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Posts posted by Raduziel
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25 minutes ago, Trouveur80 said:
Thank you, I will try it.
I will also ask Skitia about Helga in BG2.
Cheers, mate. Let me know if she grants permission. If she does, I'll upload a new version adding this component.
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31 minutes ago, DavidW said:
Vanilla BG2 uses opcode 50 for cosmetic effects but BG2EE uses opcode 61.
Since you want all the effects to be patched to target=2 (unless you've added something else yourself?) you may as well leave out the match_opcode. If you don't say anything, ALTER_EFFECT matches everything.
It's also a bit easier to use IDS_OF_SYMBOL to check if an entry is in spell.ids rather than using a regexp, like so:
PATCH_IF IDS_OF_SYMBOL (spell CLERIC_IRONSKIN)>=0 BEGIN ... END
Thanks! No more Warnings
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Can somebody please explain why Weidu's log is saying that nothing has changes for the following spell:
//Iron Skin Changes ACTION_IF FILE_CONTAINS_EVALUATED (~SPELL.IDS~ ~[ %TAB%]CLERIC_IRONSKIN[ %TAB%%WNL%%LNL%%MNL%$]~) BEGIN LAF RES_NUM_OF_SPELL_NAME STR_VAR spell_name = ~CLERIC_IRONSKIN~ RET spell_res END COPY_EXISTING ~%spell_res%.spl~ override SAY UNIDENTIFIED_DESC @9999227 SAY DESC @9999227 LPF ALTER_SPELL_HEADER INT_VAR target = 1 END LPF ALTER_EFFECT INT_VAR match_opcode = 218 target = 2 END LPF ALTER_EFFECT INT_VAR match_opcode = 215 target = 2 END LPF ALTER_EFFECT INT_VAR match_opcode = 174 target = 2 END LPF ALTER_EFFECT INT_VAR match_opcode = 50 target = 2 END END
My goal here is to Ironskin have a Touch-range instead of being Caster-Only.
@kjeron? @subtledoctor? @CamDawg?
The original value for the abilities is 5 (Caster) and for the effects is 1 (Self)
Thanks!
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@Trouveur80
Use Sune-Kit.tpathis one, instead. I've altered using CamDawgs advise (that was previously given by Kjeron but I've totally forgot as well). -
1 minute ago, CamDawg said:
Tracking back and looking at the DEBUG, the problem isn't the lack of IDPRO255, it's that you're not setting the variable. ADD_PROJECTILE is what sets the %idpro255% variable, so when you detect Emotion, Fear and skip the ADD_PROJECTILE this variable never gets set and the install fails.
I'd do a more direct check like
ACTION_IF !FILE_CONTAINS_EVALUATED (~projectl.IDS~ ~[ %TAB%]idpro255[ %TAB%%WNL%%LNL%%MNL%$]~) BEGIN ADD_PROJECTILE ~DeitiesofFaerun/Lib/Spheres/Import/Common/IDPRO255.PRO~ END ELSE BEGIN OUTER_SET idpro255 = (IDS_OF_SYMBOL (~projectl~ ~IDPRO255~) + 1) END
This way the variable will always be set either through ADD_PROJECTILE or (if the file is already present in the game) by a manual lookup in projectl.ids.
That's why you're CamDawg and I'm Raduziel lol. I'll change to your methor right away
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2 minutes ago, CamDawg said:
It does install Emotion, Fear, and it does use IDPRO255. SCS does the same.
Thanks for the feedback.
Well, then IDK why it didn't recognize the projectile during the install. -
On 3/12/2022 at 6:09 AM, Trouveur80 said:
Hi, I installed DoF for a new BG2 playthrough and encounter two problems.
