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CamDawg

Gibberling Poobah
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Everything posted by CamDawg

  1. While oIWD does use a hold rather than a paralyze, paralyzation would be more in line with existing lich attacks.
  2. No, this needs to change--Haste doesn't use a 321 precisely because we don't want negative effects to be delayed.
  3. Right, so @DavidW and I (and Discord) have had a chat on this. We're going to try this for the next version: Cloudburst removes Fire Shields, but will not affect the elemental princes (e.g. Imix's shield is unaffected). Bodhi's aura is meant to be more of a 'chilling effect' than a true fire shield, so Cloudburst will not affect it. Cloudburst will pause Aura of Flaming Death while it's active. It's a bit of a stretch for a third level spell to completely counter an HLA, so we're going to try this compromise and see what it does to balance.
  4. It's necromancy in the original IWD. edit: It's supposed to be the inverse of Cure Disease, which is indeed an abjuration and all of the other inverted spells keep the underlying school and sphere. Alright, now I'm leaning towards abjuration.
  5. Well, clearly I should have read the thread before coding up my own, portable evasion. subtledoctor provided a pull request to integrate IWDification with SR's AoE spell deflection, which is in the next release as well. Cause Disease's wrong anim/school is fixed in the next release, and I've submitted a ticket for IWDEE 2.7.
  6. To clarify, the next release is going to use the SCS approach where the fifth level series is replaced by a 'Conjure Lesser Elemental' series (with matching IDS entries). The level six series will remain more or less intact but lose their control battle. At both levels, water elementals are now available.
  7. This is fixed in the next release. And while it doesn't look the best, I've also got it working for oBG2 by re-using the magic missile projectile.
  8. All of this has been incorporated into the next release.
  9. I'm re-posting this from the IWDification forums to get a little more visibility. ___________________________________________ I'm currently overhauling IWDification, and one of my projects is to add new components to import base Icewind Dale class abilities, e.g. adding evasion for thieves, expanded druid shapeshifting, paladin immunities and abilities, etc. For rangers, they receive tracking as an at-will ability. If you've never used it in IWD (or the BG2 version as a ranger HLA), tracking is an innate ability that tells you a little bit about the area and gives you a some information about creatures present. Not every area has tracking info; e.g. the town of Easthaven has an entry but all of the homes within Easthaven use the generic 'no info' message. I've put examples of how Icewind Dale does this into a Google doc for anyone to check out. Disappointingly, while ToB did add ranger tracking, they only added info for ToB areas and the entries themselves are minimal compared to what you get in IWD. Now, the problem with trying to extend this into BG or BG2 is that I would need to check every area in BG and BG2, decide if it merits an entry, and (if so) write it. BG alone has nearly 500 areas! Which is where I'm hoping that you, as a community, can help out. I've created Google docs (linked below) with lists of the areas and a short description from the IESDP and (for the handful of ToB areas that have one) their existing tracking information. I'm hoping for volunteers to start working through the lists, identifying areas that merit entries, and then adding them as appropriate. If you'd like to help, send me a PM with your email address so I can add you as an editor. I want this to be a community resource so I will freely make the end result available to any modder who wants it, e.g. I'm willing to bet @K4thos would like to incorporate this into EET. If you have any suggestions or feedback, please feel free to reply or PM me. Icewind Dale - Included as an example of how to write up other tracking entries Baldur's Gate Siege of Dragonspear Shadows of Amn Throne of Bhaal - includes existing tracking entries, but I'd like to upgrade these to the better, IWD-style entries. Misc - Black Pits and tutorial areas
