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Endarire

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Everything posted by Endarire

  1. @subtledoctor Sequencers and contingencies: I thought that because you already applied your metamagic options to the default spells, you could also do it with custom sequencers and contingencies. I also directed OlvynChuru to your above post on your proposed solution for Sor spell selection. Thankee!
  2. Intro All testing was done on the latest versions of mods available as of today. This was done on a 2.5 EET install. My Mod Wad. I installed DLCMerger and EET Start before this list. This bug report involves OlvynSpells which famously requires EEex, but many OlvynSpells features - including many spells - don't require EEex. Thus, you can test this on your machine even if it isn't running Windows! (Note the MSFM/More Style for Mages version I used was a personal test version where I added EET install flags to various things that weren't installing. The tests were mostly a success. Alleluia!) Bugs -As a Half-Elf, I couldn't play a multi Sor. Fighter/Mage and Cleric/Mage didn't have the kit options like they once did on a previous mod wad. For example, installing various T&B Sor kits still allows me to choose them, like Acid Dragon Disciple or Magus. -As a Sor, T&B's metamagic option #5 didn't work with OlvynSpells: I wasn't able to choose these spells as part of the Sor spell learning UI, even though spell scrolls from OlvynSpells were buyable and learnable in-game for Mages. I know that OlvynSpells installed correctly because Infravision (arcane level 1) was replaced with True Strike (arcane level 1). -As a Sor, I couldn't learn the new OlvynSpells with the T&B spell learning UI. I know it's something with T&B since I tested OlvynSpells without it and learned various OlvynSpells-specific spells as a Sor at level time. -For Innate Cantrips, when choosing a cantrip from the list, right-clicking a cantrip from the list doesn't give a description of it. Thus, I don't know what Bedazzle does, nor Stiffen Bones, etc. If I don't choose a cantrip at my first opportunity - pushing ESC to cancel out of it - then not even resting gives me the ability to pick a cantrip. Learning cantrips should not be such SRS BSNS! Requests -I want T&B and 5e Casting to handle what you call metamagic (sequencers & contingencies) to also apply to the sequencers and contingencies added by OlvynSpells. The list of new spells is in this thread. Search for "Wizard Spell" and "Priest Spell" for spoiler blocks of new spells' descriptions. At least metamagic option #5 didn't remove all contingency & sequencer scrolls from stores like I originally thought! -I also want T&B and 5e Casting to handle your version of metamagic for the Made in Heaven Spell Pack spells of Spell Matrix and Tattoos of Power, since they're sorts of spell sequencers. -Recolor the cantrip icons to all be a distinct color, like pink or orange or yellow or teal, so that they're easily distinguished from other spells and abilities. -Work with Pecca, the author of MSFM (More Style for Mages), to have T&B's familiar code perfectly integrate with MSFM's. At present, if I install T&B familiar stuff then MSFM familiar stuff, the only T&B familiar stuff I noticed still working was Find Familiar as an innate ability. -Work with OlvynChuru, the author of OlvynSpells, to have T&B's familiar code perfectly integrate with OlvynSpell's. I quite like the ability for OlvynSpells familiars to deliver touch spells at their masters' caster level! Finally for Now Thankee!
  3. @Bubb Is this Skie bug from a mod? If so, which? Thankee!
  4. Portraits Portraits Everywhere: Now maintained by DaftHunk at the new link.
  5. @temnix I somehow recall you saying recently you would update this mod. I apologize if this is in error, but if it's true, what else did you intend to do with this? Thankee!
  6. How fares progress on this mod?
  7. How EET compatible is IR 4? How necessary is IR4 upon the latest Spell Revisions? If I use IR and SR, what should the install order be for these? Thankee!
  8. @ArtificialEnthusiasm It may be a problem with some of the scripts thinking that the spell is active upon export/import while the rest of the code thinks its inactive.
  9. In the documentation, a "comparison of spell progression tables" links to someone's local hard drive.
  10. @lefreut I generally preferred your UI to 2.5's, but I have these requests as install options: -Swap the positions of the left and right buttons (accept/cancel, etc.) to EE 2.5 standards. -Use the EE 2.5 spell preparation interface. Thankee!
