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Endarire

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Everything posted by Endarire

  1. To clarify, does the current NPC_EE (4.4.1) allow NPCs to change their class via dialog? For example, Minsc seems much like a Barbarian to me. Thankee!
  2. What would be involved in fixing this mod to work properly?
  3. MSFM isn't entirely EET compatible as-is. From the BeamDog forum thread: As a temporary solution, installing "Wizard's Staff for BG:EE" and "Circlet of Revelation for BG:EE" on BG:EE first then adding this mod to the EET compatibility table for import will place the items in Thalantyr's store. After EET core is installed, the rest of the components of this mod can be installed on EET.
  4. Saradas Magic I should be installed before EET to ensure BGEE compatibility. Any mod last updated before January 13, 2016 (the EET initial release date) is guaranteed not to be EET compatible. (TeamBG's mods have generally not been EET compatible from what I've noticed. I wanted them to be compatible.) If you update these mods to EET compatibility or find someone else to do so, that may be a great favor to the EET modding community. Remember, whoever is doing the updating is going on their time schedule at their pace.
  5. @subtledoctor Does this 5e system also apply to Shadow Magic?
  6. From what I've heard, new race entries on the character creation screen are only possible with engine extensions. There are many triggers in the base game and in mods which depend on the character's race. Thus, if some NPC likes to romance humans, they'll romance any human subraces the same way. (Icewind Dale II treats Aasimar and Tieflings as human subraces.) Officially, what is the plural for "Aasimar?" I thought "Aasimar" meant singular and plural, like sheep or moose.
  7. I like half-dragons, gnolls, and ogres as playable PC races, but I more prefer what I messaged you, @tipun. Thankee!
  8. I recall subtledoctor and you talking about some UI patch for LeUI on 2.5 that fixed the contingency/sequencer UI but which was fixed in EE 2.6. What do you recall of this? Where can we get screenshots of LeUI shop UI in action? Thankee!
  9. @tipun In an old subraces mod, half-dragons were made subraces of half-orcs for some reason, probably because there was nothing else that fit mechanically. What about adding full orcs as a 'subrace' to half-orcs?
  10. @lefreut If we're playing EET on EE 2.5, what LeUI mod version should we use? I assume it's 4.3.x. If so, what other UI patch was recommended for contingency/sequencers/other menus and how do we get it and use it? Thankee!
  11. If you're still testing the serious changes, may we get access to an obviously-labeled TEST build for those adventurous enough to use it? (I'm not asking for me at present, but others may want it.) Thankee!
  12. Thankee! We're playing EET on EE 2.5 and want to ensure this mod is compatible.
  13. @tipun To clarify, is this subrace mod EET compatible? If not, may we get that? If it is, may we have that formally stated in the documentation? Thankee!
  14. RestBeGone AKA Rest Be Gone is seemingly compatible with EET due to its minimalistic implementation.
  15. @Grammarsalad Alleluia! @subtledoctor What were those bugs you mentioned recently regarding your mods? Have you fixed them? Thankee!
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