Jarno Mikkola Posted June 27, 2009 Share Posted June 27, 2009 Got a new bug, not sure what's causing it :Viconia is not levelling properly when I invite her into the party in BG1, using BGT It's not that troublesome, since i can CLUA her experience. Well, you should --change-log hers .cre file, as you then could use the backup files to find which mod made the miss. By the way, you are using the erik's edition of the .tp2 file from here... Right? Link to comment
Aranthys Posted June 27, 2009 Share Posted June 27, 2009 Got a new bug, not sure what's causing it :Viconia is not levelling properly when I invite her into the party in BG1, using BGT It's not that troublesome, since i can CLUA her experience. Well, you should --change-log hers .cre file, as you then could use the backup files to find which mod made the miss. By the way, you are using the erik's edition of the .tp2 file from here... Right? If i'm not mistaken, yes, i am. I'll check that, but i'm trying a new install at the moment, so i'll try it once it's done Link to comment
Aranthys Posted June 27, 2009 Share Posted June 27, 2009 Allright, I confirm, I do have the last version of the .tp2. I've checked what kind of modifications were made to the Vicy i was meeting : --change-log viconi61.cre Damn. I know what's the problem.I installed the BG2Fixpack ToB-style NPC. Weird, I only got this problem with Viccy I'll try to reinstall without the BG2Fixpack TOB-Style NPC component Link to comment
Aranthys Posted June 28, 2009 Share Posted June 28, 2009 Allright, I didn't install the TOB-style levelling NPC from BG2 fixpack, and i've still got the problem. Here's the changelog (I retranslated the descriptions, it's a french installation) Mods affecting VICONI61.CRE: 00000: /* from game biffs */ ~SETUP-BGT.TP2~ 3 0 // Baldur's Gate Trilogy - Main component 00001: /* from game biffs */ ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 2 40 // Blue skin for Viconia 00002: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 2 3012 // Max HP for recruitable characters 00003: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 2 4071 // BG2 values 00004: ~LEVEL1NPCS/LEVEL1NPCS.TP2~ 0 1215 // Viconia De'Vir 00005: ~SETUP-SCS.TP2~ 4 5000 // Improved IA 00006: ~SETUP-SCS.TP2~ 4 5043 // Improved Priests Link to comment
Aranthys Posted June 28, 2009 Share Posted June 28, 2009 Allright, i found the bug in the .tp2 Line 11441 : ~_viconi~ is missing. If Erik could update his package. I'll try it myself Edit.: Damn, she's right under, in the BG2 part of the join update. Maybe it's due to the fact that upon joining, her script lowers the reputation of the party by 2 ? I really see no other explanation... ACTION_IF (~%bgt_var%~ STRING_EQUAL ~bgt~) THEN BEGIN ACTION_FOR_EACH ~join_dialogue~ IN ~ajanti~ ~alora~ ~branwe~ ~coran~ ~dynahe~ ~eldoth~ ~faldor~ ~garric~ ~kagain~ ~khalid~ ~kivan~ ~jaheir~ ~minsc~ ~montar~ ~quayle~ ~safana~ ~sharte~ ~skie~ ~tiax~ ~xan~ ~xzar~ ~yeslic~ Link to comment
Aranthys Posted June 28, 2009 Share Posted June 28, 2009 Allright, finally found it. The join dialog is in bgviconi.dlg, instead of viconi.dlg for BGT. But this file is not parsed by the setup.tp2, so there's no way to append the xp modification script. I'll try modifying the Tp2 and see how it goes. Edit.: Aye, Quayle also has the same problem. Because his .dlg script is named bgquayle.dlg, so he doesn't level up upon joining. The pacth is quite easy : At line ~11441, add the following two lines : ~bgviconi~ ~bgquayle~ Edit2.: It's working ! Quite weird that no one encountered that problem before Well at least, I've found how to correct the problem Link to comment
erik Posted June 28, 2009 Share Posted June 28, 2009 Fix for xp-matching component sucked into updated tp2 v1.2eib9, at the usual address. Confirmed that only Quayle and Viconia's dlg files (that we care about) are renamed by BGT, according to BGT's excellent documentation. http://anduin.net/~knan/bg2/level1npcs.tp2 Thanks to Aranthys. Link to comment
