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AL|EN

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Everything posted by AL|EN

  1. And the item_rev_shatterfix.tp2 is no longer needed?
  2. @Angel Thanks for info! @subtledoctor If you point me where, I can create PR. It's much less work than adding DRHofix into BWS.
  3. Good, I would also add that SCS and SoB are using .ini file extension but it won't be end of the world to leave .txt
  4. Does v11 is ready to replace v10 in BWS for Classic BG2 ?
  5. Could somebody check and tell me if Bala's Axe is not usable by Thiefs ? and does the Long Bow should have Speed Factor: 6 or 5 after installing fixpack ?
  6. CamDawg, it might not be the best moment to point that the way how 'cdtweaks.txt' is implemented has major flaw: Steps to reproduce: 0. Download and extract cdtweaks 3 1. Edit cdtweaks\cdtweaks.txt and set desired options 2. Install cdtweaks 3 4. New version is released , download and extract cdtweaks 4 > cdtweaks\cdtweaks.txt will be overwriten to default one, it will happen every time when new version will be released Possible way to fix: - rename cdtweaks\cdtweaks.txt to cdtweaks\cdtweaks.disabled.txt - change 'read setting logic' to always read from cdtweaks\cdtweaks.txt it it is present If you could fix this before releasing v4, you will save yourself the trouble of receiving bug reports about 'my settings don'et work' P.S I would also request to remove "OUTER_SET" from cdtweaks\cdtweaks.disabled.txt to match standard ".ini" file format which can be read via external programs
  7. This problem bother me from long time when I've reading mod old threads and find links which leads to oblivion. Lucky for me, I know how to use '29062' in the context of the links. Many other are not so please fix this using any kind ow workaround until proper fix can be implemented.
  8. Yep,no surprise, it looks like coping of the content of my various post and also typos.
  9. @Mike1072 Yes, you are wrong. I'm sure that you don't particularly care about forums.beamdog.com so what are you real concerns behind such question?
  10. Is there a reason you created that thread using the mysterious 'GithubAdvocate' account instead of your own? Is there a reason you think that I created this account and it's my account?
  11. "So what?" So what??? If you want to download files with ads (anti-adblock scripts)/chapta/orher crap, fine! Just don't tell people that they should use such sites! Because somebody which is unaware about those things might actually listen to you crappy advices and create problems for other people. And if there are better sites for uploading anything, then there is no point of using crappy sites at all.
  12. What the hell are you talking about? You suggest to upload files into sites which: have advertising have chapta puzzle in order to download file mod will be deleted after 30 days since last download you cannot download mod file by using comandline tools like wget or Invoke-WebRequest direct link to file will change every time when you upload new version of the mod uncertain future and call them 'best', just listen to yourself...
  13. @Jarno Many thanks for giving worst advice ever Seriously, you are suggesting to use crappy sites, sometimes you should think about consequences of you advisories. @Lundar Please read https://forums.beamdog.com/discussion/66712/how-to-mod-hosting-sites-comparation-and-best-practices#latest P.S. Did you read my Private Message ?
  14. There is a now official GitHub repository for this mod. I was able to do: https://github.com/Gibberlings3/Divine_Remix/pull/1 but there are some other fixes which I was't sure how to implement: Angel fixes to some items and spells ( tp2 changes are already included) - http://gibberlings3.net/forums/index.php?showtopic=26860&p=242857 - can I just replace files from him? subtledoctor weidu mod fix - http://gibberlings3.net/forums/index.php?showtopic=26824&page=4&do=findComment&comment=254710 - this one needs to be recreated as direct changes to mod files anything I might miss?
  15. Well, there is SoBH for EET but it's converted anonymously and without any kind of support.
  16. No because only author knows which component has conflict with other mod components. There must be atleast basic investigation preformed.
  17. You are mixing two mods: Baldur's Gate Graphics Overhaul - http://www.shsforums.net/topic/57039-current-versions-download-links/ Baldur's Gate Graphics Overhaul for EET - https://gitlab.com/whiteagnus/bggoEET/ This one is working fine except the EE engine bug with lines
  18. Does those lite changes are part of one of you mod?
  19. Then do yourself a favor: allow others to do it and adapt you mod to EET to avoid "EET compatibility" questions to popup.
  20. Hold you horses, level1npc is huge mod and it should stay as external mod because of the support for other mod npc's.
  21. This! Mirandel, if you wan't those mods to be present in BWS, either ask mod author to show interest by filing mod template or you do it by yourself.
  22. How to use it? How modder can integrate his mod hosted at github with this service?
  23. No, according to the changelog: http://forums.pocketplane.net/index.php/topic,29671.0.html but it wasn't added to mod readme: http://mods.pocketplane.net/readmes/NPCFLIRT-README.txt
  24. If i win a fight which will immediate trigger a cut scene and Player1 is dead, it's possible to break the game/progress/variables?
  25. Please don't. We already have enough haste with TTDz, no need to create more of it. TTDz should never exist in the first place, all updates should be just integrated inside TDDEE mod leaving old one intact. I've asked Ikki to create github repo but he didn't do it.
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