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CamDawg

Gibberling Poobah
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Everything posted by CamDawg

  1. Alright, these are done at least.
  2. Was the event at the Asylum truly the ending to Yoshimo's adventures with the Bhaalspawn? Is there simply no way to redeem himself? Yoshimo's Remorse is a mod for BG2:ToB that makes Yoshimo a playable character in Throne of Bhaal. However, he is not what you expect him to be... Prepare yourself for new adventures and talks with the infamous bounty hunter, a tormented soul that was left with nothing but regrets. Listen to him as this may be his last chance to find peace. v3.0 fixes a number of issues from the previous release. Mod Page Forum Download Readme
  3. One of the generic cleric scripts, pries14a.bcs, has this block IF See(NearestEnemyOf(Myself)) HaveSpell(CLERIC_CONFUSION) // SPPR709.SPL (Confusion) THEN RESPONSE #100 END This will cause one of the Jae'llats to cast a few spells, then stand around.
  4. BG1NPC updates to v27 with bugfixes. Thank you to Coland (Italian) and Arkie (Russian) for updating the language versions to the v27 changes! Version 27 also comes with a new component by @Angel ! Thank you very much to Angel for providing this component. Now the legacy spear quest reward for Kivan makes more sense if Kivan can have weapon pips in spears instead of halberd in BG:EE! Download Readme Project Page Forum G3 Discord Changelog v27: New component: "Kivan's Proficiency Tweak", by Angel Kivan should count Gerde's ankheg kills correctly. Kivan should not reference Prism in Mutamin's garden if he didn't meet Prism. Ajantis should not ask Shoal to revive the companion if they didn't die. Faldorn should correctly banter with Kagain. Halbazzer's dialogue for upgrading the armor should not block his dialogue. "Read Gorion's letter" will also trigger in Candlekeep Catacombs. "KnowBhaal" variable will only set after letter was read aloud if Gorion's letter is in party's inventory. Journal entry for Garrick's quest should close properly for all language versions. EET: Tana'ri should be copied to override. Compatibility with Shades of the Sword Coast: Bentley will only react to Eldoth if he can see him. revised Ajantis' shield colors and BAMs from Sir Kill. corrected entry for "Beregost_House08_L2" in cmpvars.tpa. Russian version now uses setup.tra out of English language folder. added check to forbid installation after EET_End. Updated bg1npc.ini with regard to install order syntax. Typo corrections.
  5. I had previously credited the new Russian translation to Austin since he was the one who sent it over to me, however, Austin has let me know that the translation was done by stn. I've updated the readme and package to reflect this.
  6. The G3 Anniversary mod was created by the resident modders on the site's first anniversary as a way to thank our wonderful community. It features one long (and admittedly somewhat silly) quest that can be initiated by speaking a Drini, a half-elf in the Copper Coronet. Version 12 adds a new Russian translation, courtesy of stn, and adds Project Infinity integration. Learn more about the mod Download View the Readme v12 changelog Added Russian translation, courtesy of stn PI integration Better area storage and decompression routine (thanks argent77)
  7. The G3 Anniversary mod was created by the resident modders on the site's first anniversary as a way to thank our wonderful community. It features one long (and admittedly somewhat silly) quest that can be initiated by speaking a Drini, a half-elf in the Copper Coronet. Version 12 adds a new Russian translation, courtesy of stn, and adds Project Infinity integration. Learn more about the mod Download View the Readme v12 changelog Added Russian translation, courtesy of stn PI integration Better area storage and decompression routine (thanks argent77)
  8. The problem is that we have a direct conflict between the bonuses and penalties. If I re-cast Blood Rage after a turn, after the second turn expires then the penalties from the first BR go into effect--and now we have a character with strength +2 but also strength set to 3. At which point we get to play the effect order dance to make sure we get to 5 (and ignore the rules lawyers who would argue for 3). I'm fine with a blunt 206 hammer here.
  9. There's no 321 to remove the strength drain. If someone wants to re-cast Blood Rage while their strength is drained from the previous casting they can have at it. It's the same way that winding from Enrage works--you can re-enter Enrage while winded, but you'll still have the penalties.
  10. No, 120 is correct. Fatigue is applied permanently at the 120 second mark and the 206 is only there to prevent stacking. If someone wants to Blood Rage (or Haste or Lesser Restoration) while fatigued, they can.
  11. While oIWD does use a hold rather than a paralyze, paralyzation would be more in line with existing lich attacks.
  12. No, this needs to change--Haste doesn't use a 321 precisely because we don't want negative effects to be delayed.
  13. Right, so @DavidW and I (and Discord) have had a chat on this. We're going to try this for the next version: Cloudburst removes Fire Shields, but will not affect the elemental princes (e.g. Imix's shield is unaffected). Bodhi's aura is meant to be more of a 'chilling effect' than a true fire shield, so Cloudburst will not affect it. Cloudburst will pause Aura of Flaming Death while it's active. It's a bit of a stretch for a third level spell to completely counter an HLA, so we're going to try this compromise and see what it does to balance.
  14. It's necromancy in the original IWD. edit: It's supposed to be the inverse of Cure Disease, which is indeed an abjuration and all of the other inverted spells keep the underlying school and sphere. Alright, now I'm leaning towards abjuration.