Here is the mods installed before DoF :
DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2 0 2 Installed
DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2 0 3 Installed
DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2 0 9 Installed
DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2 0 10 Installed
DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2 0 11 Installed
CANDLELIGHT-FOR-UIPP/CANDLELIGHT-FOR-UIPP.TP2 0 0 Installed
EEEX/EEEX.TP2 0 0 Installed
BUBB_SPELL_MENU_EXTENDED/SETUP-BUBB_SPELL_MENU_EXTENDED.TP2 0 0 Installed
ASCENSION/ASCENSION.TP2 0 0 Installed
ASCENSION/ASCENSION.TP2 0 10 Installed
ASCENSION/ASCENSION.TP2 0 20 Installed
ASCENSION/ASCENSION.TP2 0 30 Installed
ASCENSION/ASCENSION.TP2 0 40 Installed
ASCENSION/ASCENSION.TP2 0 50 Installed
ASCENSION/ASCENSION.TP2 0 60 Installed
ASCENSION/ASCENSION.TP2 0 1000 Installed
ASCENSION/ASCENSION.TP2 0 1100 Installed
ASCENSION/ASCENSION.TP2 0 1200 Installed
ASCENSION/ASCENSION.TP2 0 1300 Installed
ASCENSION/ASCENSION.TP2 0 1400 Installed
ASCENSION/ASCENSION.TP2 0 1500 Installed
ASCENSION/ASCENSION.TP2 0 2200 Installed
ASCENSION/ASCENSION.TP2 0 2300 Installed
ASCENSION/ASCENSION.TP2 0 2400 Installed
WHEELS/SETUP-WHEELS.TP2 0 0 Installed
ALTERNATIVES/SETUP-ALTERNATIVES.TP2 0 0 Installed
JANQUEST/SETUP-JANQUEST.TP2 1 0 Installed
MAGESTRONGHOLD_EET/SETUP-MAGESTRONGHOLD_EET.TP2 0 0 Installed
UB/SETUP-UB.TP2 0 0 Installed
UB/SETUP-UB.TP2 0 1 Installed
UB/SETUP-UB.TP2 0 2 Installed
UB/SETUP-UB.TP2 0 4 Installed
UB/SETUP-UB.TP2 0 5 Installed
UB/SETUP-UB.TP2 0 6 Installed
UB/SETUP-UB.TP2 0 7 Installed
UB/SETUP-UB.TP2 0 8 Installed
UB/SETUP-UB.TP2 0 9 Installed
UB/SETUP-UB.TP2 0 10 Installed
UB/SETUP-UB.TP2 0 12 Installed
UB/SETUP-UB.TP2 0 15 Installed
UB/SETUP-UB.TP2 0 17 Installed
UB/SETUP-UB.TP2 0 18 Installed
UB/SETUP-UB.TP2 0 20 Installed
UB/SETUP-UB.TP2 0 21 Installed
UB/SETUP-UB.TP2 0 24 Installed
UB/SETUP-UB.TP2 0 25 Installed
OOZE/OOZE.TP2 0 0 Installed
TANGLEDISLE/TANGLEDISLE.TP2 0 0 Installed
SOUTHERNEDGE/SOUTHERNEDGE.TP2 0 0 Installed
BRIDGESBLOCK/BRIDGESBLOCK.TP2 0 0 Installed
SKIECOST/SKIECOST.TP2 0 0 Installed
SKIECOST/SKIECOST.TP2 0 2 Installed
ACBRE/ACBRE.TP2 1 0 Installed
ACBRE/ACBRE.TP2 1 2 Installed
SKITIANPCS/SETUP-SKITIANPCS.TP2 0 0 Installed
SKITIANPCS/SETUP-SKITIANPCS.TP2 0 3 Installed
IWDIFICATION/SETUP-IWDIFICATION.TP2 0 20 Installed
IWDIFICATION/SETUP-IWDIFICATION.TP2 0 90 Installed
IWDIFICATION/SETUP-IWDIFICATION.TP2 0 140 Installed
IWDIFICATION/SETUP-IWDIFICATION.TP2 0 150 Installed
IWDIFICATION/SETUP-IWDIFICATION.TP2 0 120 Installed
IWDIFICATION/SETUP-IWDIFICATION.TP2 0 30 Installed
IWDIFICATION/SETUP-IWDIFICATION.TP2 0 40 InstalledFirst, I can't install the Heartwarder of Sune kit :
Install Component [Install kit: Heartwarder of Sune]?
nstall, or [N]ot Install or [Q]uit?
Installing [Install kit: Heartwarder of Sune] [1.9.7.7]
Copying and patching 1 file ...
Adding RASune Kit ...
[./override/kitlist.2da] loaded, 7883 bytes
[./override/KITLIST.2DA] loaded, 7883 bytes
[./override/WEAPPROF.2DA] loaded, 88540 bytes
[./override/K_C_H.2DA] loaded, 59 bytes
[./override/K_C_HE.2DA] loaded, 59 bytes
[./override/K_C_E.2DA] loaded, 59 bytes
Appending to files ...
