I also had interest in having Vlad's Neverending Journey be updated to EET as a way to play IWD in EET, but with the ability to travel mostly freely between IWD and the rest of the Sword Coast that was unlocked.
What is the statute of limitations for mods before others are allowed to work on them? I wasn't sure how long Jarl has been silent on the relevant forums after saying he was updating his stuff, but I've encountered many who say they will do something but treated it as an idea and not a definite thing, meaning what they claimed they never finished.
Carsomyr - the Holy Avenger and signature weapon of Paladins - is a major reason to go Paladin in BG2. I'm also for having a significant amount of spell resistance on Paladin weapons as incentive to be a Paladin.
Thankee! To clarify, what sort of area altering mods are likely compatible with yours? I like the notion of epic thieving by OlvynChuru and the GuardianAnubite enemy randomizer, but I also like prettier graphics!
Code-wise, what's involved in making a mod that simply opens Wyrm's Crossing (the bridge to BG City) from the start? I assume it comes with a standard warning of, "This may mess up your game if you do X, meaning don't do X until time Y."
My next concern is how I played by scrolling to a part of the map that I wanted my team to move then clicking there.
what about having a toggled innate ability for all PCs to lock or unlock screen focus for that character?
What about simply allowing more forms for this shapeshifting based on character or caster level, power points spent, etc.? That’s what other shapeshifting abilities do.