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AL|EN

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Everything posted by AL|EN

  1. Well, it seems we both forgot to change weidu "VERSION". I've added them to repo but Cam need's to create new release. I wonder if the "G3 Mod Packaging" Tool can detect and prevent such mistakes in the future?
  2. @Anprionsa Defensive mentality comes from the simple fact that you were told about problems with you "gitlab link list". You didn't present solution of and kind for those problems. So if: - list of the mods will be outdated when modders stop developing their projects and someone isn't around to move it to an archive ( very common ) - list of the mods will be outdated when modders stop their work and someone else picks it up and the link isn't updated ( very common ) - list of the mods isn't only a simple list but is a service which allows for creating unauthorized, without source tracking copies of the "gitlab links" EDIT: Disable Forking was possible and it was apply globally. This is no longer a problem. are currently unsolvable by you, then the case is closed. There is no point discussing "gitlab link list" until you find solution for those problems. Forget about GitLab, reach to the internet, web developers, tech guys etc and maybe you will discover something new. I wish you luck.
  3. For Spell Revisions installation, please use this link: https://github.com/Gibberlings3/SwordCoastStratagems/archive/RevisedSCS.zip , it also has all fixes from standard version.
  4. Well, he didn't listen. Once again it's a malformed install order. Now wonder if it's causing problems.
  5. It's true only for Classic BG2, I don't remember spell name but IESDP contains this info.
  6. Rather to not change default game behavior and a tweak to alter it for Tweaks-Anthology.
  7. You install order is wrong, BONEHILLEET can't be installed as last mod.
  8. Because it was designed that way: to install BG1EE mods + EET + BG2EE mods in one go. You should just install EET via BWS, not manually. Nothing is wrong, it's just EET default behavior. Installing TWEAKS component is unnecessary and generally, installing overlapped components is not a good thing.
  9. Link to commit for shout.baf is not working anymore. How we can compared https://github.com/Gibberlings3/SwordCoastStratagems/blob/master/stratagems/help/baf/shout.baf with the shout.baf from you topic?. You posted two files, while SCS has only one and I'm assuming that it apply the same code changes for BG1EE and BG2EE.
  10. There is one fix missing from BETA 15: spell_rev\components\main_component.tpa, line 1282 ACTION_IF NOT GAME_IS ~eet~ BEGIN COPY ~spell_rev\spwi1##\spwi123.spl~ ~override~ // Find Familiar SAY NAME1 @439 SAY UNIDENTIFIED_DESC @440 END Please include it so we can remove Fixpack patches
  11. It turns out that it was false alarm. Some lines from Fixpack were missing, now I've added them and it works. Note to myself: dealing with full mod revisions (without up to date fixes from Fixpack) vs Fixpack patches which was made for older version is not-so-one-click-task. @Kreso You Revised SCS ended up here: https://github.com/Gibberlings3/SwordCoastStratagems/archive/RevisedSCS.zip It's base on on the version from link from first post. It has missing Fixes from fixpack combined. I try my best to correctly merge changes but you need to review them. If I fuckup something, I'm sorry. EDIT: For BWS, RevisedSCS is applied via BWFixpack and it's version should match normal version. I'm currently investigating a way to have more "automated" way to have RevisedSCS for BWS.
  12. I'm in the process of updating Fixpack patches or find better solution. In the meantime, please download and test: https://github.com/Gibberlings3/SwordCoastStratagems/archive/RevisedSCS.zip - it has Revised SCS from first post + missing Fixpack fixes applied. Using BG2EE 2.5, this error occurs: ... Any chances for investigation? False alarm.
  13. Github says "DS v3.95 from RR, with one minor change" is commited by "dawidw", but searching for users only shows one such person from Poland, Poznan. Did David change his name, or github is playing tricks on me? It's one oversight, will fix. Fixed. It has to do with the fact that the AUTHOR of the commit and the person who commits can be two different person in git.
  14. So the new repository link is: https://github.com/Gibberlings3/SwordCoastStratagems I've just installed all SCS components into BG2EE 2.5 and no errors occur
  15. Yes, you installed EET manually, then deceive BWS that the game is normal BG2EE. The consequences of such action is that BWS didn't apply any EET-related dependence and conflicts. You game will work but there might be some minor bugs. For example: because of you hack, BWS allowed you to install "~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v5 RC 1" - but in fact, it's not allowed to be installed for EET. Please uninstall it.
