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Endarire

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Everything posted by Endarire

  1. @Angel Just as Morpheus asked above: Does Wheels of Prophecy 8.5 work with Ascension? If so, what's the install order? Thankee!
  2. @GuardianAnubite Thankee for including BGII content in this randomizer release! I know this mod has been many months in the making. Alleluia!
  3. Beyond the Law (Kiyone & Kova NPCs) is now EET compatible as of 2.0.
  4. Greetings, all! JUST AS THE TITLE SAYS! Maybe this is worth pinning to the top of the forum for awhile. Enjoy!
  5. Endarire

    Progress

    @K4thos I very much agree that IWD:EE should be made available as an adventure for EET players who want to go there too, though IWD's final bosses don't end the game. Players would be able to beat them and return to BG1 & 2. If you have a 2.5 version ready to go, pweath include that! If you also have a 2.6 version ready to go, pweath include that, though likely as a separate download! Thankee!
  6. In a near term release, may we get an install option for Bards to get skill points at all level ups? What about an option to make the thieving skills button a F12 innate ability like with Cleric/Rogues? Thankee!
  7. What other NWN creatures did you intend to port over?
  8. To my present understanding, any changes to the AI require writing AI specifically to handle situations. SCS has a specific implementation of AI which is meant to be 'good enough' for most purposes. If you're serious about changing AI on such a scale, that's a significant overhaul for any mod or modder(s).
  9. The speaker wishes the hearer good fortune and acts cordially. It may be a statement of upper class society.
  10. @ILuvMySwNaughtyEVE369V22GN Do you have antivirus or 'system protection' software active? If so, those may give you unpleasant results.
  11. Adventurer's Miscellany is EET compatible according to the .tp2 install file.
  12. Thankee. i checked, and according to the .tp2 file for installation, this mod is EET compatible.
  13. @temnix To confirm, is this mod EET compatible? If not, may we have this compatibility added in a near-term release? Thankee!
  14. @subtledoctor Request: Add a metamagic spell option that installs Arcanist/MultiSor-friendly spells (contingencies & sequencers) but also grants knowledge of them (at least the vanilla ones) to these casters too.
  15. This is my Enhanced Powergaming Scripts debug file log. This is my Weidu.log.
  16. @subtledoctor After testing things on a new install, your metamagic spell option #5 worked on Tattoos of Power from Made in Heaven Spell Pack and on OlvynSpells's Backstab Sequencer. Sors can't learn the OlvynSpells despite there being scrolls in the mod for it, but this is even more reason to go Druid/Mage! EDIT: Request: Since I am part of a team updating More Style for Mages (MSFM) to be EET compatible, may we add the T&B familiar abilities and code to MSFM with credit given to you? (Pecca, MSFM's author, has already given permission for many things and I await permission from him to do this.) The intent is to allow players to have fully-featured familiars all in one place, thereby making familiars more useful in combat. Thankee!
  17. According to what I posted, the installer exited with ErrorCode = 3. Also, thankee Graion and Morpheus!
  18. I got this error message with this mod wad and v5.5.2 of your mod. //[.\lang\en_us\dialog.tlk] created, 287547 string entries //INSTALLED WITH WARNINGS Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed // //WARNING: enhanced-powergaming-scripts : 15 has encounter errors durring installation, exited with ExitCode = 3 //WARNING: unpausing installation will continue from next component. https://docs.google.com/document/d/1XeB6eZwNgC2XBBT8Ya4qigW40C4LBw-c5e_GhOT3TXk/edit @morpheus562
  19. @Daeros_Trollkiller With my mod wad (plus DLCMerger and EET Core preinstalled initially), I get these errors on install: //FAILURE: //Invalid spell number: -1 //Stopping installation because of error. //Stopping installation because of error. //Stopping installation because of error. //Stopping installation because of error. //Stopping installation because of error. //Stopping installation because of error. //Stopping installation because of error. //Warning: Could not find CLERIC_GRASPING_SHADOWS in SPELL.IDS //Copying and patching 0 files ... //Copying and patching 0 files ... //FAILURE: //Invalid spell number: -1 //Stopping installation because of error. //Stopping installation because of error. //Stopping installation because of error. //Stopping installation because of error. //Stopping installation because of error. //Stopping installation because of error. //Stopping installation because of error. //Warning: Could not find CLERIC_SHADOW_BOLT in SPELL.IDS //Copying and patching 2046 files ... //INSTALLED WITH WARNINGS Enhanced visual on-hit effects. (fire, cold, acid, electricity, magic - cosmetic only) -> BG-Style on-hit visual effects. // //WARNING: sod2bg2_iu : 34 has encounter errors durring installation, exited with ExitCode = 3
  20. Thankee! I was searching for the "EET" string specifically.
  21. @Skitia I learned that, in msfm.tp2, adding eet to the sections that installed on bgee (~bgee~) installed the relevant items in their right spots. How to handle the scripts so they work properly on EET? The teleport stones stopped working entirely. (Before this change, they could teleport parties to a destination from their list exactly once before being consumed. Now, they're only consumed with no dialog prompt, even if the party has been to a valid location.) Familiars for NPC casters don't work. Thankee!
  22. Is this mod EET compatible? I saw nothing about it in the documentation nor here which is why I asked. Thankee!
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