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Vlan

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Everything posted by Vlan

  1. Set the globals via CLUA console: CLUAConsole:SetGlobal("DMWWGroveRevealed","GLOBAL",1) CLUAConsole:SetGlobal("DMWWGrove","GLOBAL",3) You should get the option to visit the elven Grove when you try to leave the Pocket Plane via dialogue. "Return me to the elven grove in the Forest of Tethyr. Can't help you with the rest though, since I never managed to actually stay on a playthrough up to late ToB. lol
  2. Ah nevermind then. I thought that the .IDS file itself had an entry limit. Thanks for clearing that up then.
  3. Wait a sec, there is a limit to how many spells you can have in the SPELLS.ids? What is the limit anyway? And what happens if you manually add spells to the SPELLS.IDS if you reached the limit? (BGT original install)
  4. Vlan

    No Flara?

    Guess that's intended. More importantly though, the script blocks are missing a Continue(). This could prevent the area script from executing the rest of the scripts that are below those two blocks.
  5. Can somebody maybe upload the WORLDMAP.MOS file from their EET install? I really want to use the new artwork for BGT.
  6. I was talking about the new World map picture in the OP. I want to add that one to my BGT game, but cant install it because I dont have the EE of BG.
  7. Is this world map actually a mod? And where can I download it?
  8. Kivan, Coran and maybe Minyae from the Beaurin Legacy might be worth mentioning. Coran as an elf, with his usual ladykiller banter, and maybe some talks about Evandras former "home" Kivan as an elf, about Evandras home, and a quick mention of Deheriana Minyae on the search for power (tome) getting some wise suggestions from Evandra Something like that...
  9. All of them should be incompatible, at least dialogue-wise.
  10. That's very nice! Thank you so much for this!!
  11. So, Romance and Remorse and incompatible? Would be nice if Remorse could add some checks to the Yoshimo romance mod to make sure that only one ToB outcome happens.
  12. They completely butchered most of the personalities from the original game, and I'd advise you to just don't play this mess that is SoD. Seriously. The BG1 NPC project NPC's are far better than anything else NPC-wise in SoD.
  13. 200+ Actors doesn't seem to bother the original either. I gave Waukeens Promenade like 180 extra Actors and it seems to be working fine. Not sure if it might be worse without an i5-i7. I think I will give like 30 Actors their own little patrols, with them jumping all over the place.
  14. Now that you mention it, are you actually the author of this mod?
  15. Well, BG2 around ToB got some pretty nifty high lvl summon spells. Could be that they wanted to tone down the Planetar / Cacofiend / <insert Tanari demon here>-cheese.
  16. I think the latest version of the "BG1 NPCs for SoA" mod adds her to BG2. But it hasnt been updated for ages, and the Dynaheir component is very unfinished.
  17. I had a problem like that once too (map marker = crash), turns out that playing this game with the Steam Overlay (starting the game via Steam) isn't a good idea.
  18. Well. 1000 is way too much anyway. But since there are no npc mods out there, I am planning to create my own little one, starting maybe with an additional 50-100 in the Promenade. We'll see.
  19. It's all about immersion, you know? And you certainly dont have to give every one of them a RandomWalk block. Also, is there like a hard limit of actors that you can give an area? I guess that if you add like 100 additional ones to an area, the old engine might struggle a bit, won't it?
  20. Hey there, is there a mod out there which populates the city areas of BG2 a little bit more with townsfolk / merchants or other people? Since walking around the Promenade without seeing almost no townsfolk (in such a populated city) is kinda lame.
  21. The map looks way too cartoony for my taste. A big "meh" from me.
  22. Let's hope this won't be a complete goody-two shoes game with only Lawful Good/Neutral companions trying to save the world. D:OS2 companions were fine, but I do wonder if Larian is actually able to write / create true dark characters (Neutral / Chaotic Evil) like Shar-Teel or Xzar. I am really sceptical about the complete setting and writing, when it comes to Larian. Also, let's hope that they don't fuck up the items again. The item randomization in D:OS2 was terrible.
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