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Endarire

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Everything posted by Endarire

  1. Does it also work that way if Trials of the Luremaster in BGII is installed since it also offers IWD spells?
  2. Adding to the official mod documentation that excellent detail about the races and what constitutes a 'campaign' would help many!
  3. Infinity Engine games are normally intended not to be modded mid-game due to technical reasons.
  4. @TotalMilk90 The Infinity Auto Packager adds cross platform compatibility. Enjoy!
  5. Buying a very random item seems like a rare thrill for the gambling types.
  6. May we get more kits for multiclass Druids, Mages, and Sors? I like the notion of Druid/Specialty Wizard, Druid/Dragon Disciple, Druid/Magus, specialty Druid/Mage like Hivekeeper/Mage, and specialty Druid/Sor like Desert Druid/Sor. Similarly, this goes for Paladin kit/Mage, Paladin kit/Sor, Ranger kit/Mage, and Ranger kit/Sor (like Inquisitor of Azuth/Mage or Paladin/Dragon Disciple or Ranger/Magus). Thankee!
  7. I heard there was an AC cap. Is that true? If so, what is it? Thankee!
  8. Some mods and game versions allow Bards to cast arcane spells of level 8 and below. Also, a higher CL means a longer duration.
  9. What about someone with a high CHA being able to persuade Baeloth to join the group after beating him in the Black Pits? He's familiar with the party's strength, and as an opportunistic Drow, he'd likely respect it.
  10. Is it still safe to install arcane spell table reworks after your kit mods?
  11. For T&B's spell level 1 cantrips, may we get an install option for rebalanced level 1 spells (nerfed magic missile, sleep, etc.) versus normal power spells? Nerfed magic missile prevented me from wanting to install this, even though it was generally more advantageous.
  12. How does Scales of Balance's revised ability score bonuses interact with Subraces in terms of EXP? Certain subraces get an EXP penalty but this ability overhaul can grant an EXP bonus. Thankee!
  13. I tested this today with swapping a Gnome Illusionist/Thief to Mage/Thief for the sake of giving him a different Thief kit, but things worked... oddly. Specifically, I used the Deep Gnome subrace from here. He kept his Thief/Mage and had the effects of each kit (Bounty Hunter & Illusionist). I also was able to pick additional Thief skills and proficiencies that stacked with what I got at character creation instead of replacing them. This seems like a bug. Also, installing on BGEE with only DLCMerger installed before provides this install time bug, regardless of whether the previous components are installed: ERROR: Cannot find 2 rows with at least 42 columns. ERROR: [xplevel.2da] -> [override/xplevel.2da] Patching Failed (COPY) (Failure("Cannot Read 2DA Entry")) Stopping installation because of error. Stopping installation because of error. ERROR Installing [NPC class/stat/kit choices], rolling back to previous state Will uninstall 558 files for [NPC_EE/NPC_EE.TP2] component 2000. Uninstalled 558 files for [NPC_EE/NPC_EE.TP2] component 2000. ERROR: Failure("Cannot Read 2DA Entry") Please make a backup of the file: SETUP-NPC_EE.DEBUG and look for support at: SubtleD Using Language [English]
  14. I'm for using the images in the bestiary. Again, this is a non-commercial project, meaning those who own the legal right to the art are unlikely to complain. Meanwhile, keeping the art delights your players more!
  15. OlvynTweaks and OlvynSpells have a component, "Let Rangers and Paladins cast spells at their full caster level." If active, they have no caster level penalty. (Normally, these classes have a caster level penalty of 8 compared to a full Druid or Cleric of equal level! Ow!) OlvynSpells has a component, "Let Rangers and Paladins gain spells quicker and up to 6th-level spells." If active, "They get 1st-level spells starting at level 2. For every additional 3 levels, they gain a new spell level (2nd-level spells at level 5, 3rd-level spells at level 8... 6th-level spells at level 17). This way, they gain their highest-level spells at approximately the same time that mages get their highest-level spells." I mention these to inquire when in the install order these should go if using F&P and F&P multiclass.
  16. OlvynSpells changes the spell progression tables of divine casters. Where to put that in install order with F&P in use?
  17. The image is too big, but just look at 22:29 of the video below and determine whether Minsc got inspiration from Fieval.
  18. Today, I entered a joke phrase into Google and got this result. Enjoy!
  19. @cdds Note that the Revised Specialists and 5e Casting effectively replace the Arcanist kit.
  20. EDIT: Solved! It's jastey's Endless BG1! (Reading the included readme file provided the info which I initially expected to be on the GitHub page. Oh well.) Greetings, all! What mod shares personal chest contents among Ducal Palace, PC Strongholds, and the Pocket Plane? I recall seeing one but don't recall the name off hand. Thankee!
  21. Thankee! Please list the caster level for the Inquisitor's Dispel Magic so people know.
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