  15. Well, clearly I should have read the thread before coding up my own, portable evasion. subtledoctor provided a pull request to integrate IWDification with SR's AoE spell deflection, which is in the next release as well. Cause Disease's wrong anim/school is fixed in the next release, and I've submitted a ticket for IWDEE 2.7.
  16. To clarify, the next release is going to use the SCS approach where the fifth level series is replaced by a 'Conjure Lesser Elemental' series (with matching IDS entries). The level six series will remain more or less intact but lose their control battle. At both levels, water elementals are now available.
  17. This is fixed in the next release. And while it doesn't look the best, I've also got it working for oBG2 by re-using the magic missile projectile.
  18. All of this has been incorporated into the next release.
  19. I'm re-posting this from the IWDification forums to get a little more visibility. ___________________________________________ I'm currently overhauling IWDification, and one of my projects is to add new components to import base Icewind Dale class abilities, e.g. adding evasion for thieves, expanded druid shapeshifting, paladin immunities and abilities, etc. For rangers, they receive tracking as an at-will ability. If you've never used it in IWD (or the BG2 version as a ranger HLA), tracking is an innate ability that tells you a little bit about the area and gives you a some information about creatures present. Not every area has tracking info; e.g. the town of Easthaven has an entry but all of the homes within Easthaven use the generic 'no info' message. I've put examples of how Icewind Dale does this into a Google doc for anyone to check out. Disappointingly, while ToB did add ranger tracking, they only added info for ToB areas and the entries themselves are minimal compared to what you get in IWD. Now, the problem with trying to extend this into BG or BG2 is that I would need to check every area in BG and BG2, decide if it merits an entry, and (if so) write it. BG alone has nearly 500 areas! Which is where I'm hoping that you, as a community, can help out. I've created Google docs (linked below) with lists of the areas and a short description from the IESDP and (for the handful of ToB areas that have one) their existing tracking information. I'm hoping for volunteers to start working through the lists, identifying areas that merit entries, and then adding them as appropriate. If you'd like to help, send me a PM with your email address so I can add you as an editor. I want this to be a community resource so I will freely make the end result available to any modder who wants it, e.g. I'm willing to bet @K4thos would like to incorporate this into EET. If you have any suggestions or feedback, please feel free to reply or PM me. Icewind Dale - Included as an example of how to write up other tracking entries Baldur's Gate Siege of Dragonspear Shadows of Amn Throne of Bhaal - includes existing tracking entries, but I'd like to upgrade these to the better, IWD-style entries. Misc - Black Pits and tutorial areas
  20. I'm currently overhauling IWDification, and one of my projects is to add new components to import base Icewind Dale class abilities, e.g. adding evasion for thieves, expanded druid shapeshifting, paladin immunities and abilities, etc. For rangers, they receive tracking as an at-will ability. If you've never used it in IWD (or the BG2 version as a ranger HLA), tracking is an innate ability that tells you a little bit about the area and gives you a some information about creatures present. Not every area has tracking info; e.g. the town of Easthaven has an entry but all of the homes within Easthaven use the generic 'no info' message. I've put examples of how Icewind Dale does this into a Google doc for anyone to check out. Disappointingly, while ToB did add ranger tracking, they only added info for ToB areas and the entries themselves are minimal compared to what you get in IWD. Now, the problem with trying to extend this into BG or BG2 is that I would need to check every area in BG and BG2, decide if it merits an entry, and (if so) write it. BG alone has nearly 500 areas! Which is where I'm hoping that you, as a community, can help out. I've created Google docs (linked below) with lists of the areas and a short description from the IESDP and (for the handful of ToB areas that have one) their existing tracking information. I'm hoping for volunteers to start working through the lists, identifying areas that merit entries, and then adding them as appropriate. If you'd like to help, send me a PM with your email address so I can add you as an editor. I want this to be a community resource so I will freely make the end result available to any modder who wants it, e.g. I'm willing to bet @K4thos would like to incorporate this into EET. If you have any suggestions or feedback, please feel free to reply or PM me. Icewind Dale - Included as an example of how to write up other tracking entries Baldur's Gate Siege of Dragonspear Shadows of Amn Throne of Bhaal - includes existing tracking entries, but I'd like to upgrade these to the better, IWD-style entries. Misc - Black Pits and tutorial areas
  21. Excellent, now we can start coding GemRB in WeiDU, and the circle is complete.
  22. The Wheels of Prophecy is a mod for Baldur's Gate II and Baldur's Gate II: Enhanced Edition by DavidW, author of Sword Coast Stratagems, adding new content, dialog and roleplaying options to the Throne of Bhaal expansion. It makes only minor changes to the main storyline but allows the player to interact with that storyline in a much more non-linear way. Version 8.5 is a maintenance update, correcting some minor issues since the last formal release. Learn more about the mod Download View the Readme v8.5 changelog v8.4: (maintenance release made by Angel) allow for installation with WeiDU 247, fixed a bug with exiting the pocket plane after Balthasar confrontation, some minor polishing v8.5 Added Simplified Chinese translation, courtesy of angel_c4
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