[./override/CLASWEAP.2DA] loaded, 9628 bytes
override/CLASWEAP.2DA copied to DeitiesOfFaerun/Backup/3/CLASWEAP.2DA, 9628 bytes
Appended text to [CLASWEAP.2DA]
Appending to files column-wise ...
[./override/WEAPPROF.2DA] loaded, 88540 bytes
override/WEAPPROF.2DA copied to DeitiesOfFaerun/Backup/3/WEAPPROF.2DA, 88540 bytes
Appended text to [WEAPPROF.2DA] column-wise
Appending to files ...
[./override/ABCLASRQ.2DA] loaded, 7739 bytes
override/ABCLASRQ.2DA copied to DeitiesOfFaerun/Backup/3/ABCLASRQ.2DA, 7739 bytes
Appended text to [ABCLASRQ.2DA]
Appending to files ...
[./override/ABDCDSRQ.2DA] loaded, 5200 bytes
override/ABDCDSRQ.2DA copied to DeitiesOfFaerun/Backup/3/ABDCDSRQ.2DA, 5200 bytes
Appended text to [ABDCDSRQ.2DA]
Appending to files ...
[./override/ABDCSCRQ.2DA] loaded, 5195 bytes
override/ABDCSCRQ.2DA copied to DeitiesOfFaerun/Backup/3/ABDCSCRQ.2DA, 5195 bytes
Appended text to [ABDCSCRQ.2DA]
Appending to files ...
[./override/ALIGNMNT.2DA] loaded, 11477 bytes
override/ALIGNMNT.2DA copied to DeitiesOfFaerun/Backup/3/ALIGNMNT.2DA, 11477 bytes
Appended text to [ALIGNMNT.2DA]
Copying 1 file ...
[DeitiesOfFaerun/Tables/RASune.2da] loaded, 4011 bytes
Copied [DeitiesOfFaerun/Tables/RASune.2da] to [override/RASUNE.2DA]
Appending to files ...
[./override/KITLIST.2DA] loaded, 7883 bytes
override/KITLIST.2DA copied to DeitiesOfFaerun/Backup/3/KITLIST.2DA, 7883 bytes
Appended text to [KITLIST.2DA]
Appending to files ...
[./override/LUABBR.2DA] loaded, 1944 bytes
override/LUABBR.2DA copied to DeitiesOfFaerun/Backup/3/LUABBR.2DA, 1944 bytes
Appended text to [LUABBR.2DA]
[./override/25STWEAP.2DA] loaded, 29055 bytes
override/25STWEAP.2DA copied to DeitiesOfFaerun/Backup/3/25STWEAP.2DA, 29055 bytes
Set text in [25STWEAP.2DA] column-wise
Appending to files ...
[./override/KIT.IDS] loaded, 954 bytes
override/KIT.IDS copied to DeitiesOfFaerun/Backup/3/KIT.IDS, 954 bytes
Appended text to [KIT.IDS]
Appending to files ...
[./override/ABCLSMOD.2DA] loaded, 7587 bytes
override/ABCLSMOD.2DA copied to DeitiesOfFaerun/Backup/3/ABCLSMOD.2DA, 7587 bytes
Appended text to [ABCLSMOD.2DA]
Appending to files ...
[./override/DUALCLAS.2DA] loaded, 7262 bytes
override/DUALCLAS.2DA copied to DeitiesOfFaerun/Backup/3/DUALCLAS.2DA, 7262 bytes
Appended text to [DUALCLAS.2DA]
Copying and patching 2 files ...
[./override/weapprof.2da] loaded, 88705 bytes
Copied [weapprof.2da] to [override/weapprof.2da]
[./override/25stweap.2da] loaded, 29946 bytes
Copied [25stweap.2da] to [override/25stweap.2da]
Copying and patching 1 file ...
[./override/kitlist.2da] loaded, 7989 bytes
Copied [kitlist.2da] to [override/kitlist.2da]
Appending to files ...
[./override/K_C_H.2DA] loaded, 59 bytes
override/K_C_H.2DA copied to DeitiesOfFaerun/Backup/3/K_C_H.2DA, 59 bytes
Appended text to [K_C_H.2DA]
Appending to files ...