  11. Greetings, all! Maybe this sort of step-by-step guide with handy screenshots/videos already exists, but if so, I wasn't sure where. I know the Near Infinity wiki exists, but it doesn't seem newbie-friendly. It's a reference manual but not a step-by-step guide for these, at least from what I can tell. These are at least some of the things that are useful for new modders to know and for modders in general to be able to reference quickly. -Add new items and edit some existing items. -Change what services and items a vendor has. -Adding and editing containers on a map and the contents and boundaries of these containers. -Making and editing NPCs, recruitable and not. -Adding and editing dialog. -Adding and editing spells. -Adding and editing kits. -Adding and editing creatures' stats/abilities and animations. -Adding and editing PC paperdoll sprites and animations, like to add new types of equippable items and recolored/retextured versions of existing ones. -Adding EE & EET support to a mod that doesn't already have one. -How to determine what game versions a mod is compatible with (BGT, BG2EE, EET 2.5, 2.6, etc.) -Packaging a mod with a WeiDU installer of a specific version. -How to find and fix bugs. -Whatever else you believe is wise for people with NO IE MODDING EXPERIENCE to know that's likely useful to making such mods. Thankee!
  12. Thankee for the new release! What say you to adding support for more spell mods that are 2.6.6 compatible, like the Made in Heaven spell pack?
  13. @Avenger After thorough testing, this list includes bugs for the pre-EET mod. Some of them are due to BG1 components not installing onto EET. Some of them use the wrong strings for activating ("DRINK POTION" to activate a staff or a hat instead of "ACTIVATE"). Some of them involve reusable items that are consumed after their first use. Some of them involve NPCs (Imoen, Xan, Yoshimo, and others according to the documentation) who should be able to have familiars due to this mod not having their familiars.
  14. Some of OlvynSpells requires EEex. I specifically noted my recommendations and whether they require EEex. SCS edited the UI to include configurable controls for various arbitrary mod-added abilities. What about adding a remappable hotkey there for your scripts?
  15. @subtledoctor Your 5e casting likely needs updating to work with the Made in Heaven Spell Pack which adds spell matrix, which is another sequencer.
  16. @morpheus562 I would like some sort of toggle/ini option to determine which OlvynSpells metamagic feats should be included in your scripts. If players wanted to add Extend Spell (or Persistent Spell or Mass Spell or whatever) to shield as part of their script for themselves, they could. They could also add metamagics to spells cast in combat, like Empower Spell to fireball. This assumes they have spell slots of that spell level available and know the appropriate base spells. I also updated this list of spells from other mods that seem appropriate to include in your scripts. Thankee!
  17. @morpheus562 I would like a user-bindable key to toggle AI scripts on PC units. I also like ? (shift-/) because it's like a command in some games, and it isn't yet part of my default allotment. My current preferred key bindings for CRPGs: EDSF or/and Arrow Keys: Move camera up/down/left/right. B: Backpack/Inventory C : Cast U: Use Item R: Rest/Camp Y: Character Sheet Q & W: Quick Save & Quick Load For Infinity Engine games: ] & \: Divine & Arcane Spellbooks/Preps O: Options Thankee!
  18. Argent77's quest mods (Test Your Mettle! and Trials of the Luremaster in EET) have EXP multipliers specific for their areas. I'm unsure if a general EXP multiplier would affect these areas too and, if so, how they would stack.
  19. For some reason, the G3's EXE for Windows got a warning on my Firefox saying it's a virus or malware. It shouldn't be.
  20. Greetings again! It's been a few days and I still seek help on how to update MSFM to full EET compatibility as described above. Thankee again for your assistance!
  21. +1 to INSTALL DLCMERGER AS YOUR VERY FIRST MOD IN YOUR INSTALL ORDER! CAPS are for EMPHASIS. When I didn't do this, I got weird strings, like a Friendly Arm Inn priest talking about murder gods.
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