Jump to content

Endarire

Members
  • Posts

    1,829
  • Joined

  • Last visited

Everything posted by Endarire

  1. PnP Potions is EET compatible as of 1.2.2! May we have it added to the list?
  2. @CamDawg What's your recommended solution?
  3. If you're using game version 2.6 and 2.6-compatible EET, this may be bugged due to EET no longer supporting mods installed on BGEE prior to EET. Making Zakrion officially EET compatible would likely solve this problem if it is a problem.
  4. @CamDawg Was this problem fixed? If not, may we have it fixed in a near-term release? It seems important! Thankee!
  5. Might and Magic VI was the start of a significantly new storyline. The first 5 games have the same villain but on different worlds.
  6. How should I do this? EDIT: I reextracted the EET archive and put EET_End and EET_Gui in my BG2EE directory. They were missing before likely due to my mistake.
  7. Greetings, all! Today I wanted to test OlvynSpells on EET for 2.5. I have the 2.5 versions from GOG of BGEE, BG2EE, and SoD. I manually installed everything, not relying on Project Infinity nor the EE Setup Tool. (I used EET RC 12.2, the latest EET for 2.5 and the latest version of all other mods.) Install Order: Base Games (fresh 2.5 versions) DLCMerger EET Core EEex (latest master version): All components OlvynSpells: All components EET UI: Errors shown below! EET End: Errors shown below! Thankee for your help!
  8. Greetings, all! Today I wanted to test OlvynSpells on EET for 2.5. I have the 2.5 versions from GOG of BGEE, BG2EE, and SoD. I manually installed everything, not relying on Project Infinity nor the EE Setup Tool. (I used EET RC 12.2, the latest EET for 2.5 and the latest version of all other mods.) Install Order: Base Games DLCMerger EET Core EEex (latest master version): All components OlvynSpells: All components EET UI: Errors shown below! EET End: Errors shown below! [sblock=EET_UI Debug] WeiDU v 24600 Log F:\BG2EE\setup-EET_gui.exe version = 24600 ** ERROR ** [SETUP-EET_GUI.TP2] not found. Make sure that you have unpacked the archive correctly and that you are not trying to run this file from inside an archive.[.\chitin.key] loaded, 1150396 bytes [.\chitin.key] 276 BIFFs, 81590 resources [./goglog.ini] loaded, 93 bytes [./unins000.ini] loaded, 41 bytes [.\engine.lua] loaded, 109 bytes [.\weidu.conf] loaded, 17 bytes [.\lang\en_us\dialog.tlk] loaded, 22935872 bytes [.\lang\en_us\dialog.tlk] 271761 string entries WeiDU Timings load TLK 0.000 loading files 0.000 unmarshal KEY 0.031 unmarshal TLK 0.063 stuff not covered elsewhere 0.094 TOTAL 0.188 [/sblock] [Spoiler=EET_End Debug] WeiDU v 24600 Log F:\BG2EE\setup-EET_end.exe version = 24600 ** ERROR ** [SETUP-EET_END.TP2] not found. Make sure that you have unpacked the archive correctly and that you are not trying to run this file from inside an archive.[.\chitin.key] loaded, 1150396 bytes [.\chitin.key] 276 BIFFs, 81590 resources [./EET.ini] loaded, 2281 bytes [./goglog.ini] loaded, 93 bytes [./unins000.ini] loaded, 41 bytes [.\engine.lua] loaded, 109 bytes [.\weidu.conf] loaded, 17 bytes [.\lang\en_us\dialog.tlk] loaded, 22935872 bytes [.\lang\en_us\dialog.tlk] 271761 string entries WeiDU Timings load TLK 0.000 loading files 0.016 unmarshal KEY 0.031 unmarshal TLK 0.063 stuff not covered elsewhere 0.094 TOTAL 0.203 [/spoiler] Thankee for your help!
  9. Many people know the intro area of BG2 is nicknamed Chateau Irenicus, but why Chateau? Is it built in a French Chateau style? Does something in-universe call it a chateau? Was it named by French people? Thankee!
  10. Greetings, all! This is a review for World of Xeen: Epic Remix, a mod for the DOS RPG Might and Magic: World of Xeen. Enjoy!
  11. There's Aura the Artificer NPC who might get something specific from her gadgets. Others more familiar with her could tell you more.
  12. Gwen, thankee for sharing your process! What I posted above was meant to be a time saver and stuff to ponder - things intended to help those involved.
  13. My friends and I have dueled on the BG1 Temple map's exterior.
  14. Did the moderators already contact all the authors of the game mods to be updated to EET? I assume so, but if not, doing this now is handy to allow them time to respond. FYI: @Austin already unofficially updated Tenya to EET compatibility. Link. Full details in spoiler below. Austin also fixed some bugs with Aerie in BG:EE. Details in the link. How are we regarding Roxanne's unofficial EET updates? For example, her Aerie BG1 version is here with EET compatibility. Thankee!
  15. Improved Haste: This might be useful for multiclass Druid/arcanes and Cleric/arcanes. (Arcane means Druid/Wizard, Druid/Sorcerer, Cleric/Wizard, and Cleric/Sorcerer.) SubtleDoctor's mods - Tome & Blood and Faiths & Powers - allow these combos.
  16. Alleluia! To clarify, does this mod already support EET? It seemingly does.
  17. @Gwendolyne Are you updating Saradas Magic I to EET compatibility? It was on the list and the author gave his permission in the linked thread above to do so.
  18. From what I've heard, hide checks get a bonus if you're outside at night. I've not confirmed this. Infravision is shown in dark places but that isn't time-dependent.
  19. What BGEE mods have you installed? Do you have Siege of Dragonspear installed? (You need SoD for EET.) You may be able to convert your game to an EET game but it depends on details.
  20. Greetings, all! Garrick: Tales of a Troubadour says in its documentation that it isn't compatible with Tenya Thermidor, but since then each of these mods has gotten EET compatibility/bug fix updates - by k4thos and Tenya by Austin[/url]. Are these mods compatible? From my outsider's perspective they seem like they should be. (Maybe making Tenya a party member and changing her unit/creature ID makes them incompatible, but doing things in the right order may mean they're technically compatible.) Thankee!
×
×
  • Create New...