[./override/K_C_HE.2DA] loaded, 59 bytes
override/K_C_HE.2DA copied to DeitiesOfFaerun/Backup/3/K_C_HE.2DA, 59 bytes
Appended text to [K_C_HE.2DA]
Appending to files ...
[./override/K_C_E.2DA] loaded, 59 bytes
override/K_C_E.2DA copied to DeitiesOfFaerun/Backup/3/K_C_E.2DA, 59 bytes
Appended text to [K_C_E.2DA]
Copying and patching 2 files ...
[./override/weapprof.2da] loaded, 89841 bytes
Copied [weapprof.2da] to [override/weapprof.2da]
[./override/25stweap.2da] loaded, 29475 bytes
Copied [25stweap.2da] to [override/25stweap.2da]
Copying and patching 1 file ...
[./override/kitlist.2da] loaded, 8021 bytes
Copied [kitlist.2da] to [override/kitlist.2da]
Added RASune KitDoing EE-type kit extensions for kit RASune
Copying and patching 1 file ...
[./override/kitlist.2da] loaded, 8021 bytes
Copying and patching 1 file ...
[./override/kitlist.2da] loaded, 8021 bytes
Copying and patching 1 file ...
[./override/kit.ids] loaded, 969 bytes
Copied [kitlist.2da] to [override/kitlist.2da]
Copying and patching 1 file ...
[./override/clastext.2da] loaded, 15196 bytes
[./override/clastext.2da] loaded, 15196 bytes
[./override/clastext.2da] loaded, 15196 bytes
[./override/clastext.2da] loaded, 15196 bytes
Copying and patching 1 file ...
[./override/clastext.2da] loaded, 15196 bytes
Appending to files ...
[./override/CLASTEXT.2DA] loaded, 15196 bytes
Appending [ RASune 3 47 129399 129401 129400 -1 0 102495 -1...] to [clastext.2da] because it does NOT contain [[ ]+RASune[ ]+]
override/clastext.2da copied to DeitiesOfFaerun/Backup/3/clastext.2da, 15196 bytes
Appended text to [clastext.2da]
[./override/backstab.2da] loaded, 4054 bytes
[./override/clsrcreq.2da] loaded, 9547 bytes
Appending to files ...
[./override/CLSRCREQ.2DA] loaded, 9547 bytes
Appending [RASune 1 1 1 0 0 0 0...] to [clsrcreq.2da] because it does NOT contain [[ ]+RASune[ ]+]
override/clsrcreq.2da copied to DeitiesOfFaerun/Backup/3/clsrcreq.2da, 9547 bytes
Appended text to [clsrcreq.2da]
[./override/clswpbon.2da] loaded, 4196 bytes
Copying and patching 1 file ...
[./override/clswpbon.2da] loaded, 4196 bytes
Appending to files ...
[./override/CLSWPBON.2DA] loaded, 4196 bytes
Appending [RASune 0 0 3...] to [clswpbon.2da] because it does NOT contain [[ ]+RASune[ ]+]
override/clswpbon.2da copied to DeitiesOfFaerun/Backup/3/clswpbon.2da, 4196 bytes
Appended text to [clswpbon.2da]
[./override/hpclass.2da] loaded, 1742 bytes
Copying and patching 1 file ...
[./override/hpclass.2da] loaded, 1742 bytes
Appending to files ...
[./override/HPCLASS.2DA] loaded, 1742 bytes
Appending [RASune HPPRS...] to [hpclass.2da] because it does NOT contain [[ ]+RASune[ ]+]
override/hpclass.2da copied to DeitiesOfFaerun/Backup/3/hpclass.2da, 1742 bytes
Appended text to [hpclass.2da]
[./override/numwslot.2da] loaded, 1483 bytes
Copying and patching 1 file ...
[./override/numwslot.2da] loaded, 1483 bytes
Appending to files ...
[./override/NUMWSLOT.2DA] loaded, 1483 bytes
Appending [ RASune 2...] to [numwslot.2da] because it does NOT contain [[ ]+RASune[ ]+]
override/numwslot.2da copied to DeitiesOfFaerun/Backup/3/numwslot.2da, 1483 bytes
Appended text to [numwslot.2da]
[./override/thiefskl.2da] loaded, 610 bytes
[./override/traplimt.2da] loaded, 366 bytes
Appending to files column-wise ...
