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CamDawg

Gibberling Poobah
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Everything posted by CamDawg

  1. One thing to keep in mind is that BG2/EE doesn't have a school-balanced set of spells. Only four schools have spells available at every level--abjuration, conjuration/summoning, evocation, and necromancy--while the rest have gaps: There are no level 7-9 divinations There are no level 6-9 enchantments There are no level 9 illusions. There are no level 8 alterations SCS/IWDification does at least provide a level 8 alteration (Iron Body) but you'll still need spells for the other gaps. edit: And I see that's already mentioned in the thread Mantis linked.
  2. Yeah, Fixpack had to futz around with it, too. I know Lava has a macro from (I can't remember who) that adds BAMs to the mapicons.bam at install time so that his new world map areas can have unique art. So it's possible to insert new BAM frames on the fly, but certainly not as easy as EEs.
  3. The Gibberlings Three G3 is pleased to offer a new NPC for BGEE: Zakrion, a human Duelist found near the ship wreckage on the Sword Coast. Zakrion is authored by jmaeq, who has previously published The Beaurin Legacy. The mod includes custom portraits and voicing, a friendship track, numerous banters and interjections, and a "semi-romance" with the PC. Learn more about the mod on its project page, forum, or readme, or grab v1.0 from the download center.
  4. In the originals those +4 save bonuses are not attached to the improved invisibility state and have to be explicitly invoked via ops 33-37--this is one of the very few places where the EEs added a hardcode. Preventing those bonuses from stacking involved subspell shenanigans in Fixpack.
  5. Yes, before the Beamdog forums were at forum.beamdog.com, they were at forum.baldursgate.com.
  6. OUTER_FOR (index = 0 ; index < 10000 ; ++index) ACTION_GET_STRREF index contents OUTER_PATCH_SAVE contents ~%contents%~ BEGIN REPLACE_TEXTUALLY ~old text~ ~new text~ END STRING_SET_EVALUATE index ~%contents%~ END I'll leave it as an exercise for the reader to determine the last string in dialog.tlk to use in place of 10000 in the loop.
  7. Yep, still does, but as APPENDs since it's a pretty well-formed 2da. EET has to mess with it because items with tooltips being added from BGEE/SoD/IWDEE will have different string references, so they'll need to be adjusted to their new string range and added.
  8. Everyone here--well, except Mike, because he had to--has something better to do with their time than continue this. Find it, then do it.
  9. The EEs do this through some new engine functionality that can't be ported back to the original engine. Even if it could be done, it'd be a better fit in Tweaks rather than the Fixpack.
  10. Yep, that's it. The manual from CD has 113 "armor" references and zero for "armour"; the GOG manual is 1:112 for same.
  11. One of the benefits of keeping an install of every IE game: oBG came with a 164-page manual, and TotSC added a 40-page addendum. The GOG versions are 82 and 43 pages, respectively. The paper manual (from the 5-CD version, I believe) is 160-ish pages. My from-CD SoA came with a 266-page manual, whereas GoG has a 139-page manual. ToB adds a 42 page supplement. Actual paper manuals are 192 pages for SoA and 48 for ToB. BGEE came with a 154-page Adventurer's Guide, a 79-page Sword Coast Survival Guide, and a 144-page Mastering Melee & Magic. SoD adds a 32-page field report. I have no idea what's in my SoD Collector's Edition box because it remains unopened. BG2EE came with the same Mastering Melee & Magic and a 66-page Amn Survival Guide. As subtledoctor has already noted, the manuals for the originals were largely inaccurate since they were copy-pasted from PnP source books. The EE docs AFAIK were based on actual game content, e.g. using in-game spell descriptions.
  12. Earlier today I was out in the paddock and the sky went dark and a chill wind blew across the lands--I suddenly broke out in goose pimples and started sweating. Now I know why.
  13. Also relevant: this was deliberately changed from BG to BG2. Healing Viconia in BG was also an adventure in RNG, and the devs changed that in BG2. Otherwise, we've largely wandered into the realms of rules lawyers and house rules.
  14. On Discord, we found an issue with this new DS when used with IWDification on oBG2. Essentially, EE versions (via IWDidifcation or SCS) use spells named sppr5XXa and sppr5XXb for the subspells of Righteous Wrath, whereas the original uses fixed spell names unrelated to what the main spell gets named. DS expects the former and craps out on the latter. I'll be adjusting this on IWDification's end for the next release so no DS changes are needed.
  15. It's not so much the problem of backing up the tlk (or changes to it), it was more that removing strings on installation would cause the mods being reinstalled to end up as different string refs. Doing it that way would break any references that end up in save games--e.g. pretty much anything from a mod NPC's name and sound set--if you started reinstalling or re-ordering components. (Granted, players shouldn't be doing that anyway.)
  16. Oh wow, somehow I missed* the entire first page of this thread. FWIW the lack of ring99 is a slam-dunk bug as, among other things, it provides standard undead immunities--e.g. you shouldn't be able to poison or panic skeletons. It's only a marginally weaker case for the physical resistances but FWIW I'm confident it would have gone into the BG2 Fixpack without discussion. More importantly: welcome back @cmorgan! Hope everythign is well, and that you can at least socialize for a bit. * As in, I didn't see it, not there was any actual value to it.
  17. Tweaks Anthology (Allow Stealth and Thieving Abilities in Heavy Armor per P&P) is probably the first, but now there are tons of variants of these.
  18. As lynx says, this can be scripted. On EEs the conditions for op 232 have been expanded so you can do it directly. Dorn's sword Rancor (sw2hd1) gives him a THAC0 bonus when he kills someone.
  19. No, it's sadly still regexps. While Tweaks does have a couple of examples, it's not really something you can generalize since each text replacement will likely need their own, unique (and complex) regexp.
  20. Where are you seeing this? My trigger and action IDS files are identical between the current release and the beta.
  21. I sense a new 'anal-retentive text tweak' mod in the making...
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