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Endarire

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Everything posted by Endarire

  1. @Grammarsalad A simple consideration: If a shop sells arcane scrolls of level X, they also sell at least a small number of divine scrolls of the same level and lower. Temples in BG1 sell divine scrolls or level 5 and below. Temples and quartermasters in SoD sell divine scrolls of level 6 and below. Temples in BG2 sell divine scrolls of level 7 and below, but not HLAs. Temples in ToB and the Arcana Archives sell divine scrolls of all levels, including HLAs. EDIT: How do you plan to handle divine versions of arcane spells, such as Faiths & Powers which can grant divine casters fireball and invisibility? I was also curious how you planned to visually distinguish the scrolls/icons of arcane and divine spells. Perhaps include some red (arcane) and blue (divine) borders or background.
  2. Greetings, all! This question is primarily for @DavidW but if you know the answer, share it. Does the SCS AI apply the IWD spells from SCS/IWDification to creatures in BG1EE/BG2EE? If so, would that automatically grant the casters of IWD in EET (tipun's edition) the extra IWD spells and scripting to use them? Thankee!Q
  3. I agree the + on Equalizer should be at least +4 because it requires effort and missable content. Note that LG (and to some extend LN) can get its +5 Carsomyr. Ir'revrykal is usable by Evil Paladins, primarily LE. Mages get a Staff of the Magi. Neutrality gets... what in the base game? To my understanding, The Equalizer is the intended Blade of Neutrality that requires adventuring through to chapter 6 in BG2EE to get, whereas these other artifact quality weapons are available soon after entering Athkatla. When I played through BG2EE many years ago, we had Keldorn in our party who switched from Carsomyr to Crom Faeyr once we had Crom since continual 25 STR and a super fast weapon (speed factor 1) that did electrical and crushing damage meant that it was the offensive weapon for anyone who focused on wielding it! Carsomyr was still useful as a backup defensive weapon on occasion. The Equalizer is available about the same time as Crom but is so much better (and Crom is 1 handed!) that there's little point in it. What say you?
  4. What about making it +5 to be comparable to Carsomyr & Staff of the Magi, +5 early game BGII weapons?
  5. @polytope You mentioned you advised against installing this on EE but said you did something with EE scripts. How EE compatible is this? Thankee!
  6. What about having zombies simply heal half or so of their max HP per turn?
  7. Is this mod EET compatible? (I assume so, but I'm checking.) I also request you upload this to a GitHub repository so it's preserved and more easily discoverable. Thankee!
  8. Rebuke Undead AKA Command Undead is the evil aligned version of Turn Undead which, at least in vanilla BG, commands Undead creatures to fight for the party. I saw that Paladins get Turn Undead 1/day per 4 class levels. I mentioned boosting these thieving skills for the aforementioned classes since vanilla BG caps skills at or around 100 while Epic Thieving has use for these skills beyond this. Epic Thieving Detect Illusions 101+ gives a 1% chance per 1 point above 100 to passively detect illusions. Thankee!
  9. High Hedge and Sorcerous Sundries could still sell divine scrolls. Remember that characters would sell things to vendors they didn't already have. Insect swarm isn't specifically Clerical, but is plausibly stocked by temples.
  10. Skusha's version of Dragonspear UI++ is compatible with EET according to a DM he sent me.
  11. Allow Inquisitors to Cast Divine Spells: What should be the install order of this component and other mods which change Paladin caster level and spell progression? For Detect Illusions 100, what say you to making that number 250 to gain the extra benefits from Epic Thieving? At what level and how often can a Paladin use the revised Turn Undead? How is Rebuke Undead affected? Does the Archery skill apply to thrown weapons like throwing axes? If so, pweath list that!
  12. To clarify, are your new proficiencies compatible with mods which remove ethos weapon restrictions from multiclass Clerics & Druids? If so, what's the best install order? Thankee!
  13. Thankee for this mod! Adding a WeiDU installer would help with large installs and allow for people to change the damage type to something else at install time. That's my only feedback for now.