[./override/CLASCOLR.2DA] loaded, 7849 bytes
Appending cols to [clascolr.2da] because it does NOT contain [[
]+RASune[
]+]
override/clascolr.2da copied to DeitiesOfFaerun/Backup/3/clascolr.2da, 7849 bytes
Appended text to [clascolr.2da] column-wise
Copying and patching 1 file ...
[./override/clasiskl.2da] loaded, 10287 bytes
Appending to files column-wise ...
[./override/CLASISKL.2DA] loaded, 10287 bytes
Appending cols to [clasiskl.2da] because it does NOT contain [[
]+RASune[
]+]
override/clasiskl.2da copied to DeitiesOfFaerun/Backup/3/clasiskl.2da, 10287 bytes
Appended text to [clasiskl.2da] column-wise
Copying and patching 1 file ...
[./override/clasthac.2da] loaded, 2635 bytes
Appending to files column-wise ...
[./override/CLASTHAC.2DA] loaded, 2635 bytes
Appending cols to [clasthac.2da] because it does NOT contain [[
]+RASune[
]+]
override/clasthac.2da copied to DeitiesOfFaerun/Backup/3/clasthac.2da, 2635 bytes
Appended text to [clasthac.2da] column-wise
Copying and patching 1 file ...
[./override/thiefscl.2da] loaded, 11581 bytes
Appending to files column-wise ...
[./override/THIEFSCL.2DA] loaded, 11581 bytes
Appending cols to [thiefscl.2da] because it does NOT contain [[
]+RASune[
]+]
override/thiefscl.2da copied to DeitiesOfFaerun/Backup/3/thiefscl.2da, 11581 bytes
Appended text to [thiefscl.2da] column-wise
Copying and patching 1 file ...
[./override/kitlist.2da] loaded, 8032 bytes
Copied [kitlist.2da] to [override/kitlist.2da]
Copying and patching 1 file ...
[./override/clastext.2da] loaded, 15327 bytes
Copied [clastext.2da] to [override/clastext.2da]
Copying and patching 1 file ...
[./override/backstab.2da] loaded, 4054 bytes
Copying and patching 1 file ...
[./override/clsrcreq.2da] loaded, 9638 bytes
Copied [clsrcreq.2da] to [override/clsrcreq.2da]
Copying and patching 1 file ...
[./override/clswpbon.2da] loaded, 4280 bytes
Copied [clswpbon.2da] to [override/clswpbon.2da]
Copying and patching 1 file ...
[./override/hpclass.2da] loaded, 1825 bytes
Copied [hpclass.2da] to [override/hpclass.2da]
Copying and patching 1 file ...
[./override/numwslot.2da] loaded, 1562 bytes
Copied [numwslot.2da] to [override/numwslot.2da]
Copying and patching 1 file ...
[./override/thiefskl.2da] loaded, 610 bytes
Copying and patching 1 file ...
[./override/traplimt.2da] loaded, 366 bytes
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
[./override/clascolr.2da] loaded, 7881 bytes
Copied [clascolr.2da] to [override/clascolr.2da]
Copying and patching 1 file ...
[./override/clasiskl.2da] loaded, 10320 bytes
Copied [clasiskl.2da] to [override/clasiskl.2da]
Copying and patching 1 file ...
[./override/clasthac.2da] loaded, 2650 bytes
Copied [clasthac.2da] to [override/clasthac.2da]
Copying and patching 1 file ...
[./override/thiefscl.2da] loaded, 11617 bytes
Copied [thiefscl.2da] to [override/thiefscl.2da]
Copying and patching 1 file ...
[DeitiesOfFaerun/Itm/HolySymbols/RAHS.spl] loaded, 298 bytes
Copied [DeitiesOfFaerun/Itm/HolySymbols/RAHS.spl] to [override/RAHSSUNE.spl]
Copying and patching 1 file ...
[DeitiesOfFaerun/Itm/HolySymbols/RAHS.itm] loaded, 642 bytes
Copied [DeitiesOfFaerun/Itm/HolySymbols/RAHS.itm] to [override/RAHSSUNE.itm]
Copying 1 file ...