  10. I'm currently overhauling IWDification, and one of my projects is to add new components to import base Icewind Dale class abilities, e.g. adding evasion for thieves, expanded druid shapeshifting, paladin immunities and abilities, etc. For rangers, they receive tracking as an at-will ability. If you've never used it in IWD (or the BG2 version as a ranger HLA), tracking is an innate ability that tells you a little bit about the area and gives you a some information about creatures present. Not every area has tracking info; e.g. the town of Easthaven has an entry but all of the homes within Easthaven use the generic 'no info' message. I've put examples of how Icewind Dale does this into a Google doc for anyone to check out. Disappointingly, while ToB did add ranger tracking, they only added info for ToB areas and the entries themselves are minimal compared to what you get in IWD. Now, the problem with trying to extend this into BG or BG2 is that I would need to check every area in BG and BG2, decide if it merits an entry, and (if so) write it. BG alone has nearly 500 areas! Which is where I'm hoping that you, as a community, can help out. I've created Google docs (linked below) with lists of the areas and a short description from the IESDP and (for the handful of ToB areas that have one) their existing tracking information. I'm hoping for volunteers to start working through the lists, identifying areas that merit entries, and then adding them as appropriate. If you'd like to help, send me a PM with your email address so I can add you as an editor. I want this to be a community resource so I will freely make the end result available to any modder who wants it, e.g. I'm willing to bet @K4thos would like to incorporate this into EET. If you have any suggestions or feedback, please feel free to reply or PM me. Icewind Dale - Included as an example of how to write up other tracking entries Baldur's Gate Siege of Dragonspear Shadows of Amn Throne of Bhaal - includes existing tracking entries, but I'd like to upgrade these to the better, IWD-style entries. Misc - Black Pits and tutorial areas
  11. Excellent, now we can start coding GemRB in WeiDU, and the circle is complete.
  12. The Wheels of Prophecy is a mod for Baldur's Gate II and Baldur's Gate II: Enhanced Edition by DavidW, author of Sword Coast Stratagems, adding new content, dialog and roleplaying options to the Throne of Bhaal expansion. It makes only minor changes to the main storyline but allows the player to interact with that storyline in a much more non-linear way. Version 8.5 is a maintenance update, correcting some minor issues since the last formal release. Learn more about the mod Download View the Readme v8.5 changelog v8.4: (maintenance release made by Angel) allow for installation with WeiDU 247, fixed a bug with exiting the pocket plane after Balthasar confrontation, some minor polishing v8.5 Added Simplified Chinese translation, courtesy of angel_c4
  13. Thanks to @Angel, v8.5 of Wheels of Prophecy is now available. It fixes some minor issues identified in the previous release and also sports a new Simplified Chinese translation thanks to angel_c4. Nab it from the usual spot.
  14. Thank @Lava and @jmaeq, I just made the post.
  15. Version 2.01 is now available, with the changelog of Replaced %MOD_FOLDER% with YoshimosRemorse in tp2.
  16. Well, we can go ahead and add Garrick's Infatuation to the 'full EET support' list as of Beta 4. Apologies, as I thought I had already gotten all G3 stuff up to speed.
  17. This is a maintenance release, primarily to provide full EET support and full Project Infinity integration. Check it out on the downloads page.
  18. Sure, and the same could be said for C/C#/C++, Java, Perl*, hell, even OCaml, etc. It's the formal programming structures and libraries (that WeiDU can kinda, sorta do) that we're longing for. Yep. * But seriously, don't use Perl**. ** Like, for real.
  19. These are both EET compatible--my bad, I should have caught this and mentioned it in the readme.
  20. Yes it is. I should probably start making more of a point to mention EET when I write my readmes.
  21. It sounds like WeiDU's getting hung up trying to do some basic read/writes at the beginning of the process and not getting permission from the system or something similar. Is your game installed in the Program Files directory? You could try moving the game out of program files or running setup as an admin though I don't actually know if that will help. Older versions can be found on the downloads page, though it's not intuitive. If you click on 'see changelog', it'll list older versions in a dropdown. You can select an older version and a download link will appear at the bottom of the changelog. Alternatively, if you follow the mod's Github link (in the readme and project page) you can navigate to the mod's release page on Github; this is the one for Tweaks.
  22. Divine Remix adds a handful as a standalone component; from the readme: Previous versions also imported spells from IWD, but this was discontinued when IWDification released.
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