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Other cities than Athkatla and BG...


Valiant

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Although I wrote that I won´t post any screens from caste work, here is a small decreased one:

 

Castle_Teaser.jpg?ver=0

 

Btw, render time of this small window was about 5 and half hour (!!!!). And it´s onle a 1/4 of whole area. Also don´t bother with that grey empty space. Nothing is built there yet.

 

Val :)

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Erhm question, will the area between the forest and the castle cliff be travel-able... as the characters won't be able to see that distance without it... yes, you can set up the forest floor to be accessible... but other wise I am afraid the whole picture won't be for much.

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It's always possible to just add Explore() to the script - this way the exterior area(s) will be visible, just like other city areas, including Ust Natha. I've always thought the exterior Nalia's castle should have been explored, too - otherwise the players can't properly see and admire it.

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It's always possible to just add Explore() to the script - this way the exterior area(s) will be visible, just like other city areas, including Ust Natha. I've always thought the exterior Nalia's castle should have been explored, too - otherwise the players can't properly see and admire it.
It's still going to be clouded int he fog of war... and be quite bland do to it...
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Sorry, but that area you speak of won´t be accessible. There´s no reason to be able to walk there - castle is the main reason to be in this location, not the forrest. It will be handled as Kulyok said - via script command Explore(). After all, those trees are just a castle background, that´s all. I know it´s a waste of resources, but it was intended this way from the beginning... Castle bridge will be handled same way as in DeArnise - additional closed door bitmaps. But there will be few more interior areas than in Nalia´s hold, and maybe a underground cavern leading to.... well who knows...:)

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