows me SoD GUI in use and offers me BG2 for change I re-installed EET_Gui mod to repair.
  20. I am not sure I remember them or maybe I have not met them yet. I have been a number of times now through all of EET and I have Ascension for ToB as well. I am not a tactical game fan, I do not need it harder and harder, so you know what I mean when I say that you can win it. I always do, since otherwise I could not access my own Sandrah RtF sequel...
  21. It may be a matter of taste but I feel that SCS works extremely well in EET this way. It compensates for the slightly more xp you may have, especially when you have many mods installed. Still, it is not yet a pure tactical game - but the bosses are still a big challenge and the overall mob not too weak. And consider that most players for this setup are not BG beginners. Every now and then you want to have a battle that takes more than 2 minutes to win. PS- I stumbled into the Rune cellar in Bridge District yesterday, oh boy!
  22. I play EET with similar settings and yes, that dragon is a hard nut. You can pass him by with the shadow wardstone and solve the Umar quest, then come back to him when you feel ready. I surrounded him with a lot of summons to keep him (or is it Her rather?) busy, only problem is that the dragon gets hostile as soon as the first summoned creature appears. Moving out of that area to the altar or upstairs helps you survive (do not rest however). Anyway, with those settings you may want to delay that battle to a later part of SoA, if you do Umar very early, you easily face a foe too large for your skills.
  23. The day count is also wrong most of the time. This is just a display thing we found long ago and it seems it is not even caused by EET but something in the original game. File it as *cosmetic*, K3thos who made EET has not been around for a long time but maybe the EE patch 2.5 will fix it. In game everything works correct. PS - This may differ per install and depend as well on the GUI you are using.
  24. I did the BWS update for the three PPG mods. The Sirenscall page needs a bit of cleanup as it has a mix of v14 and 15 references at different points.
  25. The EET list is up-to-date. Does this change any BWS download links? (and this http://www.shsforums.net/topic/56670-big-world-setup-an-attempt-to-update-the-program/page-250?do=findComment&comment=600410)
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