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janoha

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Everything posted by janoha

  1. janoha

    Progress

    I agree very much with bob_veng.
  2. Yes I agree with Kevmo. Just getting IWD 1 with the new dialogues would be fantastic and definitely worth a release. A subsequent release of IWD2 even better, though I am by far more interested in IWD1 personally.
  3. @Bartimaeus yes fair point. I just thought it would be a really great resource to have.
  4. I realize this is unlikely to happen, but would you consider also adding an overview of Spell Revisions Revised to this? That would be very much appreciated!
  5. I still have problem with the levelling bug in 32.8
  6. I don't know if this has been reported before, but it seems to me that assets for the druids (e.g. hive druid innates and northern druid beetle animation) are not installed if you choose to skip the sphere part of the mod. I tested on an install of BG:EE with SR and SCS IWD spells installed prior to FnP, and the hive druid would lack animations and icons for the shapeshift innates. edit: okay even using the sphere system the animations are not there? Strange.. Also, the hive druids "summon spirit spider" in fact summons a snake. Maybe change name of the spell? Edit 2: It does work on SoD version of BG1 however.
  7. I downloaded 32.7 from here https://www.gibberlings3.net/files/file/914-sword-coast-stratagems/
  8. Okay that's really weird.. BG:EE is version 2.5.17.0. Installed using the older Beamdog stand-alone installers. Weidu log:
  9. Okay I tried once again. I did the following: 1) Reset the game so it's completely clean. (Repair Installation in the launcher). 2) Installed only the NPC customization component of SCS 32.7 3) Created a new character. And Imoen, Xzar and Monty all kept getting xp, levelling up to the xp cap.
  10. It was a completely clean BG:EE install and a new character. I can try to test it again if you want.
  11. I did both installs manually. And the BG:EE one was with only that omponent.
  12. Hi @DavidW I am sorry to say, that the level-up bug in NPC Customization persists in 32.7. I tried it on a full EET install and on a clean BG:EE install with only that component, and Imoen keeps getting xp.
  13. Yes I understand. That's completely fair. I just really liked your implementation, so I thought I would ask.
  14. @DavidW I know you have previously rejected the idea of utilizing IWD spells alongside SR spells for the AI. I was wondering if you could be convinced to make an exception for clerics in particular, who could really use some of the defensive benefits from the IWD spells.. in particular from the Divine protection and entropy shield spells. Would that be something you might consider doing?
  15. Hey John. Could you post your weidu log? Preferably in spoiler tags that will help figuring out what the issues might be.
  16. I had problems with the customization option in both an EET game with BG1 NPC Project and on a clean BG:EE install.
  17. The customization function itself works on those too, but still has the over-levelling issue. Another related issue is that NPC's start with 10 HP and retain them upon levelling up. Level 1 Imoen therefore has 18 HP, Level 1 Xzar has 14 HP and so on.
  18. I just tested the NPC customization component alone on a clean BG1:EE install and the same problem with continuous level ups persist. So the problem is with the component itself.
  19. Found a weird bug with NPC Customization component. NPCs keep getting enough additional xp to level up one level after another. Tried on an EET install with Imoen, Xzar and Montaron all getting enough xp for the first level, then second and so on. Weidu:
  20. I personally care much more about gameplay than I do an entirely congruent plotline - especially if that means I would be able to go to Icewind Dale 1 with my bg party at any time during the story. I can sympathize with wanting to create one coherent narrative, but I wish you would add some options for breaking that narrative and just play the game as the player wants. I would be okay with this being done either through an idea like the genie (which I quite like), or, if feasible, through an install option to have it more freely available. I also think that removing item and xp gains from the adventure would be a real shame and seriously reduce the desire to go there, but reducing xp gain (especially from quest xp) would be a good idea imo. This also makes me think, that a choice to reduce monster and Quest xp per campaign setting (i.e bg1, sod, iwd2 etc) rather than overall for all campaigns would be fantastic! At any rate, I really appreciate the work you do K4thos!
  21. I think it sounds amazing to have enemy clerics be more defensively viable using IWD spells. But am I correct in understanding, that it is a choice of either that or using Spell Revisions? If so I would urge you to reconsider allowing SR installs to take advantage of those IWD spells as well. The application of them sounds spectator and I would be very sad to miss out on it, but I cannot give up on SR.
  22. That sounds great! I will try that immediately. I still have the ongoing install, so I can try it on that and if it doesn't work, then try the next version later on. Thanks for the tip!
  23. Thanks for the reply! I have been thinking it might be tome and blood, as that seems to be the only mod other than spell revisions, that modifies wizards and arcane spells. But it is also entirely possible of course, that it is the installer tool...
  24. I have been trying to install SCS with the EE Mod Setup Tool. The install failed due to a problem with the Dimension Jump Spell I tried to install SCS after EET End. Initialize AI failed before i Removed SPWI707.spl, SPWI807.spl and spwi905.spl. Afterwards that installed. The Better Mages components still failed though, also after trying to remove spwi109.spl (dimension jump in SR).
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