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Endarire

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Everything posted by Endarire

  1. @tipun May we get this mod added to the EET compatibility list? Thankee!
  2. How reversible is this "baleful polymorph" chicken effect? Are traps still the best low-level option?
  3. Pathfinder: Kingmaker has a mod that, out of combat, allows PCs to get the maximum possible result on any roll and foes to get the minimum possible roll. I wanted that feature modded into EET. (Pathfinder is a derivative ruleset from D&D 3.5.) The major points of this proposed mod are to reduce reloading and make the times when the party is out of combat more convenient to play. This also means giving players the option to make every combat open 'perfectly' with optimal rolls.
  4. @subtledoctor Thankee for tagging me! I feel like a bag! How do BG and IWD opposition schools notably differ? Do your class mods (F&P,, T&B) also give Paladins & Rangers the ability to cast level 6 spells eventually? What about Bards being able to cast level 8 spells?
  5. As is mentioned in this thread, the author of these mods wants them (or has at least granted explicit permission for them) added to the EET compatibility list: -Auto Resting for BG2-BGT, all EE Games and EET -Deratiseur Unused Kits Pack for BG2/BGT and all EE Versions in French and English -Misdrha'al Hymmet's Bladesinger Kit -Todd the Super Tester Guy, a new shop for BG2/BGT, BGEE/SOD, BG2EE, IWDEE and EET In addition, these mods are also EET compatible and not on the list: -Arcane Treasury Thankee!
  6. Greetings, all! I heard about about people who used thieving traps to kill Elminster soon after the game started - at character level 1. That was vanilla. Is this still true in EE 2.5 with SCS - including Smarter Mages & Priests? Thankee!
  7. Greetings, all! This proposed EET compatible mod would have toggles for the below abilities either on a by-character or a by-party basis. These suggestions are done to reduce reloads and expedite the game while still providing some challenge and allowing some convenient new play style tricks! -Max party accuracy. Each accuracy roll is the best possible and strikes as a critical hit if capable. -Max party physical damage. -Max party spell damage. -Max thieving skill rolls. (Thus, if you can unlock/disarm it with your current skill level, for example, you will. Every time.) -Minimize subjects' saving throws. As a reminder, this mod doesn't simply give the party uber stats (like 25 STR and +5 weaponry), nor entirely gimp foes (like by giving them all -20 on their saves), but simply offers parties the best possible roll per action.
  8. Greetings, all! Because I wanted certain BlackWyrmLair mods to be updated (to EET, modern Weidu, etc.), and because someone on Discord challenged me in the case of Vlad, I asked mod authors Baronius and Vlad for permission for the community to update their mods to EET and maintain them, including posting them on GitHub. Screenshots of permission follow in separate posts due to the upload limit. For anyone who wanted explicit permission to update these mods, rejoice! The Baronius message was shorter and more generic. Vlad was more specific and had 2 messages. (Post limits prevent me from directly pasting the image in here.) LINK: https://drive.google.com/drive/folders/14agBSt9ZeuXvGhjCpagtCep1OYy0dC4C?usp=sharing Enjoy! EDIT: Text of Baronius Message Thank you, Endarire, for letting us know about it! Feel free to update the Drizzt Saga mods or any other Baldur's Gate mods, and upload them to GitHub if needed. http://forums.blackwyrmlair.net/style_emoticons/default/smile.gif QUOTE Greetings, Baronius! I posted this request on the Drizzt Saga forum but I PM you this now as well! My family has been planning a massive EET run for over a year now. With k4thos (the author of EET) recently updating EET to support 2.6 and removing support for most mods to be installed directly onto BG1 before EET, now is a wonderful time to update the Drizzt Saga - perhaps for the final time - to remove any lasting bugs and add native EET compatibility to help ensure future generations can also play this mod on their EET games. Also, GitHub is a free, modern hosting platform for code. It's also seen as a trustworthy and reliable place to host said code and aid in code discoverability. Hosting your mods there would also likely save you hosting costs compared to saving them on a forum depending on how the forum handles things. You can still post links to various places, like this forum. AL|EN of Gibberlings3 made this beginner's guide for GitHub use. I made these beginner GitHub tutorials. May these be of use to you! Finally, if you want to give other modders formal permission to update your mod (like to fix bugs or translate it) or/and upload it to GitHub, let the community know! The Gibberlings3 Forum is quite active, and is likely the most active place regarding Infinity Engine modding. (G3 also has an active Discord should you prefer to use that.) Many veteran modders are there, and if you ask, you'll likely receive the help you desire. Thankee! Text of Vlad Message 1 Hello, You have my permission to go. Just please keep all the credits to these mods (see ReadMe and forum boards) and my name "Vlad's Compilation" to all of them. In addition, all the bugs and maintenance related questions should NOT be addressed to me, but to those who are going to make this conversion. If these three requirements are ALWAYS met, you can proceed with what you suggest. The moment I start receiving complaints or proper credits disappear, I'll immediately withdraw my above permission. Thank you, Vlad. Text of Vlad Message 2 In addition to my previous message, keep in mind that the last versions of mods are almost entirely bug free. The issues you may encounter are only the result of incompatibility with other mods you have. You'll need to solve these issues first of all. Second, I have a list of some very minor issues and updates that my friends would like me to introduce including the professional voicing that I'm ready to do with the software I've purchased. I'm planning to do that for a few years already, but I have no time. You may proceed with the conversion and compatibility issue, and I'll send you the update when it will be ready (may take another couple of years though or may not happen at all).