  14. @subtledoctor 'Sup, doc? These are questions, suggestions, and comments for a variety of your mods, and for the sake of convenience I combined them into this one post. Apologies if you'd prefer they be spread among the relevant posts. Faiths & Powers AND Tome & Blood How compatible are the multiclass kits and sphere system with mods that let characters change kits mid-game that aren't NPC EE, such as More Style for Mages and Kit Tomes? You seemed interested in fixing corner cases with Mystics accidentally knowing all spells, meaning this is an opportunity to add compatibility if these mods aren't already compatible. NPC EE Why does this mod let multiclassed characters have only than one kit, like Berserker/Mage for Fighter/Mage instead of Berserker/Enchanter? I wasn't sure if this was a technical limitation, but if it isn't a technical limitation, may we get an option to allow one kit per base class? May we get the ability to apply the effects of NPC EE to player-made characters like CHARNAME and other player-made characters via 'Create Party?' Will to Power What say you to adding cross-mod content with Monastic Orders of Faerun (latest version download link) to make a Psionic Fist, a Monk/Psion that acts as a Thief/Cleric kit? Why install this mod before Might & Guile? Finally for Now Thankee!
  15. @CamDawg Note that certain mod-added abilities may allow warping out of the Aec chamber during the fight. How does that affect your decision?
  16. Skusha's Dragonspear UI++ seems to be the most recent version as Bubb's EEex is compatible with only this Dragonspear UI, not others.
  17. (Confirming Dragonspear UI++ is EET compatible from Pecca before I declare it here.)
  18. What do you mean by overwriting Baeloth's SoD dialog? I thought people used WeiDU to alter dialog for mod compatibility. While I know we could mind control Baeloth to have him join, what say you to allowing Baeloth to be persuaded into joining the party in SoD if the party clears the Black Pits? Would BP be accessible in SoD if the party hasn't already done it? Thankee!
  19. Greetings, all! Months or years ago I found Lassal's mods [url=http://www.shsforums.net/files/file/1196-mercenaries-of-sword-coast-for-eet/]Mercenaries of the Sword Coast[/url] and Vampire World, and they intrigued me because they were mods that required EET to work and they each added significant stuff to the game I haven't found in other mods. (They also claimed to have adult content, but if you're reading this, you're probably an adult.) These are my main questions regarding these mods: -On a technical level, how compatible are these with other mods? Lassal the mods' author recommends installing them as Mercenaries then Vampires. Mercenaries warns, "Also it changes MULTIG/MULTIJ dialogs, so mods that change these files are incompatible with this mod," but what are MULTIG/MULTIJ? Can these be fixed by installing them early in the install order? -Quality-wise, what say you? Being able to dominate creatures and become a vampire from early game is powerful, but we probably won't be using those. I was more concerned about typos and things just not being or seeming done, like quests not finishing or items with wrong descriptions. Still, what say you? Thankee!
  20. Devotion 3 (Empowered Healing) Any Cure and Regeneration spells and innate abilities you use heal 50% more HP, rounded down. Any Heal and Resurrection spells and innate abilities you use fully heal their subjects and give 1 temporary HP per caster level for 8 hours. Any Raise Dead and Recall Spirit spells and innate abilities you use heal the subject to 50% their max HP, rounded down, instead of 1 HP. What say you to this? It's meant to be useful and thematic. Thankee!
  21. @Daxtreme Greetings, Dax! I read this post today that suggested the BGII:EE Unofficial Item pack and The Cowled Menace may be incompatible. How true is this, and if it's true, how to fix it? This is the relevant text from that post which I paste here: Thankee!
  22. I read the SR documentation: Why do conjure elemental spells have a chance to outright fail? They're higher level than animate dead and certain other summons which seem better overall for this reason. Thankee!
  23. @Mordekaie From what I've heard, there were no planned interactions between fly and Aerie mods, and each Aerie mod (Mazzy and Wings) had a separate interpretation of Aerie's character.
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