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AL|EN

Modders
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Everything posted by AL|EN

  1. @Roxanne You can send PM to http://www.shsforums.net/user/41089-vanatos/ if there is yet another critical issue regarding "I moen Romance" mod. Besides, I didn't have any problems when I try to register at http://imoen.blindmonkey.org/forums/ Those "final epilogues" problems can't be easy fixed because engine/weidu/coding limitation? Every mod want' to change/add something there and it fuck all of the rest?
  2. No, nothing has been hosted by lynxlynx.info website, it has only GitHub API Parser. The guys which host single file "http://lynxlynx.info/ie/modhub.php" has turn off access to this file and BWS was not able to get github.com links. Update was done and everything should works now. Don't worry, nothing is hosted outside github.com. Yep, very good service which he created and maintained for free.
  3. One more thing: JimFix https://forums.beamdog.com/discussion/46935/jimfix-mod-for-bg2-ee Could you incorporate features of this mod directly into SCS?
  4. Hi DavidW, nice to see you comeback. Just to confirm: does new SCS 31 will include all patches from https://github.com/BiGWorldProject/BiG-World-Fixpack/tree/master/BiG%20World%20Fixpack/stratagems (you can skip _depends/spell_rev because it is kreso's Revised SCS for Spell Revisions) ?
  5. Without any doubt, Spell Revisions v4 is the one who you looking for.
  6. FlameWing's Multikit mod v0.27.3 (no changes) Multiclassed Multikit Builder Mod v0.27.3 or above both are the same mods
  7. @Ineth That is correct topic, you can see latest changes here: https://github.com/BiGWorldProject/BiG-World-Fixpack/commits/master
  8. Always check https://github.com/whiteagnus/Ascension/network/members , that's is what GitHub is for I will import you commit into https://github.com/BiGWorldProject/Ascension
  9. @czacki Use this: http://gibberlings3.net/forums/index.php?showtopic=28293&do=findComment&comment=247560 1. Download original SCS, extract it 2. Download K4thos patch extract and overwrite into original SCS from point 1 3. Download https://github.com/BiGWorldProject/BiG-World-Fixpack/archive/master.zip, extract it into BG2EE game directory (beware of unnecessary BiG-World-Fixpack-master folder), move SCS installation into BG2EE game directory(and all mods which you want to install), run "Big World Fixpack" 4. Install EET.
  10. I cannot create any kind of custom patches for BWS because there is already a well know place for community fixes: BWFixpack - all mod fixes should endup there. If someone tell me where I need to put those lines (stratagems\sarevok\resource\sarevok.d | sarevok.ssl ?) i can create patch for BWFixpack.
  11. What do you mean by "is still present in the current BWS"? If there isn't BWFixpack patch for this problem then it will happen. Also editing .BCS is not the same as "fixing" mod source files so I can't really do anything about it.
  12. Holly mother of Bhaal thank you! I will wait for proper release at github repo before I will update BWS. EDIT: but you new avatar https://github.com/CrevsDaak makes me sad
  13. EET RC 7.1 - Installing EET_gui makes EET crash. Problematic file is UI.MENU
  14. @Greenhorn Please provide weidu.log in
  15. Only if you have not move you desktop folder to another drive via "Location" tab at folder Properties panel. And you can't use hardcoded folder name. My userprofile is C:\Users\ALIEN but my desktop is D:\Pulpit. Because you can't call SHGetKnownFolderPath win32 API function, this solution will work for DOS/CMD: @echo off for /f "usebackq tokens=3*" %%D IN (`reg query "HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders" /v Desktop`) do set DESKTOP=%%D echo %DESKTOP%
  16. Thanks kreso I'm gonna replace SCS with this build soon.
  17. The Lure of the Sirine's Call is on compatibility list, maybe bug with BG1:EE > EET conversion?
  18. @GrimLefourbe Did you use http://mods.pocketplane.net/bg1tutu/SirinesCall_v14.zip and install new component "Extended Lighthouse area"?
  19. Holly cow ... what you done is so much more than simply "uploading", it's a whole new release with HANDLE_CHARSETS support! Thank you!
  20. Please post you logs, let's see which mod you have installed
  21. It's been less than a day since new release, so unfortunately no.
  22. K4thos, congratulations When it's done
  23. That shouldn't matter: subtledoctor can fork Ardanis repo, clone it locally to his MAC, delete all files (commit "cleanup"), put all files from this file http://gibberlings3.net/forums/index.php?app=downloads&showfile=706 into repository (commit "version 8 BETA"), implement his fixes, Big world Fixpack fixes and you new one and finally push it. Later he can transfer repository to https://github.com/CamDawg or https://github.com/Gibberlings3/. What matters is that it doesn't involve all additional work to create "gibberlings3" release and we can have fixed version instantly, not after x months. Now, since there is someone who can fix mod directly, I'm not gonna put 2x more time into creating patches for Big world Fixapck only to remove them two days after. Make it happen
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