[DeitiesOfFaerun/Spl/RASUNEF.spl] loaded, 250 bytes
Copied [DeitiesOfFaerun/Spl/RASUNEF.spl] to [override/RASUNEF.spl]
[./override/SPELL.IDS] loaded, 29091 bytes
[./override/SPELL.IDS] loaded, 29091 bytes
Copying and patching 1 file ...
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\SPELLS.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\SPELLS.BIF]
[.\DATA\SPELLS.BIF] 1462368 bytes, 1058 files, 0 tilesets
Copied [SPWI316.spl] to [override/RASUNE1.spl]
Copying and patching 1 file ...
Copied [SPWI316.spl] to [override/SPWI316.spl]
Copying and patching 1 file ...
[DeitiesOfFaerun/Spl/RASUNE2.spl] loaded, 250 bytes
Copied [DeitiesOfFaerun/Spl/RASUNE2.spl] to [override/RASUNE2.spl]
Copying and patching 1 file ...
[DeitiesOfFaerun/Spl/RASUNEA.spl] loaded, 1258 bytes
Copied [DeitiesOfFaerun/Spl/RASUNEA.spl] to [override/RASUNEA.spl]
Copying and patching 1 file ...
[DeitiesOfFaerun/Spl/RASUNEE.spl] loaded, 394 bytes
Copied [DeitiesOfFaerun/Spl/RASUNEE.spl] to [override/RASUNEE.spl]
[./override/SPELL.IDS] loaded, 29091 bytes
Copying and patching 1 file ...
[./override/SPPR503.spl] loaded, 3474 bytes
Copied [SPPR503.spl] to [override/RASUNE3.spl]
[./override/SPELL.IDS] loaded, 29091 bytes
[./override/SPELL.IDS] loaded, 29091 bytes
Copying and patching 1 file ...
[./override/SPWI411.spl] loaded, 538 bytes
ERROR: cannot convert IDPRO255 or %IDPRO255% to an integer
ERROR: [SPWI411.spl] -> [override/SPWI411.spl] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.ERROR Installing [Install kit: Heartwarder of Sune], rolling back to previous state
Second, DoF didn't detect Helga from Skitia's NPC :
SKIPPING: [Helga, the Luckmaiden of Haela]
The kit or creature file wasn't found, the component will be ignoredOn my BG1 install, DoF detected Helga without a problem.
Sune-Kit.tpaDrop this file inside DeitiesofFaerun/Components, replacing the old one. Should do the trick.
As for the NPC, as I said, I'll need Skitia's permission.
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Sorry for the late replay - crazy days.
Apparently it is an issue with IWDifications - my code checks if WIZARD_EMOTION_FEAR exists and if it doesn't installs a project that will be later used by Emotion Hopelessness
ACTION_IF !FILE_CONTAINS_EVALUATED (~SPELL.IDS~ ~[ %TAB%]WIZARD_EMOTION_FEAR[ %TAB%%WNL%%LNL%%MNL%$]~) BEGIN ADD_PROJECTILE ~DeitiesofFaerun/Lib/Spheres/Import/Common/IDPRO255.PRO~
LAF RES_NUM_OF_SPELL_NAME STR_VAR spell_name = ~WIZARD_EMOTION_HOPELESSNESS~ RET spell_res END COPY_EXISTING ~%spell_res%.spl~ override SAY NAME1 @9999119 SAY NAME2 @9999119 SAY UNIDENTIFIED_DESC @9999120 SAY DESC @9999120 LPF ALTER_SPELL_HEADER INT_VAR projectile = %IDPRO255% END
I think IWDifications adds WIZARD_EMOTION_FEAR but not using IDPRO255.
I'm working on a solution right now.
As for the NPC: as I can get in touch with the mod's author at Beamdog's forum, I need someone to reach her out and ask for permission on my behalf.
Cheers.
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Hi,
I'll take a look at what's wrong with Sune's component.
As for Helga, last time DoF was update there was no BG2 version, IIRC. As I was banned from Beamdog's forum it is a little bit difficult to keep track of certain mods.
I'll try to fix both issues ASAP, thanks for the feedback.
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6 hours ago, Trouveur80 said:
That would be really nice.
It's funny you talked about orcish pantheon, since my nextevil playthrough will probably have an Eye of Gruumsh main character.