Grimwald Posted July 18, 2009 Share Posted July 18, 2009 Am going to do a fresh install since I am at the beginning of my game, so ignore my post. If the same problem pops up, I will let you know. Cheers, Grimwald Link to comment
Guest OneEyedPhoenix Posted September 9, 2009 Share Posted September 9, 2009 Hi, I found a little Viconia incompatibillity between "Level 1 NPC mod" and BGT. Viconia was moved to the area south of Beregost by BGT, which does this by making the area script (ar9700.bcs) create her by the following code: IF Global("BGTNPC8900","GLOBAL",0) LevelLT(Player1,4) THEN RESPONSE #100 SetGlobal("BGTNPC8900","GLOBAL",1) CreateCreature("VICONI",[1455.253],7) // Viconia END IF Global("BGTNPC8900","GLOBAL",0) OR(2) Level(Player1,4) Level(Player1,5) THEN RESPONSE #100 SetGlobal("BGTNPC8900","GLOBAL",1) CreateCreature("VICONI4",[1455.253],7) // Viconia END IF Global("BGTNPC8900","GLOBAL",0) LevelGT(Player1,5) THEN RESPONSE #100 SetGlobal("BGTNPC8900","GLOBAL",1) CreateCreature("VICONI61",[1455.253],6) // Viconia END Thus, if the player is level 4 or higher when entering the Beregost wilderness for the first time Viconia is created with a higher level than 1, despite this mod. Link to comment
erik Posted September 9, 2009 Share Posted September 9, 2009 Thus, if the player is level 4 or higher when entering the Beregost wilderness for the first time Viconia is created with a higher level than 1, despite this mod. You've misunderstood. The mod modifies all variants of the various npcs, to start at level 1, but with the usual various amounts of excess experience according to their old level. So that you can immediately level up to the usual level and assign proficiencies you like, etc. Nothing to see here, move along (But grab the updated level1npcs.tp2 from my sig, as it has a few bugfixes for Viconia - pending a new official release hopefully soon.) Link to comment
Guest OneEyedPhoenix Posted September 9, 2009 Share Posted September 9, 2009 You've misunderstood. The mod modifies all variants of the various npcs, to start at level 1, but with the usual various amounts of excess experience according to their old level. So that you can immediately level up to the usual level and assign proficiencies you like, etc. Nothing to see here, move along (But grab the updated level1npcs.tp2 from my sig, as it has a few bugfixes for Viconia - pending a new official release hopefully soon.) I know she was already level 4 when she joined my party at least, so something went amiss. But if you are confident that you have fixed this bug with the updated level1npcs.tp2, which haven't made it to an official release yet, then i have nothing further to add. Link to comment
Miloch Posted September 9, 2009 Share Posted September 9, 2009 Hi, I found a little Viconia incompatibillity between "Level 1 NPC mod" and BGT.Not sure which mod does that (not core BGT?) but it is no problem for L1NPCs, because this mod affects all versions of her CRE file (so viconi, viconi4, viconi61 etc.). If it isn't working for you, you may not have the latest tp2 above or perhaps you are using SCS's component #70. Link to comment
erik Posted September 9, 2009 Share Posted September 9, 2009 weidu --change-log viconi4.cre please? None of my updates change viconi4 or friends, but the mod does by default - if you change viconia and have not installed scs component 70 and have not visited the map in the current save. Link to comment
Guest OneEyedPhoenix Posted September 9, 2009 Share Posted September 9, 2009 Not sure which mod does that (not core BGT?) but it is no problem for L1NPCs, because this mod affects all versions of her CRE file (so viconi, viconi4, viconi61 etc.). If it isn't working for you, you may not have the latest tp2 above or perhaps you are using SCS's component #70. Upon further inspection it seems plausible that it might have been SCS (If it changes the viconi.cre files), or it might have been caused by bugs in the v1.2 of the tp2. This seems likely as near infinity revealed that no viconia .cre files in my game were set to level 1. I assumed it was BGT because of the names of the globals. Link to comment
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