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Vlan

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Everything posted by Vlan

  1. I mean, I am kinda excited for it, but how would this even work? The Bhaalspawn saga ended, and you're some kind of half god now. Not sure why anything would bring you back to Baldurs Gate to begin with, now that you have access to all kinds of planes and whatsoever.
  2. Definitely an area that needed/s more attention. Map layout is kinda ass too, because you can't access the lower right half of it. One could maybe add a Zombie Lord / Mummy (from BG2 for a really spicy challenge) to the area, which has been unearthed by the farmers, it being the cause of the Zombie Infestation (something about an evil curse, yada yada). Maybe a nice little addition for the "bgqe" mod.
  3. I created a little scenario where I want to convince someone (NEUTRAL_GOOD) to stay in the party by dialogue. Changing the NPC's alignment with the ChangeAlignment action didn't do the job, because the NPC still has a Happiness -300 rating. I could edit that via InfinityEdit, but I don't really want to do it manually every time. That's why I am asking.
  4. Is there a way to increase the "Happiness" value of a NPC without resorting to increasing one's reputation
  5. Oh boy, just wait until you meet Bodhi, or her mage Tanova. They're going to rip you a new one. I kinda had to edit some SCS encounters myself, because they were impossible to overcome with a RP party (no powergaming).
  6. Btw, i just noticed that you stamped your mod as 0.2 beta. How much more content will we be seeing in the next months, or in a year, respectively, how much more is planned?
  7. Says "Area of Effect: 1 creature", but also mentioned "When this spell is cast, the affected creatures" later on ... so it was kinda wonky.
  8. What's up with Haste? Spell description says that its only suited for 1 creature, but when I cast it, everyone still gets hasted. Is it a bug?
  9. I pretty sure that this has been reported somewhere, sometime before, but all the items which can be changed into something else (one hand -> two hand, jewelry +protection -> jewelry -protection but the save throws), are worth 1 gold when trying to sell them. Just wanna check if that is unavoidable since the game sees those items as if it were drained wands, or if there is something wrong with my install (using BGT)?
  10. BGT players are getting lonely, but Glam Vrock created no non-EE version of his mod.
  11. Hello there, does someone know if there was a limit on how many monsters you could summon (Monster Summoning spells) in ad&d 2e? Was five (as applied to Baldurs Gate) normal monsters, and one celestial the actual rule, or were these numbers only used because of gameplay reasons?
  12. Wasn't really able to do anything with it. I guess the problem lies somewhere in the .WED files of EE, since the Degreenifier comes with new .WED files for every area with water in BG1.
  13. Are those values hard-coded or can I change them somewhere in Near Infinity?
  14. You're doing god's work. Definitely looking forward to it. I might also do some recordings / edits for other mod npcs.
  15. If I were to add character names from BG2 into the INTERACT.2da and add sound clips into the characters (.cre) COMPLIMENT1, INTERACTION1, or INSULT fields, would characters from BG2 also interact with each other the same way they do in BG1? Asking, because its kinda a shame that BG2 characters go completely silent when they exhausted all their banter between each other.
  16. Thanks for the tip. Going to try that one out.
  17. Is there a reason why the water just looks green / buggy when importing TIS files from EE into the original game? Everything else seems to be working fine, but the water always gets buggy. Normal, or am I missing something here?
  18. Really feeling like doing a "Single Weapon Style" run as a fighter, but the "Single Weapon" proficiency really feels weak in comparison to the other ones. Question is, is there a mod out there (hopefully balanced), which spices things up a little bit for this proficiency? Also, should be non-EE.
  19. Whoops, meant the Big World Fixpack. Anyway, just wild speculation.
  20. Well, glad that this has been sorted out then. Though I never had any problems with the Moinesse animations, nor were the Duergar using the _LOW animations. Could be that one of the BGT fix packs corrected this. Hmh...
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