  9. What about making a subforum for Unearthed Arcana/subtledoctor's mods considering how many there are?
  10. @subtledoctor Would calling the prepare spells function at level time also ensure the appropriate slots appear?
  11. As for why certain characters in-universe did what they did, their authors wrote them for whatever purposes. I'm not trying to justify the actions of commoners in an adventurer's economy. The game is primarily about CHARNAME, CHARNAME's party, what they do, and what happens to them. To clarify, this is part of a quest to become a lich. One of the requirements is being a caster (Bard, Cleric, Druid, Mage, Paladin, Ranger, Shaman, or Sor as one of your classes) with at least 11 levels in that class. That excludes a lot of would-be liches. (I'm going with 3.5ish reqs here.) This also implies to me that 120K per lich is about right, though I may have an option to change it at install time. As for the long-term RP consequences of lichdom, I had not seriously considered them, nor did I intend to enforce them. Upon hearing your arguments, I may include something. (If you want to mod this mod to add this stuff, it's your business.) As for deities, Vecna in Greyhawk/Oerth is a lich god. I presently don't understand what in the BG2 canon would prevent an Undead creature from absorbing Bhaal's essence and becoming divine. This post regarding 2e Faiths & Powers makes Bhaal out to be at least tolerant of undeath.
  12. To clarify, does this 'bug' mean that preparing spells at the wrong time (before sleeping vs. before leveling) mean you're permanently short on spell slots compared to a normal caster of your level and items?
  13. I fixed the link in the top post and added a spoiler with lichdom stats.
  14. Greetings, all! As I've informed some people on this board, I started making a lichdom mod. (This text script has no code yet.) One of the required components is money, and I wanted to know what would be considered a 'fair' price per lichdom ritual in the Shadows of Amn portion and later in the Throne of Bhaal portion. (This mod would allow lichdom in the BG2 part of the saga only, and would preferably have the same price if done in SoA and ToB. The mod is scheduled to be BG2:EE and EET compatible upon release. There is no guarantee it will work for pre-EE games, and those aren't the intended platforms. Add support for those if you want!) In 3.5, lichdom is super expensive at 120,000G per person! Nothing in BG2 comes close to that price! (The most expensive vanilla items I could find off-hand were Carsomyr and a Robe of Vecna, each with a buy price of 20,000G. While I know I could have an install-time option to adjust the price, I still want a standard price that's expensive enough to make people value it assuming only access to vanilla content, but also cheap enough that a party of 6 or more could still undergo this ritual. Thus, what about 40,000G? 30K? 25K? 50K? 60K? Other? (NOTE: The authors of Mazzy's Megamod have granted me permission to do the requested cross-mod dialog. As of this writing, I asked the maintainer of The Longer Road mod for cross-mod permission.) Thankee! Lichdom Stats
  15. Greetings, all! What mods exist to transform BG2 portraits into the BG1 style and how do I get it? I know a mod exists to BG2ify portraits. (I just like the BG1 portrait style better in general.) Thankee!
  16. @Lauriel Your Framed mod reminded me about how certain parts of BG1's plot could be reworked to account for a different Chapter 6. What say you to this? Thankee!
  17. Quite looking forward to a 5e compatible revised specialist component that gives the bonuses for specialization. (The original revised specialists would no longer do their spontaneous casting of spells in that school, I assume, because the 5e system handles that.)
  18. I thought your latest scripts were also 2.5 compatible.
  19. If Bardic Appraisal is EET compatible (and it likely is because of %eet% being a compatible game mode listed in the code), may we get it added to this list? Thankee!
  20. According to this file, %eet% (EET) is listed as a compatible game mode.
  21. @deratiseur Would also including the WEIDU.LOG help?
  22. @morpheus562 How fares progress? Also, if I told you what OlvynSpells buffs were worth including in your mod, would you include them in a near-term update? Thankee!
  23. @jastey Wow! You're asking one of my favorite Infinity Engine modding questions as of late! CamDawg will likely answer that it is, but I give him the final verdict.
  24. What's so different about Arcanist/5e mechanics that it requires a separate identify spell? That seems like some great levels of technical Wizardry!
  25. Request: Add a 5e component that removes opposed schools, because 5e Wizards didn't have them. Thankee!
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