  16. ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.7 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2040 // XP for Traps, Spells and Lockpicking -> BG1 values (default): 1.7 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2052 // XP for killing creatures -> Decrease to 50%: 1.7 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2062 // XP for quests -> Decrease to 50%: 1.7 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.7 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4030 // Remove junk from global scripts: 1.7 Go to you BG2EE directory, run setup-EET_TWEAKS.exe, uninstall only components which you want.
  17. Yep, you "hacked" BWS so things are completely messed up, not only regarding you save. You don't have EET installed at all. Please refer to: https://forums.beamdog.com/discussion/44476/tool-big-world-setup-bws-mod-manager-for-baldurs-gate-enhanced-edition-trilogy-for-windows/p1
  18. This is full list of authors and fixes from BWFixpack: @Mike1072 I know that you wanted "each patch inside one commit" but it's simply too much work. I'm sure that DawidW can review patches via nice diff's. But I added kresos RevisedSCS as separate branch as you wanted. Now, I've pushed my repository: https://github.com/BigWorldProject/SwordCoastStratagems moved to https://github.com/Gibberlings3/SwordCoastStratagems - best practices regarding gitattributes for IE mods - best practices regarding gitignore for IE mods - best practices regarding gitconfig from Google engineers - full SCS history from SCS 22 with tags - author of the commits is David.Wallace, not myself - commit dates for SCS version are real dates of the releases - Fixpack Fixes + list with links and authors - EET compatibility from K4thos - RevisedSCS branch with kreso as author - Fixpack Fixes applied onto RevisedSCS branch because some of them were missing, now it's possible to have a nice comparison of changes - CamDawg "DS v3.95 from RR, with one minor change" commited as CamDawg Now, this is something which I hope make Mike1072 and DawidW happy. @CamDawg Would you consider takeover this repository and put it into https://github.com/Gibberlings3 ?
  19. It's not a race. Since SCS is very important mod, I will still push my local repository and when you see how nice it's done, I'm sure you will appreciate it EDIT: You don't need to revert commit to add tag to older commit.
  20. @CamDawg I have package which you can use as base but I'm currently not at my place. When I'm back, I can give it to you.
  21. if by BG1 save you mean a save created on BG1 or BG:EE then such save is not supported. And you referring to BG:EE as BG1:EE without SoD ?
  22. Since BG1EE Save Game string references are compatibile with EET, let's assume that is not a problem of starting new game. So... 1. My first beat would be the lack of "DLCMerger" installation for BG1EE, you have to install this mod for BG1EE before installing EET_Core. Did you installed it? 2. Next, even if you installed EET_Core into BG2EE manually, it its missing from weidu.log which you posted. If you installed all of those mods via BWS then BWS would simply detect the fact that "some mods are already installed, can't proceed further because I need clean, unmodified game" and simply restore BG2EE to it's clean state - without any mod installed. So you EET_Core is gone and BWS installed mods for standalone BG2EE. If you want BWS to "check if the mods are compatible with EET" you ave to install EET via BWS. Otherwise it won't work.
  23. Using https://github.com/K4thos/EET/commit/f9c4961854d8542f8c2895283936dfb2572a17b4 1. chmod: EET/bin/osx/x86_64/lua: No such file or directory probably because actual osx x86_64 lua path is: EET/bin/osx/lua + ERROR: Unix.Unix_error(Unix.ENOENT, "stat", "EET/temp/tlk_cnt.txt") No idea. After coping EET/bin/osx/lua to EET/bin/osx/x86_64/lua, installation starts and finish without problems
  24. This is how it looks for Beamdog Client + default Mac OSX installation: bash-3.2$ pwd /Users/a/Beamdog Library/00783/BaldursGateIIEnhancedEdition.app/Contents/MacOS bash-3.2$ ./BaldursGateIIEnhancedEdition There is also "/Users/a/Beamdog Library/00783/BaldursGateIIEnhancedEdition" and "/Users/a/Beamdog Library/00783/BaldursGateIIEnhancedEdition64" but those are linux binaries.
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