Littiz Posted April 9, 2008 Share Posted April 9, 2008 Ok, time for more thoughtful feedback. I've faced the first "serious" mage, still lacking most of the tools that obviously are now a necessity to deal with mages. I admit, it's been a blast. Finally they act "almost" as I would with that arsenal at hand. A high level mage becomes something to be feared indeed, as he certainly should. [i have the full-prebuffing mode installed, but it's fair, the script not being able to really "think" and all]. In the end, all I could do was to wait (!) for his spells to wear off, suffering even casualties, resisting at all costs, and then hunt him using Invisibility Purge and such (fittingly, at that point he was just trying to evade me!) I'm even reconsidering my bias against your Spell Tweaks. Admittedly, most of them make perfect sense. Just a few notes: Antimagic attacks penetrate improved invisibility is good as it is, you wouldn't need it to entirely bypass Improved Invisibility, even if it was possible to code it: after all, it's fair to leave some advantages to him who prepares such formidable defenses, and the chance to miss him is only logical More consistent Breach spell is fine, Spell Turning should indeed protect against it. Liches IMHO should remain immune to it, though. I mean, immunity against 5th level spells should implicate exactly that, let players deal with it. They can always wait or flee after all. Liches "live" for ages, they ARE powerful and are not supposed to be taken down easily by an adventuring party I see your point with the blade barrier tweak, but the visuals assigned to the spell make the modification feel like cheating, while as human players, we can still tolerate if the scripts cheat a little bit (for the same reason I installed the full-prebuffing option) Finally, I agree with the point made by Arkain: One possible solution might be to make it so that SI:Abjuration protects against every abjuration spell up to a certain level. So for example Spell Strike and Pierce Shield can dispel it, while Pierce Magic can't.Not entirely adherent to either interpretation, but supposedly balanced. I seem to have some issues with the spell descriptions too, but that can be caused by another mod. I'll give more precise reports when I'm home and able to have a look at it. I hope it'll all be helpful feedback, anyway Link to comment
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