IIRC, the Eye of Gruumsh is already available. Let me know your thoughts about it.
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2 hours ago, Trouveur80 said:
Hi, I really like this mod, thank you for all the hard work.
I was wondering if you could add the specialist priest of Finder Wyvernspur ?
Not on a foreseeable future, I'm afraid. The orcish pantheon was the next on the backlog but I can bump Finder up, though.
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24 minutes ago, GatedDemon said:
Hi, is there a possibility to separate the sphere system from AI and players? By that I mean that AI within the game remains unchanged, ergo uses the standard spells provided by the game, whilst the player character is limited by the sphere system? Asking this because I love your mod, but playing without SCS feels like I'm kicking babies which inevitably makes me disinterested in the game outside of your amazing work.
From what I understand the sphere system seriously clashes with SCS implementation of "smarter Clerics", which is what makes the mods incompatible. Do you think that there's a solution to this issue?
None that I'm aware of. Probably there's something that can be implemented but it is way beyond my modding ability.
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6 minutes ago, Graion Dilach said:
That's something specific with your own account maybe. because I've tried this with everyone I could think of and it worked for me. :S
You're blessed.
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Self-explanatory.
Someone is really pissing me off through PMs and I don't want to receive them from this particular person anymore.
@jastey can you give me a little guidance, please?
Thanks.
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Just now, Zutroy said:
Thanks for the update. You maybe want to hide or temporary change the spoilerish details in the changelog in github link if you don't want to reveal lava new project.
Nice catch, I just realized it might be a secret while I was posting here.
Thanks
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5 hours ago, Dan_P said:
Thanks for the quick update. Hail of Arrows works correctly now. With RAAPRFx.spl, apparently, changing the resource field on op321 wasn't enough to make it work correctly (though it was still needed). I was surprised because I have a working version of the spell on my current iwdee install. Looking in NearInfinity, the only difference I see in the SPL files is I changed the timing field on the level 7 APR effect to timing mode 9.
I'm not sure why, but just testing it right now, when the level 7 op1 effect is set to timing mode 9, it gets removed by op321. When set to timing mode 1, it does not get removed, and the character ends up with 2.5 attacks at level 13, instead of just 2.
I attached a version of the spell that definitely works correctly, with just the change to timing mode, if you want to take a look, or even just copy it in the next version of the mod.
RAAPRFx.spl 674 B · 4 downloads
Edit: Chrome gives me an unsafe warning when trying to download. The file itself is just an SPL file from this mod.
My mistake, the level seven header was a mess indeed. The resource had to be fixed you were right and so was the timing - both you and Subtledoctor are right.
Version 1.9.7.6.7 is up put an ending to this issue
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On 9/1/2021 at 8:54 AM, CamDawg said:
It should work with mod bard kits as long as Bardic Appraisal is installed after them. Basically, it checks the game's list of kits (kitlist.2da) and adds the appraisal ability to any bard kit it finds. Cahir tested it with Lava's Ina NPC on IWDEE (Ina uses a custom bard kit) and the ability worked as intended.
edit: clarified order
Thanks.
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On 5/18/2021 at 8:03 PM, Necromanx2 said:
Is this mod 2.6 compatible?
It should be.
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How does it works with mod-added bard kits? Any sort of crossmodding needs to be done?
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This mod is one of the few reasons why I kept looking at Beamdog's forum every now and then. Glad to see it released at least.
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Just now, kjeron said:
@RaduzielThe final effect of RABDF.spl, is an op206 blocking itself, which prevents the game from reapplying the spell when it processes the CLAB file at CHARGEN.
Thanks for pointing out the problem.
I do remember, however, to have added op206 at the end of every "feature-spell" to prevent another issue where it was being applied twice - don't remember what was the problem back there, to be honest.
@Dan_P I'm away from home now and won't be available until Thursday, but as soon as possible I'll implement a solution (if possible, as I said above op206 was used to prevent another issue that I don't remember).
[Kit Pack] Deities of Faerûn (BGEE, BG2EE, IWDEE and EET)
in Miscellaneous Released Mods
Posted
You can remove line 422 from DeitiesOfFaerun.tp2 before instaling - should do the trick.
Sorry for taking this long to answer, I'll work on it and provide a compatible version ASAP.